#IGNORE \o042 #EXCHANGE # \x20 #TABLE ItemDropGroup #COLUMNTYPE Index String[40] Word Word Word Word Word Word Word Word Word Word Word Word Word Word Word Word Word Word DWORD #COLUMNNAME ItemGroupIdx ItemID MinQtty MaxQtty Upgrade00 Upgrade01 Upgrade02 Upgrade03 Upgrade04 Upgrade05 Upgrade06 Upgrade07 Upgrade08 Upgrade09 Upgrade10 Upgrade11 Upgrade12 Upgrade13 Upgrade14 Upgrade15 CheckSum #Record Shoes1 Shoes1 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Hat1 Hat1 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Leg1 Leg1 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Body1 Body1 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Weapon1 Weapon1 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shield1 Shield1 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shoes2 Shoes2 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Hat2 Hat2 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Leg2 Leg2 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Body2 Body2 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Weapon2 Weapon2 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shield2 Shield2 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shoes3 Shoes3 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Hat3 Hat3 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Leg3 Leg3 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Body3 Body3 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Weapon3 Weapon3 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shield3 Shield3 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shoes4 Shoes4 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Hat4 Hat4 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Leg4 Leg4 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Body4 Body4 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Weapon4 Weapon4 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shield4 Shield4 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shoes5 Shoes5 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Hat5 Hat5 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Leg5 Leg5 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Body5 Body5 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Weapon5 Weapon5 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shield5 Shield5 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shoes6 Shoes6 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Hat6 Hat6 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Leg6 Leg6 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Body6 Body6 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Weapon6 Weapon6 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shield6 Shield6 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shoes7 Shoes7 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Hat7 Hat7 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Leg7 Leg7 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Body7 Body7 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Weapon7 Weapon7 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shield7 Shield7 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shoes8 Shoes8 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Hat8 Hat8 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Leg8 Leg8 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Body8 Body8 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Weapon8 Weapon8 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shield8 Shield8 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shoes9 Shoes9 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Hat9 Hat9 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Leg9 Leg9 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Body9 Body9 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Weapon9 Weapon9 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shield9 Shield9 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shoes10 Shoes10 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Hat10 Hat10 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Leg10 Leg10 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Body10 Body10 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Weapon10 Weapon10 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shield10 Shield10 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shoes11 Shoes11 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Hat11 Hat11 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Leg11 Leg11 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Body11 Body11 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Weapon11 Weapon11 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shield11 Shield11 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shoes12 Shoes12 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Hat12 Hat12 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Leg12 Leg12 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Body12 Body12 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Weapon12 Weapon12 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shield12 Shield12 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shoes13 Shoes13 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Hat13 Hat13 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Leg13 Leg13 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Body13 Body13 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Weapon13 Weapon13 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shield13 Shield13 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shoes14 Shoes14 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Hat14 Hat14 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Leg14 Leg14 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Body14 Body14 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Weapon14 Weapon14 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shield14 Shield14 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shoes15 Shoes15 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Hat15 Hat15 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Leg15 Leg15 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Body15 Body15 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Weapon15 Weapon15 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Shield15 Shield15 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareWeapon01 RareWeapon01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareWeapon02 RareWeapon02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareWeapon03 RareWeapon03 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareWeapon04 RareWeapon04 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareWeapon05 RareWeapon05 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareArmor01 RareArmor01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 #Record RareArmor02 RareArmor02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 #Record RareArmor03 RareArmor03 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 #Record RareArmor04 RareArmor04 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 #Record RareArmor05 RareArmor05 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 #Record NamedWeapon1 NamedWeapon1 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedWeapon2 NamedWeapon2 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedWeapon3 NamedWeapon3 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedWeapon4 NamedWeapon4 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedWeapon5 NamedWeapon5 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedWeapon6 NamedWeapon6 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedWeapon7 NamedWeapon7 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedWeapon8 NamedWeapon8 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedWeapon9 NamedWeapon9 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedWeapon10 NamedWeapon10 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedWeapon11 NamedWeapon11 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedWeapon12 NamedWeapon12 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedWeapon13 NamedWeapon13 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedWeapon14 NamedWeapon14 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedWeapon15 NamedWeapon15 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedWeapon16 NamedWeapon16 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedWeapon17 NamedWeapon17 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedWeapon18 NamedWeapon18 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedWeapon19 NamedWeapon19 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedWeapon20 NamedWeapon20 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedArmor1 NamedArmor1 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 #Record NamedArmor2 NamedArmor2 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 #Record NamedArmor3 NamedArmor3 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 #Record NamedArmor4 NamedArmor4 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 #Record NamedArmor5 NamedArmor5 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 #Record NamedArmor6 NamedArmor6 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 #Record NamedArmor7 NamedArmor7 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 #Record NamedArmor8 NamedArmor8 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 #Record NamedArmor9 NamedArmor9 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 #Record NamedArmor10 NamedArmor10 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedArmor11 NamedArmor11 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedArmor12 NamedArmor12 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedArmor13 NamedArmor13 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedArmor14 NamedArmor14 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedArmor15 NamedArmor15 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedArmor16 NamedArmor16 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedArmor17 NamedArmor17 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedArmor18 NamedArmor18 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedArmor19 NamedArmor19 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedArmor20 NamedArmor20 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record BellowKnight BellowKnight 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_Magrite D_Magrite 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record BellowKnight01 BellowKnight01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record BellowKnight02 BellowKnight02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record BellowKnight03 BellowKnight03 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_Magrite01 D_Magrite01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_Magrite02 D_Magrite02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Tower20 Tower20 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Tower30 Tower30 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Tower40 Tower40 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SetItem20 SetItem20 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SetItem35 SetItem35 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SetItem45 SetItem45 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SetItem55 SetItem55 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SetItem65 SetItem65 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SetItem75 SetItem75 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SetID85 SetID85 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 #Record SetItem95 SetItem95 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SetFig85 SetFig85 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SetCle85 SetCle85 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SetArc85 SetArc85 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SetMag85 SetMag85 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SetKQ110 SetKQ110 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Lev_SetItem90_KB Lev_SetItem90_KB 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Lev_SetItem90_EC Lev_SetItem90_EC 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Lev_SetItem100 Lev_SetItem100 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Lab_Open Lab_Open 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Lab_Armor Lab_Armor 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Lab_Pants Lab_Pants 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Lab_Boots Lab_Boots 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Lab_Helmet Lab_Helmet 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Lab_Set Lab_Set 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Lab_Weapon Lab_Weapon 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Lab_Key Lab_Key 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerOHS B_CrackerOHS 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerTHS B_CrackerTHS 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerAxe B_CrackerAxe 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerMace B_CrackerMace 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerHammer B_CrackerHammer 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerBow B_CrackerBow 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerCBow B_CrackerCBow 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerStaff B_CrackerStaff 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerWand B_CrackerWand 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerFS B_CrackerFS 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerCS B_CrackerCS 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerGlaB B_CrackerGlaB 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerGlaH B_CrackerGlaH 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerGlaP B_CrackerGlaP 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerGlaA B_CrackerGlaA 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerKniB B_CrackerKniB 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerKniH B_CrackerKniH 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerKniP B_CrackerKniP 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerKniA B_CrackerKniA 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerGuaB B_CrackerGuaB 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerGuaH B_CrackerGuaH 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerGuaP B_CrackerGuaP 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerGuaA B_CrackerGuaA 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerHolB B_CrackerHolB 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerHolH B_CrackerHolH 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerHolP B_CrackerHolP 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerHolA B_CrackerHolA 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerShaB B_CrackerShaB 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerShaH B_CrackerShaH 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerShaP B_CrackerShaP 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerShaA B_CrackerShaA 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerRanB B_CrackerRanB 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerRanH B_CrackerRanH 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerRanP B_CrackerRanP 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerRanA B_CrackerRanA 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerWarlB B_CrackerWarlB 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerWarlH B_CrackerWarlH 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerWarlP B_CrackerWarlP 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerWarlA B_CrackerWarlA 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerWizB B_CrackerWizB 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerWizH B_CrackerWizH 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerWizP B_CrackerWizP 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerWizA B_CrackerWizA 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerClsB B_CrackerClsB 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerClsH B_CrackerClsH 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerClsP B_CrackerClsP 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerClsA B_CrackerClsA 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerAssB B_CrackerAssB 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerAssH B_CrackerAssH 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerAssP B_CrackerAssP 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerAssA B_CrackerAssA 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerClaw B_CrackerClaw 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerDSword B_CrackerDSword 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerRares B_CrackerRares 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_CrackerUnique B_CrackerUnique 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record BH_CrackerUnique BH_CrackerUnique 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record BH_CrackerRare BH_CrackerRare 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record S_RouCos01Crap S_RouCos01Crap 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record S_RouCos02Crap S_RouCos02Crap 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record S_Wolf S_Wolf 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record S_Boogy S_Boogy 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Mara Mara 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_MarloneFighter D_MarloneFighter 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_kingMarlone D_kingMarlone 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Marlone Marlone 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record S_Kebing S_Kebing 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_Zombieking D_Zombieking 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_OldFox D_OldFox 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SkelKnight SkelKnight 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record S_Zombie S_Zombie 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_GiantGblKing D_GiantGblKing 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_GoblinSwordman D_GoblinSwordman 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record GobleKing GobleKing 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record S_WereBear S_WereBear 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Robo Robo 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_Prisoner D_Prisoner 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record S_VampireBat S_VampireBat 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_Torturerking D_Torturerking 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_GiantOrcCaptain D_GiantOrcCaptain 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_Nox D_Nox 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record S_Greenky S_Greenky 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record LegendaryTree LegendaryTree 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record S_Stonie S_Stonie 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record GhostKnight GhostKnight 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_Harpy D_Harpy 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_GuardianMaster D_GuardianMaster 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record BellowKnight BellowKnight 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Helga Helga 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record HelgaHC HelgaHC 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record HelgaHCChest HelgaHCChest 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Karen Karen 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record KarenHC KarenHC 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record KarenHCChest KarenHCChest 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Humar Humar 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record HumarHC HumarHC 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record HumarHCChest HumarHCChest 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record WorldBoss01 WorldBoss01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record MiniHelga00 MiniHelga00 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record MiniHumar00 MiniHumar00 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record MiniKaren00 MiniKaren00 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record KarenNamedWeapon KarenNamedWeapon 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record KarenNamedArmor KarenNamedArmor 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record KarenAccBoss KarenEarBoss 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record KarenAccChief KarenAccChief 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record KarenProduct KarenProduct 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record KarenUpsource KarenUpsource 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record KarenGoldNine KarenGoldNine 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record KarenGoldNine1 KarenGoldNine1 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Ring01 Ring01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Ring02 Ring02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Ring03 Ring03 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Ring04 Ring04 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Ring05 Ring05 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Ring06 Ring06 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedRing01 NamedRing01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedRing02 NamedRing02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedRing03 NamedRing03 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedRing04 NamedRing04 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedRing05 NamedRing05 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedRing06 NamedRing06 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record PhinoRing PhinoRing 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record PhinoFlieRing PhinoFlieRing 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record MaraRing MaraRing 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SkullRing SkullRing 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RoboRing RoboRing 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record GobleKingRing GobleKingRing 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record JewelKeeperRing JewelKeeperRing 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record GhostNightRing GhostNightRing 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record MDragonGoldRing MDragonGoldRing 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_MarloneRing D_MarloneRing 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_ZombieRing D_ZombieRing 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_GobleKingRing D_GobleKingRing 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_TorturerkingRing D_TorturerkingRing 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_OrcCaptainRing D_OrcCaptainRing 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedRing01 NamedRing01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedRing02 NamedRing02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedRing03 NamedRing03 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedRing04 NamedRing04 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedNeck01 NamedNeck01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedNeck02 NamedNeck02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareRing01 RareRing01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareRing02 RareRing02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareRing03 RareRing03 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record UniqRing01 UniqRing01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record UniqRing02 UniqRing02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record UniqRing03 UniqRing03 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Neck01 Neck01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Neck02 Neck02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Neck03 Neck03 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Neck04 Neck04 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Neck05 Neck05 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Neck06 Neck06 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedNeck01 NamedNeck01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedNeck02 NamedNeck02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedNeck03 NamedNeck03 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedNeck04 NamedNeck04 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedNeck05 NamedNeck05 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedNeck06 NamedNeck06 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record KebingNeck KebingNeck 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SkullNeck SkullNeck 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record GoblinNeck GoblinNeck 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record KaraNeck KaraNeck 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record TrumphyNeck01 TrumphyNeck01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record TrumphyNeck02 TrumphyNeck02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareNeck01 RareNeck01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareNeck02 RareNeck02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareNeck03 RareNeck03 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record UniqNeck01 UniqNeck01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record UniqNeck02 UniqNeck02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record UniqNeck03 UniqNeck03 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SetAcc35 SetAcc35 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SetAcc55 SetAcc55 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SetAcc75 SetAcc75 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SetAcc110 SetAcc110 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SetAcc85 SetAcc85 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NormalLv10 NormalLv10 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NormalLv30 NormalLv30 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NormalLv65 NormalLv65 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NormalLv70 NormalLv70 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NormalLv80 NormalLv80 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NormalLv90 NormalLv90 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NormalLv102 NormalLv102 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NormalLv104 NormalLv104 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NormalLv108 NormalLv108 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NormalLv112 NormalLv112 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NormalLv121 NormalLv121 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NormalLv123 NormalLv123 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NormalLv125 NormalLv125 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NormalLv127 NormalLv127 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedLv20 NamedLv20 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedLv50 NamedLv50 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedLv75 NamedLv75 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedLv85 NamedLv85 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedLv106 NamedLv106 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedLv110 NamedLv110 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedLv114 NamedLv114 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedLv122 NamedLv122 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedLv124 NamedLv124 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NamedLv126 NamedLv126 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareLv40 RareLv40 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareLv95 RareLv95 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareLv116 RareLv116 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareLv118 RareLv118 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareLv128 RareLv128 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareLv129 RareLv129 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record UniqLv60 UniqLv60 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record UniqLv100 UniqLv100 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record UniqLv120 UniqLv120 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record UniqLv130 UniqLv130 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Upsource01 Upsource01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Upsource02 Upsource02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Upsource03 Upsource03 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Upsource04 Upsource04 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Upsource05 Upsource05 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Upsource06 Upsource06 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Upsource07 Upsource07 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Upsource08 Upsource08 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Upsource09 Upsource09 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Upsource10 Upsource10 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Upsource11 Upsource11 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Upsource12 Upsource12 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Upsource13 Upsource13 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Upsource14 Upsource14 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Upsource15 Upsource15 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SpUpsource01 SpUpsource01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SpUpsource02 SpUpsource02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SpUpsource03 SpUpsource03 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SpUpsource04 SpUpsource04 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SpUpsource05 SpUpsource05 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SpUpsource06 SpUpsource06 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SpUpsource07 SpUpsource07 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SpUpsource08 SpUpsource08 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SpUpsource09 SpUpsource09 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SpUpsource10 SpUpsource10 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SpUpsource11 SpUpsource11 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SpUpsource12 SpUpsource12 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SpUpsource13 SpUpsource13 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SpUpsource14 SpUpsource14 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SpUpsource15 SpUpsource15 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Grade01Source01 Grade01Source01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Grade01Source02 Grade01Source02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Grade01Source03 Grade01Source03 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Grade02Source01 Grade02Source01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Grade02Source02 Grade02Source02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Grade02Source03 Grade02Source03 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Grade03Source01 Grade03Source01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Grade03Source02 Grade03Source02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Grade03Source03 Grade03Source03 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Grade04Source01 Grade04Source01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Grade04Source02 Grade04Source02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Grade04Source03 Grade04Source03 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Grade05Source01 Grade05Source01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Grade05Source02 Grade05Source02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Grade05Source03 Grade05Source03 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Money1 Money1 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Money1b Money1b 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Money2 Money2 2 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1004 ; #Record Money2b Money2b 2 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1004 ; #Record Money3 Money3 2 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1004 ; #Record Money3b Money3b 4 4 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1008 ; #Record Money4 Money4 3 3 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1006 ; #Record Money4b Money4b 3 3 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1006 ; #Record Money5 Money5 2 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1004 ; #Record Money5b Money5b 2 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1004 ; #Record Money6 Money6 2 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1004 ; #Record Money6b Money6b 2 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1004 ; #Record MoneyLucky MoneyLucky 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Badge Badge 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record BestBag BestBag 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record BestBeast BestBeast 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record BestBelt BestBelt 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record BestBrokenTeeth BestBrokenTeeth 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record BestCarcass BestCarcass 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record BestDust BestDust 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record BestGlove BestGlove 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record BestPledge BestPledge 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record BestShell BestShell 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record ElementalEgg ElementalEgg 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record HighBag HighBag 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record HighBeast HighBeast 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; 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#Record LowGlove LowGlove 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record LowPledge LowPledge 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record LowShell LowShell 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record Mushroom Mushroom 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record NorBag NorBag 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record NorBeast NorBeast 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record NorBelt NorBelt 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record NorBrokenTeeth NorBrokenTeeth 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record NorCarcass NorCarcass 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record NorDust NorDust 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record NorGlove NorGlove 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record NorPledge NorPledge 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record NorShell NorShell 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record SlimeJelly SlimeJelly 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; 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#Record LivingStoneLicence LivingStoneLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record WeaselLicence WeaselLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RhinoceHunterLicence RhinoceHunterLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RhinoceHunterLicence RhinoceHunterLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record BlackBearLicence BlackBearLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RedBearLicence RedBearLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record FireShellaLicence FireShellaLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record FireTaitanLicence FireTaitanLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record WaterAlcaLicence WaterAlcaLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record WaterBaridonLicence WaterBaridonLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record EarthCalerbenLicence EarthCalerbenLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record MagriteHoneyingLicence MagriteHoneyingLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record EarthNerpaLicence EarthNerpaLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record WindNepilimLicence WindNepilimLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SeidhunterLicence SeidhunterLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record WindLenceLicence WindLenceLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SeidstarLicence SeidstarLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SeidwarriorLicence SeidwarriorLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record MagriteLicence MagriteLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RugaLicence RugaLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record BabyPhouchLicence BabyPhouchLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record VehimothLicence VehimothLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record PoisonMantrapPlantLicence PoisonMantrapPlantLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RedCondorLicence RedCondorLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RaplansiaLicence RaplansiaLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record GiantRedCondorLicence GiantRedCondorLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record PoisonMandrakeLicence PoisonMandrakeLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record KrugeLicence KrugeLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record ShellaLicence ShellaLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record BaridonLicence BaridonLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NerpaLicence NerpaLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record AlkaLicence AlkaLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record KaraWarriorLicence KaraWarriorLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record KaraDarkTemplerLicence KaraDarkTemplerLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record PergyLicence PergyLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record LeoPardLicence LeoPardLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record ApeLicence ApeLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record BattleBeakLicence BattleBeakLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record OldLeipoonLicence OldLeipoonLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record LeipoonLicence LeipoonLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record BabyLeipoonLicence BabyLeipoonLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record PsykenLicence PsykenLicence 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Tools Tools 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record GatherLow GatherLow 1 5 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1006 ; #Record GatherNor GatherNor 1 5 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1006 ; #Record GatherHigh GatherHigh 1 5 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1006 ; #Record GatherBest GatherBest 1 5 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1006 ; #Record BestLowProduct BestLowProduct 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record LowProduct LowProduct 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record NorProduct NorProduct 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record HighProduct HighProduct 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record BestProduct BestProduct 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareBestLowProduct RareBestLowProduct 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareLowProduct RareLowProduct 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareNorProduct RareNorProduct 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareHighProduct RareHighProduct 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareBestProduct RareBestProduct 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Ore01 Ore01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Ore02 Ore02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Ore03 Ore03 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Ore04 Ore04 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record MiniSlime MiniSlime 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record MiniHoneying MiniHoneying 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record MiniKebing MiniKebing 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Mini Mini 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record ProdSkill1 ProdSkill1 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record ProdSkill2 ProdSkill2 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record ProdSkill3 ProdSkill3 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record ProdSkill4 ProdSkill4 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record ProdSkill5 ProdSkill5 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Potion01 Potion01 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record Potion02 Potion02 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record Potion03 Potion03 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record Potion04 Potion04 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record Potion05 Potion05 1 2 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1003 ; #Record PickParts PickParts 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SkillReload SkillReload 2 3 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1005 ; #Record BuleMile01 BuleMile01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record BuleMile02 BuleMile02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record BuleMile03 BuleMile03 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record BuleMile04 BuleMile04 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record AbilityUp AbilityUp 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record PickPartsUp PickPartsUp 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record GoldNine1 GoldNine1 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record GoldNine2 GoldNine2 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record GoldNine3 GoldNine3 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record GoldNine4 GoldNine4 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record GoldNine5 GoldNine5 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record EventHobby EventHobby 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record EventItem01 EventItem01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record EventItem02 EventItem02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record EventItem03 EventItem03 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record ForEvent ForEvent 1 10 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1011 ; #Record SantaBox5 SantaBox5 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SantaBox10 SantaBox10 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SantaBox20 SantaBox20 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SantaBox40 SantaBox40 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SantaSocks SantaSocks 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SantaBox1 SantaBox1 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record EQ_WoodCocoa EQ_WoodCocoa 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record EQ_FlowerSugar EQ_FlowerSugar 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record EQ_AllMopMilk EQ_AllMopMilk 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record EQ_WStar EQ_WStar 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record CJ1 CJ1 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record CJ2 CJ2 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record EventIsyablossom EventIsyablossom 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Choco01 Choco01 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Choco02 Choco02 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record LetterRagged LetterRagged 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record HWRC HWRC 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record HWBC HWBC 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record SuperStone SuperStone 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record VortexMat1 VortexMat1 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record VortexMat2 VortexMat2 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record HolocaustMat1 HolocaustMat1 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record HolocaustMat2 HolocaustMat2 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Q_BH_Humar Q_BH_Humar 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record BH_HumarLic BH_HumarLic 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_HumarLic B_HumarLic 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_HelgaLic B_HelgaLic 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_KarenLic B_KarenLic 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_FirePamLic B_FirePamLic 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_IncubRLic B_IncubRLic 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_IncubALic B_IncubALic 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_KillerHLic B_KillerHLic 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_SilbLic B_SilbLic 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_BVampLic B_BVampLic 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record BH_LooterLic BH_LooterLic 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record BH_GuardLic BH_GuardLic 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_LooterLic B_LooterLic 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_GuardLic B_GuardLic 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record BH_HelgaLic BH_HelgaLic 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_DApeLic B_DApeLic 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_DNepLic B_DNepLic 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_DLichLic B_DLichLic 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_WApeLic B_WApeLic 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_WLPardLic B_WLPardLic 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_ChimLic B_ChimLic 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record B_PsyLic B_PsyLic 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_KingM D_KingM 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_ZombK D_ZombK 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_GiantGK D_GiantGK 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_TortK D_TortK 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_GiantOC D_GiantOC 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_GiantH D_GiantH 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_GuardM D_GuardM 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_CaymanG D_CaymanG 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record D_MagLic D_MagLic 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareASet95 RareASet95 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareBSet95 RareBSet95 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record KovarAcc KovarAcc 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record HyperAcc HyperAcc 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record ABWeapon2x ABWeapon2x 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record ABWeapon3x ABWeapon3x 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record ABWeapon4x ABWeapon4x 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record ABWeapon5x ABWeapon5x 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record ABWeapon6x ABWeapon6x 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record ABWeapon7x ABWeapon7x 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record ABWeapon8x ABWeapon8x 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record ABWeapon9x ABWeapon9x 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record ABWeapon10x ABWeapon10x 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record RareArmor110 RareArmor110 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record UniqArmor115 UniqArmor115 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record UltraArmor120 UltraArmor120 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record PuppHelga PuppHelga 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record PuppHelgaJewl PuppHelgaJewl 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Noitome Noitome 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record AngelicWeaps AngelicWeaps 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Ice Ice 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record Boss Boss 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record T4 Boss 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #Record T5 Boss 1 1 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1002 ; #end