#ignore \o042 #exchange # \x20 #IGNORE \o042 #EXCHANGE # \x20 ; Shine Monster Regeneration Table V0.2 ; Monster Group #table MobRegenGroup #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #Record Room01Spawn01 N 1400 40 0 0 51 #Record Room01Spawn02 N 930 4200 0 0 51 #Record Room01Spawn03 N 1400 40 0 0 51 #Record Room02Spawn01 N 2200 20 0 0 51 #Record Room02Spawn02 N 2000 2000 0 0 51 #Record Room02Spawn03 N 2000 20 0 0 51 #Record Room03Spawn01 N 40 1400 0 0 51 #Record Room03Spawn02 N 4425 1100 0 0 51 #Record Room03Spawn03 N 4500 1200 0 0 51 #Record Room04Spawn01 N 6773 955 0 0 51 #Record Room04Spawn02 N 6750 900 0 0 51 #Record Room05Spawn01 N 9211 1279 0 0 51 #Record Room05Spawn02 N 9290 667 0 0 51 #Record Room06Spawn01 N 10251 3150 0 0 51 #Record Room06Spawn02 N 10254 3154 100 100 51 #Record Room07Spawn01 N 10898 5550 0 0 51 #Record Room07Spawn02 N 11242 5276 0 0 51 #Record Room08Spawn01 N 11732 7641 0 0 51 #Record Room08Spawn02 N 11734 7645 100 100 51 #Record Room09Spawn01 N 10542 9531 0 0 51 #Record Room09Spawn02 N 10922 9877 0 0 51 #Record Room10Spawn01 N 8772 11225 0 0 51 #Record Room10Spawn02 N 8776 11226 0 0 51 #Record Room11Spawn01 N 6486 11743 0 0 51 #Record Room11Spawn02 N 6457 12000 0 0 51 #Record Room12Spawn01 N 4191 11079 0 0 51 #Record Room12Spawn02 N 4216 11102 0 0 51 #Record Room13Spawn01 N 3271 8857 0 0 51 #Record Room13Spawn02 N 3271 8857 0 0 51 #Record Room14Spawn01 N 3355 6527 0 0 51 #Record Room14Spawn02 N 3168 6515 0 0 51 #Record Room15Spawn01 N 4602 4894 0 0 51 #Record Room15Spawn02 N 4545 4712 0 0 51 #Record Room16Spawn01 N 7044 4397 0 0 51 #Record Room16Spawn02 N 7044 4397 0 0 51 #Record Room17Spawn01 N 8641 5778 0 0 51 #Record Room17Spawn02 N 8879 5610 0 0 51 #Record Room18Spawn01 N 7885 7610 0 0 51 #Record Room18Spawn02 N 7918 7703 0 0 51 #Record Room19Spawn01 N 5055 7617 0 0 51 #Record Room19Spawn02 N 5055 7917 0 0 51 #Record SuccessSpawn N 5055 7917 0 0 51 ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #table MobRegen #columntype INDEX STRING[33] BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #Record Room01Spawn01 T_Imp 5 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn02 T_GangImp 6 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room01Spawn03 T_Imp 5 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room02Spawn01 T_HungryWolf 5 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room02Spawn02 T_Boar 4 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room02Spawn03 T_Ratman 4 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room03Spawn01 T_Kebing 3 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room03Spawn02 T_IronSlime00 4 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room03Spawn03 T_SkelArcher00 5 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room04Spawn01 T_DustGolem 1 30 30 30 -4 5 -2 8 0 10 2 13 4 #Record Room04Spawn02 T_SkelWarrior 1 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room05Spawn01 T_ArchMageBook01 5 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room05Spawn02 T_SkelArcher02 5 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room06Spawn01 T_Kamaris 1 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room06Spawn02 T_Skeleton 5 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room07Spawn01 T_OldFox 5 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room07Spawn02 T_FlyingStaff00 5 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room08Spawn01 T_StoneGolem 1 45 45 45 -4 5 -2 8 0 10 2 13 4 #Record Room08Spawn02 T_DesertWolf 10 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room09Spawn01 T_Zombie 5 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room09Spawn02 T_Ghost 5 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room10Spawn01 T_Prock 5 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room10Spawn02 T_Spider00 5 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room11Spawn01 T_KingSpider 5 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room11Spawn02 T_Spider01 5 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room12Spawn01 T_PoisonGolem 1 60 60 60 -4 5 -2 8 0 10 2 13 4 #Record Room12Spawn02 T_KingCall 5 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room13Spawn01 T_Kamaris02 1 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room13Spawn02 T_FlyingStaff01 5 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room14Spawn01 T_DesertWolf 7 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room14Spawn02 T_Prock 7 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room15Spawn01 T_OldFox 8 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room15Spawn02 T_Zombie 8 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room16Spawn01 T_Spider00 8 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room16Spawn02 T_Spider01 8 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room17Spawn01 T_IronSlime01 3 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room17Spawn02 T_Boar 8 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room18Spawn01 T_SkelArcher01 8 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room18Spawn02 T_Skeleton 8 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record Room19Spawn02 T_IronSlime01 7 9 1 15 -4 5 -2 8 0 10 2 13 4 #Record SuccessSpawn EventPresentBox05 20 600 600 600 -15 8 -10 15 0 60 10 120 15 #Record Room19Spawn01 T_IronGolem 1 120 120 120 -15 8 -10 15 0 60 10 120 15 ; GroupID MobIndex number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #end