/* Copyright (C) 2009 TitanFiesta Dev Team * Licensed under GNU GPL v3 * For license details, see LICENCE in the root folder. */ #pragma once #include "main.h" #include "CCharacter.h" #include "../Common/CItems.hpp" class CMap; // Forward decleration class CGameClient : public CTitanClient { public: CGameClient( ) { Username[0x11] = 0; Id = -1; AccessLevel = -1; Inventory = NULL; Equipment = NULL; } ~CGameClient( ){ if(Inventory != NULL) delete Inventory; if(Equipment != NULL) delete Equipment; } dword xorTableLoc; char Username[0x12]; int Id; int AccessLevel; byte LastSlot; int LoginId; CItemManager* Inventory; CItemManager* Equipment; CMap* Map; CCharacter Character; // Mutex used so CMap doesn't do anything while GameServer is. ReadWriteMutex rwmAccess; private: };