#ignore \o042 #exchange # \x20 ; Shine Monster Regeneration Table V0.3 ; Monster Group #table MobRegenGroup #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #Record Room01Spawn01 N 3955 8932 2000 2000 999 #Record Room01Spawn02 N 7912 8681 2000 2000 999 #Record Room01Spawn03 N 7224 3486 2000 2000 999 #Record Room01Spawn04 N 3443 3196 2000 2000 999 #Record Room01Spawn05 N 6663 10771 2000 2000 999 #Record Room01Spawn06 N 2353 10022 1000 2000 999 #Record Room01Spawn07 N 9935 9596 1000 2000 999 ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #table MobRegen #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #Record Room01Spawn01 HeavenViVi 10 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Room01Spawn01 HeavenViVi 10 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Room01Spawn02 HeavenPhino 10 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Room01Spawn02 HeavenPhino 10 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Room01Spawn02 HeavenPhino 10 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Room01Spawn02 HeavenPhino 10 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Room01Spawn02 HeavenHoneying 10 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Room01Spawn03 HeavenHoneying 10 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Room01Spawn03 HeavenHoneying 10 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Room01Spawn03 HeavenHoneying 10 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Room01Spawn03 HeavenHoneying 10 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Room01Spawn04 HeavenFairy 20 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Room01Spawn04 HeavenFairy 10 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Room01Spawn04 HeavenGreenky 10 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Room01Spawn04 HeavenGreenky 20 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Room01Spawn05 HeavenGreenky 20 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Room01Spawn06 HeavenViVi 10 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Room01Spawn06 HeavenViVi 20 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Room01Spawn06 HeavenViVi 10 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Room01Spawn07 HeavenViVi 10 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Room01Spawn07 HeavenViVi 20 0 20 20 20 -2 8 -1 15 0 60 1 120 2 #Record Room01Spawn07 HeavenViVi 10 0 20 20 20 -2 8 -1 15 0 60 1 120 2 ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #end