#ignore \o042 #exchange # \x20 ; Shine Monster Regeneration Table V0.3 ; Monster Group #table MobRegenGroup #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #Record Alastor_BOSS N 3274 3771 103 775 5 #Record Alastor_2 N 4380 3570 113 775 5 #Record Alastor_3 N 1728 2332 136 775 5 #Record Alastor_4 N 3016 2427 113 775 5 #Record Alastor_5 N 2912 2807 113 775 5 #Record Alastor_6 N 3399 2436 113 775 5 #Record Alastor_7 N 2472 2896 113 775 5 #Record Alastor_8 N 4305 2619 113 775 5 ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #table MobRegen #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #Record Alastor_BOSS Alastor 1 0 43200 43195 43205 -2 8 -1 15 0 60 1 120 2 #Record Alastor_2 CryWench 5 0 25 23 27 -2 8 -1 15 0 60 1 120 2 #Record Alastor_3 CryWench 5 0 25 23 27 -2 8 -1 15 0 60 1 120 2 #Record Alastor_4 CryWench 5 0 25 23 27 -2 8 -1 15 0 60 1 120 2 #Record Alastor_5 CryWench 5 0 25 23 27 -2 8 -1 15 0 60 1 120 2 #Record Alastor_6 CryWench 5 0 25 23 27 -2 8 -1 15 0 60 1 120 2 #Record Alastor_7 CryWench 5 0 25 23 27 -2 8 -1 15 0 60 1 120 2 #Record Alastor_8 CryWench 5 0 25 23 27 -2 8 -1 15 0 60 1 120 2 ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #end