; Shine Monster Regeneration Table V0.2 ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #record boss N 518 458 0 0 51 #record mine1 N 1024 711 132 511 0 #record mine2 N 678 1021 132 511 0 #record mine3 N 919 819 132 511 0 #table MobRegen ; GroupID MobIndex number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #record boss OathKeeper 1 21600 21600 21600 -5 5 -2 8 0 10 2 13 5 #record mine1 OathLostSoul 1 120 115 125 -5 5 -2 8 0 10 2 13 5 #record mine2 OathLostSoul 1 120 115 125 -5 5 -2 8 0 10 2 13 5 #record mine3 OathLostSoul 1 120 115 125 -5 5 -2 8 0 10 2 13 5 #end