; Shine Monster Regeneration Table V0.2 ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #record Rou01 N 3250 7138 369 264 49 #record Rou02 N 3106 8171 0 0 507 #record Rou03 N 3780 8725 453 289 -38 #record Rou04 N 4602 9407 0 0 548 #record Rou05 N 5788 9613 587 325 -13 #record Rou06 N 6949 9762 583 319 4 #record Rou07 N 7998 9636 512 320 4 #record Rou08 N 9228 9392 0 0 675 #record RouP01 N 6725 9968 287 50 0 #record RouP02 N 6728 9505 278 52 0 #record Rou09 N 3544 9723 556 146 16 #table MobRegen ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #record Rou01 Slime 3 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Rou02 Slime 3 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Rou03 Slime 3 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Rou04 Slime 3 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Rou04 MushRoom 3 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Rou05 Slime 3 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Rou05 MushRoom 2 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Rou06 Slime 3 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Rou06 MushRoom 3 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Rou07 Slime 3 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Rou07 MushRoom 2 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Rou08 Slime 3 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Rou08 MushRoom 3 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record RouP01 FLOWER1 3 0 180 80 190 -100 5 -50 15 0 150 5 300 10 #record RouP02 FLOWER1 3 0 180 80 190 -100 5 -50 15 0 150 5 300 10 #record Rou09 Slime 2 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Rou09 MushRoom 3 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #end