#ignore \o042 #exchange # \x20 ; Shine Monster Regeneration Table V0.2 ; Monster Group #table MobRegenGroup #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #Record Exile1 N 2408 2768 0 0 1192 #Record Exile2 N 2408 2768 0 0 1192 #Record Exile3 N 2408 2768 0 0 1192 #Record Exile4 N 2408 2768 0 0 1192 #Record Exile5 N 2408 2768 0 0 1192 ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #table MobRegen #columntype INDEX STRING[33] BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #Record Exile1 ExileMimic03 1 15 15 15 -4 5 -2 8 0 10 2 13 4 #Record Exile2 ExileMimic03 1 15 15 15 -4 5 -2 8 0 10 2 13 4 #Record Exile3 ExileMimic03 1 15 15 15 -4 5 -2 8 0 10 2 13 4 #Record Exile4 ExileMimic03 1 15 15 15 -4 5 -2 8 0 10 2 13 4 #Record Exile5 ExileMimic03 1 15 15 15 -4 5 -2 8 0 10 2 13 4 ; GroupID MobIndex number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #end