; ; OPTool Game Log type message for English ; ;-------------------------------- ; °ÔÀÓ °ü·Ã ;-------------------------------- 0 = "UNKNOWN" 1 = "ADD" ; GameLog¿¡ Ãß°¡Çϱâ, No Ack(SYSTEMÀÌ »ç¿ë) 2 = "ADD_REQ" ; GameLog¿¡ Ãß°¡¿äû, Ack ÀÀ´äÀÌ ¿Â´Ù(SYSTEMÀÌ »ç¿ë) 3 = "ADD_ACK" ; GameLog¿¡ Ãß°¡ÀÀ´ä ;-------------------------- 10 = "LOGON" ; ·Î±×¿Â(ij¸¯¹øÈ£, ½Ã°£, Á¸+À§Ä¡) 11 = "LOGOFF" ; ·Î±×¿ÀÇÁ(ij¸¯¹øÈ£, ½Ã°£, ·Î±×¿ÀÇÁ Á¸+À§Ä¡, Ç÷¹ÀÌŸÀÓ ´©Àû, Á¤»ó/ºñÁ¤»ó ±¸ºÐ) 15 = "LINK" ; Á¸/¸µÅ© À̵¿(ij¸¯¹øÈ£, ½Ã°£, Á¸ À§Ä¡) 16 = "ZONE_LOGOFF" ; Á¸ ·Î±×¿ÀÇÁ Á¤º¸(ij¸¯¹øÈ£, ½Ã°£, ·Î±×¿ÀÇÁ Á¸+À§Ä¡, ÀúÀåÀ§Ä¡, °æÇèÄ¡, º¸À¯¸Ó´Ï) 17 = "CREATE_AVATAR" ; ¾Æ¹ÙŸ »ý¼º(ij¸¯¹øÈ£, ½Ã°£) 18 = "DELETE_AVATAR" ; ¾Æ¹ÙŸ »èÁ¦(ij¸¯¹øÈ£, ½Ã°£) 20 = "HIT" ; ¶§¸®±â(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ´ë»ó, +-µ©Áö·®) - ¸¹¾Æ¼­ ³²±âÁö ¾Ê´Â´Ù 21 = "MOVE" ; À̵¿(ij¸¯¹øÈ£, ½Ã°£, Ãâ¹ßÁ¡, µµÂøÁ¡) - ¸¹¾Æ¼­ ³²±âÁö ¾Ê´Â´Ù 25 = "PRISON" ; °¨¿Á°¨±Ý½ÃÀÛ(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, °¨±ÝÃÑ´ë±â½Ã°£, °¨±ÝÁ¾·ù) 26 = "PRISON_RELEASE" ; Ãâ°¨(ij¸¯¹øÈ£, ½Ã°£, Ãâ°¨À§Ä¡) 30 = "LEVEL_UP" ; ·¹º§¾÷(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ÇØ´ç·¾, Çö°æÇèÄ¡) 31 = "LEVEL_DOWN" ; ·¹º§´Ù¿î(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ÇØ´ç·¾, Çö°æÇèÄ¡) 32 = "CHANGE_CLASS" ; ÀüÁ÷ (ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ÇØ´ç·¾, Ŭ·¡½º) 40 = "PK" ; PK½Ã (ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, Á×ÀºÄ³¸¯¹øÈ£, ÇöÀç±îÁöPK¼ö, ³ë·©À̽ð£) 41 = "PKED" ; PK´çÇÔ( ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ³¯Á×ÀÎij¸¯¹øÈ£, ÇöÀç±îÁöPK¼ö, ³ë·©À̽ð£) 42 = "MK" ; ¸÷ Àâ±â(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ¸÷¾ÆµÚ, +°æÇèÄ¡·®) 43 = "MKED" ; ¸÷»ç (ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ³¯Á×ÀÎ ¸÷ ID, -°æÇèÄ¡·®) 44 = "MK_GETEXP" ; ¸÷ Àâ¾Æ¼­ °æÇèÄ¡ ¾ò±â(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ¸÷¾ÆµÚ, +°æÇèÄ¡·®) 45 = "MK_GETEXPINFIELD" ; ¸÷ Àâ¾Æ¼­ °æÇèÄ¡ ¾ò±â Çʵå(ij¸¯¹øÈ£, ½Ã°£, ¸÷¾ÆµÚ, ÀâÀº¼ö, +°æÇèÄ¡·®) 50 = "SKILL_LEARN" ; ½ºÅ³¹è¿ò(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ½ºÅ³¾ÆµÚ, ½ºÅ³·¹º§) 51 = "SKILL_DELETE" ; ½ºÅ³»èÁ¦(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ½ºÅ³¾ÆµÚ, ½ºÅ³·¹º§) - ¾øÀ»µí, ÇöÀç Áö¿ø¾ÈÇÔ(°ÔÀÓ¿¡¼­ ¹è¿ì¸é ³¡) 52 = "SKILL_USE" ; ½ºÅ³»ç¿ë(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ½ºÅ³¾ÆµÚ, , ½ºÅ³·¹º§, ȹµæ¼÷·Ã·®) - äÁý°ü·Ã ½ºÅ³¸¸ ±â·Ï 55 = "STATE_SET" ; »óÅÂÀÌ»ó ºÎ¿©(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, »óŸ¦ ³ª¿¡°Ô °Ç ij¸¯¹øÈ£, ºÎ¿©»óžƵÚ, »óÅºο©½Ã°£) 56 = "STATE_CLEAR" ; »óÅÂÀÌ»ó ÇØÁ¦(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ÇØÁ¦»óžƵÚ) 57 = "CHARGED_BUFF_SET" ; À¯·á¹öÆÛ ¼¼ÆÃ (ij¸¯¹øÈ£, ½Ã°£, ¹öÆÛID, ¹öÆÛŰ, ¸¸·áÀÏ, »ç¿ëÀ¯·á ¾ÆÀÌÅÛŰ, À¯Àú¹øÈ£) 58 = "CHARGED_BUFF_CLR" ; À¯·á¹öÆÛ Ŭ¸®¾î(ij¸¯¹øÈ£, ½Ã°£, ¹öÆÛID, ¹öÆÛŰ, À¯Àú¹øÈ£) 60 = "QUEST_GET" ; Äù½ºÆ® ¾ò±â(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, Äù½ºÆ®¾ÆµÚ) 61 = "QUEST_DONE" ; Äù½ºÆ® ¿Ï·á(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, Äù½ºÆ®¾ÆµÚ) 62 = "QUEST_PROGRESS" ; Äù½ºÅÍ ÁøÇà³»¿ë(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, Äù½ºÆ®¾ÆµÚ, Äù½ºÅʹܰè Á¤º¸-ÃßÈÄ »ó¼¼ ÇÊ¿ä) 63 = "QUEST_ITEM_GET" ; Äù½ºÅÍ ¾ÆÀÌÅÛ ¾ò±â(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, Äù½ºÆ®¾ÆµÚ, ¾ÆÀÌÅÛ Å°, ¼ö·®) 64 = "QUEST_GIVEUP" ; Äù½ºÅÍ Æ÷±â(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, Äù½ºÆ®¾ÆµÚ) 65 = "KQ_ENTER" ; Å·Äù Âü¿©(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, Å·ÄùÁ¾·ùID, Å·ÄùÇÚµé) 66 = "KQ_LEAVE" ; Å·Äù ³ª°¨(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, Å·ÄùÁ¾·ùID, Å·ÄùÇÚµé, Á¾·á½Ã »óÅÂ) 69 = "ITEM_BREAK" ; ¾ÆÀÌÅÛ ÆÄ±«(ij¸¯¹øÈ£, ¾ÆÀÌÅÛKey, ¾ÆµÚ, ¼ö·®) 70 = "ITEM_TAKE" ; ¾ÆÀÌÅÛ ¶¥¿¡¼­ Áݱâ(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ¾ÆÀÌÅÛKey, ¼ö·®, µé¾î¿ÂÀκ¥À§Ä¡(ÇÊ¿ä½Ã)) 71 = "ITEM_DROP" ; ¾ÆÀÌÅÛ ¶¥¿¡ ¹ö¸®±â(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ¾ÆÀÌÅÛKey, ¼ö·®, ¹ö¸°Àκ¥À§Ä¡(ÇÊ¿ä½Ã)) 72 = "ITEM_BUY" ; ¾ÆÀÌÅÛ ±¸ÀÔ(ij¸¯¹øÈ£, ½Ã°£, ±¸ÀÔó, ¾ÆÅ۾ƵÚ, ¾ÆÀÌÅÛKey, ¼ö·®, »ç¿ë±Ý¾×, µé¾î¿ÂÀκ¥À§Ä¡(ÇÊ¿ä½Ã)) 73 = "ITEM_SELL" ; ¾ÆÀÌÅÛ ÆÇ¸Å(ij¸¯¹øÈ£, ½Ã°£, ÆÇ¸Åó, ¾ÆÅ۾ƵÚ, ¾ÆÀÌÅÛKey, ¼ö·®, ȹµæ±Ý¾×, ¹ö¸°Àκ¥À§Ä¡(ÇÊ¿ä½Ã)) 74 = "ITEM_TRADE" ; ¾ÆÀÌÅÛ °Å·¡(ÁÖ´Âij¸¯¹øÈ£, ¹ÞÀºÄ³¸¯¹øÈ£, ¾ÆÅ۾ƵÚ, ¼ö·®, ¾ÆÀÌÅÛKey) 75 = "ITEM_USE" ; ¾ÆÀÌÅÛ ¼Ò¸ð/»ç¿ë(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ¾ÆÀÌÅÛKey, ¼ö·®, »ç¿ëÀüÀκ¥À§Ä¡(ÇÊ¿ä½Ã) ) 76 = "ITEM_INVEN_MOVE" ; ¾ÆÀÌÅÛ Àκ¥À§Ä¡ À̵¿(ij¸¯¹øÈ£, ½Ã°£, ¾ÆÀÌÅÛKey, ¼ö·®, ¿Å±â±âÀü Àκ¥À§Ä¡, ¿Å±äÈÄ Àκ¥À§Ä¡) 77 = "ITEM_EQUIP" ; ¾ÆÀÌÅÛ ÀåÂø(ij¸¯¹øÈ£, ½Ã°£, ¾ÆÀÌÅÛKey, ÀåÂøºÎÀ§, ÀÌÀüÀκ¥À§Ä¡) 78 = "ITEM_UNEQUIP" ; ¾ÆÀÌÅÛ ÇØÁ¦(ij¸¯¹øÈ£, ½Ã°£, ¾ÆÀÌÅÛKey, ÀÌÀüÀåÂøºÎÀ§, Àκ¥À§Ä¡) 79 = "ITEM_CREATE" ; ¾ÆÀÌÅÛ »ý¼º(¼ÒÀ¯ÀÚ Ä³¸¯¹øÈ£, ½Ã°£, ¾ÆÀÌÅÛKey, ¾ÆÀÌÅÛ ¾ÆµÚ, Àκ¥À§Ä¡, ¾ÆÀÌÅÛ »ý¼ºÀÚ) 80 = "ITEM_STORE_IN" ; ¾ÆÀÌÅÛ Ã¢°íº¸°ü(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ¾ÆÀÌÅÛKey, â°íÀκ¥À§Ä¡, ÀÌÀüij¸¯Àκ¥À§Ä¡) 81 = "ITEM_STORE_OUT" ; ¾ÆÀÌÅÛ Ã¢°íÀÎÃâ(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ¾ÆÀÌÅÛKey, â°íÀκ¥À§Ä¡, ÇÒ´çij¸¯Àκ¥À§Ä¡) 82 = "ITEM_UPGRADE" ; ¾ÆÀÌÅÛ ¾÷±Û ¼º°ø/½ÇÆÐ(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ¾ÆÀÌÅÛKey, »õ·Ð ¾ÆÀÌÅÛ ·¹º§) 84 = "ITEM_TITLE" ; ¾ÆÀÌÅÛ ¹«±âŸÀÌÆ² ºÎ¿©(ij¸¯¹øÈ£, ½Ã°£, ¹«±â¾ÆÀÌÅÛKey, ¶óÀ̼¾½º¾ÆÀÌÅÛKey, ºÎ¿©¸÷¾ÆµÚ) 85 = "ITEM_MOB_DROP" ; ¾ÆÀÌÅÛ ¸÷µå·Ó Á¤º¸(½Ã°£, À§Ä¡, ¾ÆÀÌÅÛKey, ¾ÆÀÌÅÛID, ¼ö·®, µå¶ø¸÷ID) 86 = "ITEM_MERGE" ; ¾ÆÀÌÅÛ ÇÕÄ¡±â(½Ã°£, À§Ä¡, ¾ÆÀÌÅÛKey1,2 ¾ÆÀÌÅÛID, ¼ö·®) 87 = "ITEM_SPLIT" ; ¾ÆÀÌÅÛ ³ª´©±â(½Ã°£, À§Ä¡, ¾ÆÀÌÅÛKey1,2 ¾ÆÀÌÅÛID, ¼ö·®) 88 = "ITEM_SOULSTONE_BUY" ; ¼Ò¿ï½ºÅæ(HP/SP) ±¸ÀÔ 89 = "ITEM_USELOT" ; ¾ÆÀÌÅÛ »ç¿ë(¾ÆÀÌÅÛKey %I64u, ¾ÆÅÛ¾ÆµÚ %d, »ç¿ëÈÄ ³²Àº¼ö·® %d) 90 = "ITEM_USEALL" ; ¾ÆÀÌÅÛ ¸ðµÎ»ç¿ë/»èÁ¦µÊ(¾ÆÀÌÅÛKey %I64u) 91 = "ITEM_BOOTH_BUY" ; ¾ÆÀÌÅÛ °Å·¡ ±¸ÀÔ(±¸¸ÅÀÚ, ÆÇ¸ÅÀÚ, ¾ÆÀÌÅÛ Å°, ¾ÆÀÌÅÛID, ¼ö·®, ±¸¸Å±Ý¾×) 92 = "ITEM_BOOTH_SELL" ; ¾ÆÀÌÅÛ °Å·¡ ÆÇ¸Å(ÆÇ¸ÅÀÚ, ±¸¸ÅÀÚ, ¾ÆÀÌÅÛ Å°, ¾ÆÀÌÅÛID, ¼ö·®, ÆÇ¸Å±Ý¾×) 83 = "ITEM_PRODUCT" ; ¾ÆÀÌÅÛ Á¦ÀÛ(ij¸¯¹øÈ£, Á¦À۵ȾÆÀÌÅÛKey, Á¦À۵ȾÆÀÌÅÛID, Áõ°¡µÈ¼ö¶û, Á¦ÀÛÀü¼ö·®, Á¦ÀÛÈļö·®) 93 = "ITEM_PRODUCT_STUFF" ; ¾ÆÀÌÅÛ Á¦ÀÛ(ij¸¯¹øÈ£, Á¦À۵ȾÆÀÌÅÛKey, Á¦À۵ȾÆÀÌÅÛID, »ç¿ëµÈ¾ÆÀÌÅÛKey, »ç¿ëÀç·á¼ö·®, Àç·áÀÌÀü¼ö·®, Àç·á³²Àº¼ö·®) 94 = "MONEY_DEPOSIT" ; ±Ý¾× ÀÔ±Ý(ij¸¯¹øÈ£, ÀԱݾ×, °èÁ¤¿¡ ³²Àº°ª) 95 = "MONEY_WITHDRAW" ; ±Ý¾× Ãâ±Ý(ij¸¯¹øÈ£, Ãâ±Ý¾×, °èÁ¤¿¡ ³²Àº°ª) 96 = "MONEY_TRADE_INCOME" ;±Ý¾× ¼öÀÔ(ij¸¯¹øÈ£, ij¸¯¹øÈ£(À¸·ÎºÎÅÍ), ±Ý¾×) 97 = "MONEY_TRADE_OUTGO" ; ±Ý¾× ÁöÃâ(ij¸¯¹øÈ£, ij¸¯¹øÈ£(¿¡°Ô), ±Ý¾×) 98 = "MONEY_CHANGE" ; ±Ý¾× º¯°æ(ij¸¯¹øÈ£, ÀÌÀü±Ý¾×, °á°ú±Ý¾×, º¯°æ·®) 100 = "ENCHANNT" ; ÀÎæºÎ¿©(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ÀÎæÁ¾·ù, Áõ°¡·®, ÇöÀç ÃѺο©·®) 101 = "DISENCHANT" ; ÀÎÃ¦ÇØÁ¦(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ÀÎæÁ¾·ù, °¨¼Ò·®, ÇöÀç ÃѺο©·®) 110 = "PARTY_CREATE" ; ÆÄƼ»ý¼º(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, »ý¼ºµÈÆÄƼ¹øÈ£) 111 = "PARTY_JOIN" ; ÆÄƼ°¡ÀÔ(ij¸¯¹øÈ£, ½Ã°£,À§Ä¡, ÆÄƼ¹øÈ£) 112 = "PARTY_LEAVE" ; ÆÄƼŻÅð(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ÆÄƼ¹øÈ£) 113 = "PARTY_CHG_MAS" ; ÆÄƼÀå º¯°æ(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ÆÄƼ¹øÈ£, ±¸ÆÄƼÀåij¸¯¹øÈ£(ÇÊ¿ä½Ã)) 114 = "PARTY_DELETE" ; ÆÄÆ¼ÇØÃ¼(ij¸¯¹øÈ£, ½Ã°£,À§Ä¡, ÇØÃ¼µÈÆÄƼ¹øÈ£) 115 = "PARTY_BANISH" ; ÆÄƼÃß¹æ(ij¸¯¹øÈ£, ½Ã°£,À§Ä¡, ÆÄƼ¹øÈ£, Ãß¹æÆÄƼ¿øÄ³¸¯¹øÈ£) 120 = "FRIEND_ADD" ; Ä£±¸µî·Ï(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, µî·Ï´ë»óij¸¯¹øÈ£) 121 = "FRIEND_DELETE" ; Ä£±¸ÇØÁ¦(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ÇØÁ¦´ë»óij¸¯¹øÈ£) 130 = "MAS_PUP_ADD" ; »çÁ¦µî·Ï(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, »ç/Á¦±¸ºÐ, µî·Ï´ë»óij¸¯¹øÈ£) 131 = "MAS_PUP_DELETE" ; »çÁ¦ÇØÁ¦(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, »ç/Á¦±¸ºÐ, ÇØÁ¦´ë»óij¸¯¹øÈ£) 140 = "GUILD_CREATE" ; ±æµå»ý¼º(ij¸¯¹øÈ£, ½Ã°£, ±æµå¹øÈ£) 141 = "GUILD_DELETE" ; ±æµå»èÁ¦(½Ã°£, ±æµå¹øÈ£) 142 = "GUILD_TYPE" ; ±æµåŸÀÔ(ij¸¯¹øÈ£, ½Ã°£, ±æµå¹øÈ£, ÀÌÀüŸÀÔ, »õ·ÐŸÀÔ) 143 = "GUILD_GRADE" ; ±æµåµî±Þ(ij¸¯¹øÈ£, ½Ã°£, ±æµå¹øÈ£, ÀÌÀüµî±Þ, »õ·Ðµî±Þ) 144 = "GUILD_WAR_DECLARE" ; ±æÀü¼±¾ð(ij¸¯¹øÈ£, ½Ã°£, ±æµå¹øÈ£, ´ë»ó±æµå) 145 = "GUILD_WAR_ACCEPT" ; ±æÀü¼ö¶ô(ij¸¯¹øÈ£, ½Ã°£, ±æµå¹øÈ£, ¿äû±æµå) 146 = "GUILD_WAR_RESULT" ; ±æÀü°á°ú(ij¸¯¹øÈ£, ½Ã°£, ±æµå¹øÈ£, ´ë»ó±æµå, °á°ú, 3Á¾ÀüÀû, ÃÖÁ¾¸í¼º) 160 = "GUILD_M_JOIN" ; ±æ¿ø°¡ÀÔ(ij¸¯¹øÈ£, ½Ã°£, ±æµå¹øÈ£, ±æ¿ø¼ö, ÃÖ´ë¼ö) 161 = "GUILD_M_LEAVE" ; ±æ¿øÅ»Åð(ij¸¯¹øÈ£, ½Ã°£, ±æµå¹øÈ£, ±æ¿ø¼ö, ÃÖ´ë¼ö) 162 = "GUILD_M_BANISH" ; ±æ¿øÃß¹æ(ij¸¯¹øÈ£, ½Ã°£, ±æµå¹øÈ£, Ãß¹æ´ë»óij¸¯¹øÈ£, ±æ¿ø¼ö, ÃÖ´ë¼ö) 163 = "GUILD_M_GRADE" ; ±æ¿øµî±Þ(ij¸¯¹øÈ£, ½Ã°£, ±æµå¹øÈ£, µî±Þ´ë»óij¸¯¹øÈ£, ÀÌÀüµî±Þ, »õ·Ðµî±Þ) 170 = "GUILD_K_MONEY_WITHDRAW" ; ±æµåâ°í µ· ²¨³»±â(Äɸ¯¹øÈ£, ±æµå¹øÈ£, Ãâ±Ý¾×, ±æµåÀܰí) 171 = "GUILD_G_REWARD_MONEY" ; ±æµå µ· º¸»ó 172 = "GUILD_4_REWARD_FAME" ; ±æµå ¸í¼º º¸»ó 173 = "GUILD_G_REWARD_EXP" ; ±æµå °æÇèÄ¡ º¸»ó 174 = "GUILD_4_TOURNAMENT_RESULT" ; ±æµå Åä³Ê¸ÕÆ® °æ±â °á°ú 190 = "CHARGE_WITHDRAW" ; À¯·á¾ÆÅÛ ²¨³»±â(ij¸¯¹øÈ£, ÁÖ¹®¹øÈ£, Á¦Ç°¹øÈ£, ¼ö·®) 200 = "MINIHOUSE" ; ¹Ì´ÏÇϿ콺 250 = "PET" ; Æê 270 = "EMBLEM" ; ¿¦ºí·³ 280 = "QREWARD_EXP" ; Äùº¸»ó 281 = "QREWARD_MONEY" 282 = "QREWARD_ITEM" 283 = "QREWARD_ABSTATE" 284 = "QREWARD_FAME" 285 = "QREWARD_PET" 286 = "QREWARD_MINIHOUSE" 287 = "QREWARD_TITLE" 300 = "ARENA_PVP" ; ¾Æ·¹³ª PVP 310 = "ARENA_FBZ" ; ¾Æ·¹³ª ÇÁ¸®¹èƲÁ¸ 320 = "ARENA_CNG" ; ¾Æ·¹³ª ÿ¸°Áö 330 = "ARENA_GUILD" ; ¾Æ·¹³ª ±æµå 400 = "SEAWAR" ; ÇØÀü 490 = "REGENLOCATESAVE_CMD" 500 = "MINIGAME" ; ¹Ì´Ï°ÔÀÓ 501 = "CHARGEDITEM_USESTART" 502 = "CHARGEDITEM_VANISH" 510 = "ITEM_TAKE_INVEN_EXT" ; ¾ÆÀÌÅÛ ¶¥¿¡¼­ Áݱâ(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ¾ÆÀÌÅÛKey, ¼ö·®, µé¾î¿ÂÀκ¥À§Ä¡(ÇÊ¿ä½Ã)) 511 = "ITEM_DROP_INVEN_EXT" ; ¾ÆÀÌÅÛ ¶¥¿¡ ¹ö¸®±â(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ¾ÆÀÌÅÛKey, ¼ö·®, ¹ö¸°Àκ¥À§Ä¡(ÇÊ¿ä½Ã)) 512 = "ITEM_BUY_INVEN_EXT" ; ¾ÆÀÌÅÛ ±¸ÀÔ(ij¸¯¹øÈ£, ½Ã°£, ±¸ÀÔó, ¾ÆÅ۾ƵÚ, ¾ÆÀÌÅÛKey, ¼ö·®, »ç¿ë±Ý¾×, µé¾î¿ÂÀκ¥À§Ä¡(ÇÊ¿ä½Ã)) 513 = "ITEM_SELL_INVEN_EXT" ; ¾ÆÀÌÅÛ ÆÇ¸Å(ij¸¯¹øÈ£, ½Ã°£, ÆÇ¸Åó, ¾ÆÅ۾ƵÚ, ¾ÆÀÌÅÛKey, ¼ö·®, ȹµæ±Ý¾×, ¹ö¸°Àκ¥À§Ä¡(ÇÊ¿ä½Ã)) 514 = "ITEM_USE_INVEN_EXT" ; ¾ÆÀÌÅÛ ¼Ò¸ð/»ç¿ë(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ¾ÆÀÌÅÛKey, ¼ö·®, »ç¿ëÀüÀκ¥À§Ä¡(ÇÊ¿ä½Ã) ) 515 = "ITEM_INVEN_MOVE_INVEN_EXT" ; ¾ÆÀÌÅÛ Àκ¥À§Ä¡ À̵¿(ij¸¯¹øÈ£, ½Ã°£, ¾ÆÀÌÅÛKey, ¼ö·®, ¿Å±â±âÀü Àκ¥À§Ä¡, ¿Å±äÈÄ Àκ¥À§Ä¡) 516 = "ITEM_EQUIP_INVEN_EXT" ; ¾ÆÀÌÅÛ ÀåÂø(ij¸¯¹øÈ£, ½Ã°£, ¾ÆÀÌÅÛKey, ÀåÂøºÎÀ§, ÀÌÀüÀκ¥À§Ä¡) 517 = "ITEM_UNEQUIP_INVEN_EXT" ; ¾ÆÀÌÅÛ ÇØÁ¦(ij¸¯¹øÈ£, ½Ã°£, ¾ÆÀÌÅÛKey, ÀÌÀüÀåÂøºÎÀ§, Àκ¥À§Ä¡) 518 = "ITEM_CREATE_INVEN_EXT" ; ¾ÆÀÌÅÛ »ý¼º(¼ÒÀ¯ÀÚ Ä³¸¯¹øÈ£, ½Ã°£, ¾ÆÀÌÅÛKey, ¾ÆÀÌÅÛ ¾ÆµÚ, Àκ¥À§Ä¡, ¾ÆÀÌÅÛ »ý¼ºÀÚ) 519 = "ITEM_STORE_IN_INVEN_EXT" ; ¾ÆÀÌÅÛ Ã¢°íº¸°ü(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ¾ÆÀÌÅÛKey, â°íÀκ¥À§Ä¡, ÀÌÀüij¸¯Àκ¥À§Ä¡) 520 = "ITEM_STORE_OUT_INVEN_EXT" ; ¾ÆÀÌÅÛ Ã¢°íÀÎÃâ(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, ¾ÆÀÌÅÛKey, â°íÀκ¥À§Ä¡, ÇÒ´çij¸¯Àκ¥À§Ä¡) 600 = "PROPOSE ACEEPT" 601 = "PROPOSE END" 602 = "DIVORCE REQUEST" 603 = "DIVORCE EXECUTE" 604 = "DIVORCE CANCEL" 605 = "WEDDING HALL RESERVE" 606 = "WEDDING HALL START" 607 = "WEDDING HALL CANCEL" 608 = "MARRIED" 910 = "MK2_START" 911 = "MK2_SUCCESS" 912 = "MK2_FAIL" 913 = "MK2_DEAD" 920 = "MK_DROP_ITEM" ;------------------------------------------------------------------ ; Display for LogDesc ;------------------------------------------------------------------ 1000 = "Unknown" 1001 = "for Development(Add)" ; GameLog¿¡ Ãß°¡Çϱâ, No Ack(SYSTEMÀÌ »ç¿ë) 1002 = "for Development(Add Request)" ; GameLog¿¡ Ãß°¡¿äû, Ack ÀÀ´äÀÌ ¿Â´Ù(SYSTEMÀÌ »ç¿ë) 1003 = "for Development(Add Response)" ; GameLog¿¡ Ãß°¡ÀÀ´ä ;-------------------------- 1010 = "Log On, Place %s %d %d, CharMoney=%I64d" 1011 = "Log Off, Place %s %d %d, PlayTime %d min, Normal/Abnormal = %d, CharMoney=%I64d" 1015 = "Zone/Link, Place %s %d %d, Stored type %d, Exp %I64d, Money %I64d" 1016 = "Zone Log Off, Place %s %d %d, Stored type %d, Exp %I64d, Money %I64d" 1017 = "Create Character." 1018 = "Delete Character." 1020 = "Hit, Place %s %d %d, TargetNo %d, Mob Type %d, Damage %d" 1021 = "Move, Starting %s %d %d, Destination %d %d" 1025 = "Detention, Place %s %d %d, Time %d min, Type %d" 1026 = "Liberation, Place %s %d %d" 1030 = "Level Up Place %s %d %d, Level %d, Current Exp %I64d" 1031 = "Level Down Place %s %d %d, Level %d, Current Exp %I64d" 1032 = "Change class Place %s %d %d, Level %d, Class to %d" 1040 = "Player Kill, Place %s %d %d, Character No. %d, PK Count %d, PK State Time %d sec" 1041 = "Killed by Player, Place %s %d %d, Character No. %d, PK Count %d, PK State Time %d sec" 1042 = "Mob Kill, Place %s %d %d, Mob %s" ; OK-NEW 1043 = "Killed by Mob, Place %s %d %d, Mob %s, Downed Exp %I64d" ; OK-NEW 1044 = "Mob Kill, Place %s %d %d, Mob %s, Get Exp %I64d" ; OK-NEW 1045 = "Mob Kill Field, Mob %s, Count %d, Get Exp %d" ; OK-NEW 1050 = "Get Skill, Place %s %d %d, Skill %s, Skill Level %d" 1051 = "Del Skill, Place %s %d %d, Skill %s, Skill Level %d" 1052 = "Use Skill, Place %s %d %d, Skill %s, Skill Level %d, Get skill Exp %d" ; - äÁý°ü·Ã ½ºÅ³¸¸ ±â·Ï 1055 = "Set Abnormal State, Place %s %d %d, Character No. %d, State ID %d, State Duration Time %d sec" ; »óŸ¦ ³ª¿¡°Ô °Ç ij¸¯¹øÈ£ ij¸¯/¸÷/NPC... ±¸ºÐ ÇÊ¿ä 1056 = "Remove Abnormal State, Place %s %d %d, State ID %d" 1057 = "Set Charged buff, BuffID %d, BuffKey %d, EndTime %d-%d-%d %d:%d, Used item Key %I64u, User No. %d" ; À¯·á¹öÆÛ ¼¼ÆÃ (ij¸¯¹øÈ£, ½Ã°£, ¹öÆÛID, ¹öÆÛŰ, ¸¸·áÀÏ, »ç¿ëÀ¯·á ¾ÆÀÌÅÛŰ, À¯Àú¹øÈ£) 1058 = "Clear Charged buff, BuffID %d, BuffKey %d, User No. %d" ; À¯·á¹öÆÛ Ŭ¸®¾î(ij¸¯¹øÈ£, ½Ã°£, ¹öÆÛID, ¹öÆÛŰ, À¯Àú¹øÈ£) 1060 = "Get Quest, Place %s %d %d, Quest ID %d" 1061 = "Quest Done, Place %s %d %d, Quest ID %d" 1062 = "Quest Progressive, Place %s %d %d, Quest ID %d, Quest Step Information %d - Working..." 1063 = "Get Quest Item, Place %s %d %d, Quest ID %d, Item ID %d, Item Key %I64u, Item Count %d" 1064 = "Drop Quest, Place %s %d %d, Quest ID %d" 1065 = "King Quest Enter, Place %s %d %d, KQ ID %d, KQ Handle %d" ; Å·Äù Âü¿©(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, Å·ÄùÁ¾·ùID, Å·ÄùÇÚµé) 1066 = "King Quest Leave, Place %s %d %d, KQ ID %d, KQ Handle %d, Leave Status %s" ; Å·Äù ³ª°¨(ij¸¯¹øÈ£, ½Ã°£, À§Ä¡, Å·ÄùÁ¾·ùID, Å·ÄùÇÚµé, Á¾·á½Ã »óÅÂ) 1069 = "Break item, Item Key %I64u, %s, Item Lot %d" 1070 = "Pick up Item, Place %s %d %d, Item Key %I64u, Count %d, Inven Num(If Need) %d, Item ID %d" 1071 = "Drop Item, Place %s %d %d, Item Key %I64u, Count %d, Inven Num(If Need) %d, Item ID %d" 1072 = "Buy Item, %s, Buy count %d, Money %d, Item Key %I64u, Buy Inven(%s)" ; OK-NEW 1073 = "Sell Item, After sell remain count %d, Money %d, Item Key %I64u, Sell Inven(%s)" ; OK-NEW 1074 = "Trade Item, To character No %d, %s, Lot %d, Item Key %I64u" 1075 = "Use Item, Place %s %d %d, %s, Item Key %I64u, Count %d, Inven(%s), Count %d" ; OK-NEW 1076 = "Move Item, Item Key %I64u, Inven from (%s), Inven to (%s)" ; OK-NEW 1077 = "Equip Item, Item Key %I64u, Before Inven Num %d, Equip Inven Num %d" 1078 = "Unequip Item, Item Key %I64u, Equiped Inven Num %d, After Inven Num %d" 1079 = "Create Item, %s, Item Key %I64u, Inven(%s)" ; OK-NEW 1080 = "Item to Warehouse, Place %s %d %d, Item Key %I64u, Before Inven Num %d, Warehouse Num %d" 1081 = "Item from Warehouse, Place %s %d %d, Item Key %I64u, Warehouse Num %d, After Inven Num %d" 1082 = "Upgrade Item(Success/Fail), Place %s %d %d, Item Key %I64u, Before Level %d, After Level %d, Left ItemID(Red) %d, Right ItemID(Blue) %d, Middle ItemID(Gold) %d , RandomOption Value : %d , RandomOption Type : %d ," 1084 = "Set Weapon Title, Weapon Item Key %I64u, License Item Key %I64u, License Mob ID %s" 1085 = "Information of Item Dropped from Mob, Place %s %d %d, Item ID %d, Item Key %I64u, Count %d, Drop Mob %s" ; OK-NEW 1086 = "Merge Item, Place %s %d %d, %s, Added Item Key %I64u, Subtracted Item Key %I64u, Merge count %d, Merge remain count %d, Split remain count %d" ; OK-NEW 1087 = "Split Item, Place %s %d %d, %s, Separated Item Key %I64u, Create Item Key %I64u, Split count %d, Remained Count %d" ; OK-NEW 1088 = "Buy Soul Stone, Place %s %d %d, Type(HP=0/SP=1) = %d, Count %d, Money %I64d" 1089 = "Use Item, Item Key %I64u, %s, Remained Count %d" 1090 = "Use/Del All Item, Item Key %I64u" 1091 = "Item trade buy, Seller %d, ItemKey %I64d, %s, TradeItemLot %d, TradeBuyMoney %d, ResultItemLot %d, ResultCharMoney %I64d" ; OK-NEW 1092 = "Item trade sell, Buyer %d, ItemKey %I64d, %s, TradeItemLot %d, TradeSellMoney %d, ResultItemLot %d, ResultCharMoney %I64d" ; OK-NEW 1083 = "Item product, Product item key %I64u, %s, Product count %d, Before lot %d, Result lot %d" 1093 = "item product stuff, Product item key %I64u, %s, Stuff ItemKey %I64u, %s, Used stuff count %d, Before stuff lot %d, Remain stuff lot %d" 1094 = "Money deposit, Deposit money %d, UserNo %d, Remined user bank %I64d" 1095 = "Money withdraw, Withdraw money %d, UserNo %d, Remined user bank %I64d" 1096 = "Money trade income, Character No From %d, IncomeMoney=%I64d, ResultCharMoney=%I64d" 1097 = "Money trade outgo, Character No To %d, OutgoMoney=%I64d, ResultCharMoney=%I64d" 1098 = "Money change, Actual money has been changed from %I64d to %I64d, difference is %d" 700 = "Enchant Item, Place %s %d %d, Enchant Type %d, Addtion Amount %d, Total Amount %d" 701 = "Disenchant Item, Place %s %d %d, Enchant Type %d, Reduction Amount %d, Total Amount %d" 1110 = "Make Party, Place %s %d %d, Party Number %d" 1111 = "Join Party, Place %s %d %d, Party Number %d" 1112 = "Leave Party, Place %s %d %d, Party Number %d" 1113 = "Change Party Master, Place %s %d %d, Party Number %d, Old Party Master Character No. %d(If Need)" 1114 = "Disband Party, Place %s %d %d, Party Number %d" 1115 = "Banish Party, Place %s %d %d, Party Number %d, Banished Character No. %d" 1120 = "Make Friend, Place %s %d %d, Character No. %d" 1121 = "Cut Friend, Place %s %d %d, Character No. %d" 1130 = "Make M&P, Place %s %d %d, Master/Pupil %d, Character No. %d" 1131 = "Cut M&P, Place %s %d %d, Master/Pupil %d, Character No. %d" 1140 = "Guild create, GuildNo %d, Creator %d, use money %d, remain money %I64d" 1141 = "Guild delete, GuildNo %d, Name %s" ; ÀÛ¾÷¿Ï·á ¾ÈµÊ 1142 = "GUILD_TYPE" ; ±æµåŸÀÔ(ij¸¯¹øÈ£, ½Ã°£, ±æµå¹øÈ£, ÀÌÀüŸÀÔ, »õ·ÐŸÀÔ) 1143 = "GUILD_GRADE" ; ±æµåµî±Þ(ij¸¯¹øÈ£, ½Ã°£, ±æµå¹øÈ£, ÀÌÀüµî±Þ, »õ·Ðµî±Þ) 1144 = "GUILD_WAR_DECLARE" ; ±æÀü¼±¾ð(ij¸¯¹øÈ£, ½Ã°£, ±æµå¹øÈ£, ´ë»ó±æµå) 1145 = "GUILD_WAR_ACCEPT" ; ±æÀü¼ö¶ô(ij¸¯¹øÈ£, ½Ã°£, ±æµå¹øÈ£, ¿äû±æµå) 1146 = "GUILD_WAR_RESULT" ; ±æÀü°á°ú(ij¸¯¹øÈ£, ½Ã°£, ±æµå¹øÈ£, ´ë»ó±æµå, °á°ú, 3Á¾ÀüÀû, ÃÖÁ¾¸í¼º) 1160 = "GUILD_M_JOIN" ; ±æ¿ø°¡ÀÔ(ij¸¯¹øÈ£, ½Ã°£, ±æµå¹øÈ£, ±æ¿ø¼ö, ÃÖ´ë¼ö) 1161 = "GUILD_M_LEAVE" ; ±æ¿øÅ»Åð(ij¸¯¹øÈ£, ½Ã°£, ±æµå¹øÈ£, ±æ¿ø¼ö, ÃÖ´ë¼ö) 1162 = "GUILD_M_BANISH" ; ±æ¿øÃß¹æ(ij¸¯¹øÈ£, ½Ã°£, ±æµå¹øÈ£, Ãß¹æ´ë»óij¸¯¹øÈ£, ±æ¿ø¼ö, ÃÖ´ë¼ö) 1163 = "GUILD_M_GRADE" ; ±æ¿øµî±Þ(ij¸¯¹øÈ£, ½Ã°£, ±æµå¹øÈ£, µî±Þ´ë»óij¸¯¹øÈ£, ÀÌÀüµî±Þ, »õ·Ðµî±Þ) 1170 = "Withdraw from Guild Storage, Money %d, Guild Regnum %d, Balance %l64d" ; ±æµåâ°í µ· ²¨³»±â(Äɸ¯¹øÈ£, ±æµå¹øÈ£, Ãâ±Ý¾×, ±æµåÀܰí) 1171 = "Reward - Money, Guild Regnum %d, Prev %l64d, Current %l64d" ; ±æµå µ· º¸»ó 1172 = "Reward - Fame, Guild Regnum %d, Prev %d, Current %d" ; ±æµå ¸í¼º º¸»ó 1173 = "Reawrd - Exp., Guild Regnum %d, Prev %d, Current %d" ; ±æµå °æÇèÄ¡ º¸»ó 1174 = "Guild Tournament Result, No. %d, Position %d, Guild Regnum %d, Result %d" ; ±æµå Åä³Ê¸ÕÆ® °æ±â °á°ú 1190 = "Charge Withdraw OrderNo %d, Goods %s, Amount %d" ; OK-NEW 1200 = "MINIHOUSE" ; ¹Ì´ÏÇϿ콺 1250 = "PET" ; Æê 1270 = "EMBLEM" ; ¿¦ºí·³ 1280 = "Quest reward exp, QuestID %d, old_exp %I64d, new_exp %I64d, get_exp %I64d" 1281 = "Quest reward money, QuestID %d, old_money %I64d, new_money %I64d, get_money %I64d" 1282 = "Quest reward item, QuestID %d, take item key %I64d, item %s" 1283 = "Quest reward abstate, QuestID %d, abstate %s" 1284 = "Quest reward fame, QuestID %d, old_fame %d, new_fame %d, get_fame %d" 1285 = "Quest reward pet, QuestID %d, pet_id %d" 1286 = "Quest reward minihouse, QuestID %d, minihouse id %d" 1287 = "Quest reward title, QuestID %d, get character title %s" 1300 = "ARENA_PVP" ; ¾Æ·¹³ª PVP 1310 = "ARENA_FBZ" ; ¾Æ·¹³ª ÇÁ¸®¹èƲÁ¸ 1320 = "ARENA_CNG" ; ¾Æ·¹³ª ÿ¸°Áö 1330 = "ARENA_GUILD" ; ¾Æ·¹³ª ±æµå 1400 = "SEAWAR" ; ÇØÀü 1490 = "wrong RengenLocation Map: %s , RegenPos: %d, %d InvalidPos : %d, %d KQHandle : %d , Flag : %d ," 1500 = "MINIGAME" ; ¹Ì´Ï°ÔÀÓ 1501 = "Charged item begin to use, Item Key %I64u, Item Name %s, %d-%d-%d %d:%d" 1502 = "Charged item is vanished, Item Key %I64u, Item Name %s" 1510 = "Pick up Item, Place %s %d %d, Item Key %I64u, Count %d, Inven Num(If Need) %d, Item ID %d" 1511 = "Drop Item, Place %s %d %d, Item Key %I64u, Count %d, Inven Num(If Need) %d, Item ID %d" 1512 = "Buy Item, %s, Buy count %d, Money %d, Item Key %I64u, Buy Inven(%s)" ; OK-NEW 1513 = "Sell Item, After sell remain count %d, Money %d, Item Key %I64u, Sell Inven(%s)" ; OK-NEW 1514 = "Use Item, Place %s %d %d, %s, Item Key %I64u, Count %d, Inven(%s), Count %d" ; OK-NEW 1515 = "Move Item, Item Key %I64u, Inven from (%s), Inven to (%s)" ; OK-NEW 1516 = "Equip Item, Item Key %I64u, Before Inven Num %d, Equip Inven Num %d" 1517 = "Unequip Item, Item Key %I64u, Equiped Inven Num %d, After Inven Num %d" 1518 = "Create Item, %s, Item Key %I64u, Inven(%s)" ; OK-NEW 1519 = "Item to Warehouse, Place %s %d %d, Item Key %I64u, Before Inven Num %d, Warehouse Num %d" 1520 = "Item from Warehouse, Place %s %d %d, Item Key %I64u, Warehouse Num %d, After Inven Num %d" 1600 = "Propose is accepted, %d, %d" 1601 = "Propose period is ended" 1602 = "Divorce request by %s, %d, %d" 1603 = "Divorce is excuted" 1604 = "Divorce is canceled" 1605 = "Reserve wedding hall with %d, %d" 1606 = "Start wedding with %d, %d" 1607 = "Wedding is canceled" 1608 = "Get married, %d, %d" 1910 = "Monster Hunt Start Map: %s , Pos : %d,%d , CharNum: %d , Level: %d , Class: %d ," 1911 = "Monster Hunt Suc Map: %s , Pos : %d,%d , CharNum: %d , Level: %d , Class: %d ," 1912 = "Monster Hunt Fail Map: %s , Pos : %d,%d , CharNum: %d , Level: %d , Class: %d ," 1913 = "Monster Die Map: %s , Pos : %d,%d , MonsterID: %d " 1920 = "Monster Drop Item Map: %s , Pos : %d,%d , Item Key: %I64u , MonsterNo: %d , ItemID: %d , Lot: %d ," ; end of file