#ignore \o042 #exchange # \x20 ; Shine Monster Regeneration Table V0.2 ; Monster Group #table MobRegenGroup #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #Record DarkPrison01 N 1080 7165 0 0 0 #Record DarkPrison02 N 997 991 0 0 0 #Record DarkPrison03 N 7137 7112 0 0 0 #Record DarkPrison04 N 7087 1139 0 0 0 ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #table MobRegen #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #Record DarkPrison01 PrisonDemon 1 0 1 7200 7200 0 7200 0 7200 0 7200 0 7200 0 #Record DarkPrison02 BossPamelia 1 0 1 3600 3600 0 3600 0 3600 0 3600 0 3600 0 #Record DarkPrison03 BossDragon 1 0 1 3600 3600 0 3600 0 3600 0 3600 0 3600 0 #Record DarkPrison04 BossVampire 1 0 1 7200 7200 0 7200 0 7200 0 7200 0 7200 0 ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #end