; Shine Monster Regeneration Table V0.2 ; Monster Group #ignore \o042 #exchange # \x20 #IGNORE \o042 #EXCHANGE # \x20 #IGNORE \o042 #EXCHANGE # \x20 #table MobRegenGroup #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #RECORD 01 N 4158 3436 300 500 250 #RECORD 02 N 5030 3850 300 500 250 #RECORD 03 N 3170 3579 300 500 250 #RECORD 04 N 1745 2380 300 500 250 #RECORD 05 N 4122 2699 300 500 250 #RECORD 06 N 2807 2473 300 500 250 ; Family Regen Region ; Y/N X Y X Y Range/Degree #table MobRegen #columntype INDEX STRING[33] BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #RECORD 01 B_CrackerHumar 1 10800 10800 10800 -15 8 -10 15 0 60 10 120 15 #RECORD 02 B_CrackerGuardian 2 600 600 600 -15 8 -10 15 0 60 10 120 15 #RECORD 03 B_CrackerLooter 6 600 600 600 -15 8 -10 15 0 60 10 120 15 #RECORD 04 B_CrackerKeeper 2 600 600 600 -15 8 -10 15 0 60 10 120 15 #RECORD 05 B_CrackerLooter 2 600 600 600 -15 8 -10 15 0 60 10 120 15 #RECORD 06 B_CrackerGuardian 2 600 600 600 -15 8 -10 15 0 60 10 120 15 ; GroupID MobIndex number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #END