; Shine Monster Regeneration Table V0.2 ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #record Rou01 N 6337 9655 90 0 15 #record Rou02 N 6022 9839 166 0 15 #record Rou03 N 6658 9676 166 0 15 #record Rou04 N 6740 10059 60 0 15 #record Rou05 N 6551 10393 133 0 15 #record Rou06 N 6166 10195 117 0 15 #record RouP01 N 6983 10053 110 0 15 #record RouP02 N 6058 10112 138 0 15 #table MobRegen ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #record Rou01 Slime 3 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Rou02 Slime 3 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Rou03 Slime 3 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Rou04 MushRoom 3 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Rou05 MushRoom 2 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Rou06 MushRoom 3 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record RouP01 FLOWER1 3 0 180 80 190 -100 5 -50 15 0 150 5 300 10 #record RouP02 FLOWER1 3 0 180 80 190 -100 5 -50 15 0 150 5 300 10 #end