#ignore \o042 #exchange # \x20 ; Shine Monster Regeneration Table V0.2 ; Monster Group #table MobRegenGroup #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #Record Room01Spawn01 N 6179 2909 300 300 999 #Record Room01Spawn02 N 6103 4763 2000 2000 999 #Record Room01Spawn03 N 6092 10442 2000 2000 999 #Record Room01Spawn04 N 6092 10442 2000 2000 999 #Record Room01Spawn05 N 6075 10331 1 2 999 #Record Room01Spawn06 N 6075 10331 1000 2000 999 #Record Room01Spawn07 N 6059 5039 1000 2000 999 ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #table MobRegen #columntype INDEX STRING[33] BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #Record Room01Spawn01 SnowWolf 10 13 13 15 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn01 SnowBeast 10 13 13 15 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn02 SnowBear 10 13 13 15 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn02 GlacierPhouch 10 13 13 15 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn02 FrostFox 10 13 13 15 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn02 Arioch 10 13 13 15 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn02 CursedShylph 10 13 13 15 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn03 DemonicSoul 10 13 13 15 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn03 TorchViVi 10 13 13 15 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn03 DarkTrumpy 10 13 13 15 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn03 LostColl 10 13 13 15 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn04 BlizzardApe 20 13 13 15 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn04 GrassMushroom 10 13 13 15 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn04 Icy 10 13 13 15 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn04 Specter 20 13 13 15 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn05 HeavensHarpy 1 43200 43200 43200 -15 8 -10 15 0 60 10 120 15 #Record Room01Spawn06 LostColl 10 13 13 15 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn06 BlizzardApe 20 13 13 15 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn06 GrassMushroom 10 13 13 15 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn07 LostColl 10 13 13 15 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn07 BlizzardApe 20 13 13 15 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn07 GrassMushroom 10 13 13 15 -4 5 -2 8 0 10 2 13 4 ; GroupID MobIndex number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #end