#ignore \o042 #exchange # \x20 ; Shine Monster Regeneration Table V0.2 ; Monster Group #table MobRegenGroup #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #Record WarBL01 N 1227 2405 0 0 350 #Record WarBL02 N 1421 2681 0 0 350 #Record WarBL03 N 1253 3042 0 0 350 #Record WarBL04 N 1665 3633 0 0 350 #Record WarBL05 N 1341 4177 0 0 350 #Record WarBL06 N 1393 4609 0 0 350 #Record WarBL07 N 1736 6248 0 0 350 #Record WarBL08 N 1623 6795 0 0 350 #Record WarBL09 N 1153 6775 0 0 350 #Record WarBL10 N 1124 6259 0 0 350 #Record WarBL11 N 2688 6583 0 0 350 #Record WarBL12 N 3159 6482 0 0 350 #Record WarBL13 N 3846 6646 0 0 350 #Record WarBL14 N 4786 4709 0 0 350 #Record WarBL15 N 4545 5389 0 0 350 #Record WarBL16 N 4687 5857 0 0 350 #Record WarBL17 N 4927 6894 0 0 350 #Record WarBL18 N 5726 7095 0 0 350 #Record WarBL19 N 6138 6698 0 0 350 #Record WarBL20 N 6784 6344 0 0 350 #Record WarBL21 N 6165 5676 0 0 350 #Record WarBL22 N 5741 5578 0 0 350 #Record WarBL23 N 7345 5571 0 0 350 #Record WarBL24 N 6992 5151 0 0 350 #Record WarBL25 N 4788 1112 0 0 350 #Record WarBL26 N 4317 784 0 0 350 #Record WarBL27 N 3942 1174 0 0 350 #Record WarBL28 N 4250 1506 0 0 350 #Record WarBL29 N 4684 1179 0 0 350 #Record WarBLCitrie N 1419 6536 0 0 350 #Record WarBLBoss N 4328 1128 0 0 350 ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #table MobRegen #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #Record WarBL01 WarBL_Mob1 1 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL02 WarBL_Mob2 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL03 WarBL_Mob3 1 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL04 WarBL_Mob1 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL05 WarBL_Mob2 1 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL06 WarBL_Mob3 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL07 WarBL_Mob1 1 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL08 WarBL_Mob2 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL09 WarBL_Mob3 1 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL10 WarBL_Mob1 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL11 WarBL_Mob2 1 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL12 WarBL_Mob3 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL13 WarBL_Mob1 1 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL14 WarBL_Mob2 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL15 WarBL_Mob3 1 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL16 WarBL_Mob1 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL17 WarBL_Mob2 1 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL18 WarBL_Mob3 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL19 WarBL_Mob1 1 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL20 WarBL_Mob2 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL21 WarBL_Mob3 1 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL22 WarBL_Mob1 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL23 WarBL_Mob2 1 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL24 WarBL_Mob3 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL25 WarBL_Mob1 1 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL26 WarBL_Mob2 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL27 WarBL_Mob3 1 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL28 WarBL_Mob1 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBL29 WarBL_Mob2 1 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarBLCitrie WarBL_ICitrie 1 0 16000 16000 16000 0 2 0 3 0 4 0 5 0 #Record WarBLBoss Eglack 1 0 20000 20000 32400 0 2 0 3 0 4 0 5 0 ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #end