#ignore \o042 #exchange # \x20 #IGNORE \o042 #EXCHANGE # \x20 ; Shine Monster Regeneration Table V0.2 ; Monster Group #table MobRegenGroup #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #Record Room01Spawn01 N 3179 4006 0 0 51 #Record Room01Spawn02 N 2610 3378 0 0 51 #Record Room01Spawn03 N 2457 3825 0 0 51 #Record Room01Spawn04 N 3138 3467 0 0 51 #Record Room01Spawn05 N 3858 3731 0 0 51 #Record Room01Spawn06 N 3643 4495 0 0 51 ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #table MobRegen #columntype INDEX STRING[33] BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #Record Room01Spawn01 DemonicHarpy 1 30 20 40 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn02 EternalShadow 5 20 10 30 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn02 Arioch 5 20 10 30 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn03 DemonicSoul 10 20 10 30 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn04 CursedShylph 15 20 10 30 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn05 Arioch 7 20 10 30 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn05 DemonicSoul 5 20 10 30 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn06 EternalShadow 10 20 10 30 -4 5 -2 8 0 10 2 13 4 ; GroupID MobIndex number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #end