#ignore \o042 #exchange # \x20 ; Shine Monster Regeneration Table V0.3 ; Monster Group #table MobRegenGroup #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #Record OathM_1 N 654 664 0 0 23 ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #table MobRegen #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #Record OathM_1 OathKeeper 1 0 43200 43195 43205 -15 8 -5 15 0 60 10 120 4 #Record OathM_1 Silberk 1 0 43200 43195 43205 -15 8 -5 15 0 60 10 120 4 #Record OathM_1 Silberk 2 0 43200 43195 43205 -15 8 -5 15 0 60 10 120 4 ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #end