; Shine Monster Regeneration Table V0.2 ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #record QField01_01 N 1766 1109 0 0 60 #record QField01_02 N 1566 965 0 0 60 #record QField01_03 N 1344 1074 0 0 60 #table MobRegen ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #record QField01_01 MemoryKeeper01 1 0 62 50 75 60 10 120 15 0 0 0 0 0 #record QField01_02 MemoryKeeper02 1 0 62 50 75 60 10 120 15 0 0 0 0 0 #record QField01_03 MemoryKeeper03 1 0 62 50 75 60 10 120 15 0 0 0 0 0 #end