#ignore \o042 #exchange # \x20 ; Shine Monster Regeneration Table V0.3 ; Monster Group #table MobRegenGroup #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #Record Despair_1 N 3891 2478 0 0 51 #Record Despair_2 N 8285 2915 0 0 51 #Record Despair_3 N 4541 7640 0 0 51 #Record Despair_4 N 4479 6589 0 0 51 #Record Despair_5 N 6463 10794 0 0 51 #Record Despair_6 N 8254 11458 0 0 51 #Record Despair_7BOSS N 11503 11564 0 0 51 ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #table MobRegen #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #Record Despair_1 IcicleBoogy 6 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Despair_1 BrrrFairy 5 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Despair_1 ChillGuard 6 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Despair_2 BrrrFairy 6 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Despair_2 IcicleBoogy 6 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Despair_3 ChillGuard 5 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Despair_3 ChillGuard 5 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Despair_4 BrrrFairy 6 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Despair_5 LemurisGuardian 7 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Despair_5 BrrrFairy 4 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Despair_6 LemurisGuardian 7 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Despair_7BOSS LemurisGuardian 4 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Despair_7BOSS Lemuris 1 0 43200 43195 43205 -2 8 -1 15 0 60 1 120 2 ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #end