#ignore \o042 #exchange # \x20 ; Shine Monster Regeneration Table V0.2 ; Monster Group #table MobRegenGroup #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #Record FighterWave N 558 920 0 0 51 #Record ClericWave N 922 736 0 0 51 #Record ArcherWave N 925 373 0 0 51 #Record MageWave N 557 189 0 0 51 #Record TricksterWave N 184 372 0 0 51 ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #table MobRegen #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #Record FighterWave P_Fighter2F 10 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record ClericWave P_Cleric2M 10 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record ArcherWave P_Archer2F 10 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record MageWave P_Mage2M 10 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record TricksterWave P_Fighter2F 10 0 9 1 15 -4 5 -2 8 0 10 2 13 4 ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #end