#ignore \o042 #exchange # \x20 ; Shine Monster Regeneration Table V0.2 ; Monster Group #table MobRegenGroup #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #Record WarL01 N 2439 7311 0 0 350 #Record WarL02 N 2516 6851 0 0 350 #Record WarL03 N 3115 6889 0 0 350 #Record WarL04 N 3775 6622 0 0 350 #Record WarL05 N 4169 7090 0 0 350 #Record WarL06 N 4866 7285 0 0 350 #Record WarL07 N 5254 6824 0 0 350 #Record WarL08 N 6074 7010 0 0 350 #Record WarL09 N 7429 7412 0 0 350 #Record WarL10 N 7510 6958 0 0 350 #Record WarL11 N 7454 6365 0 0 350 #Record WarL12 N 8549 6195 0 0 350 #Record WarL13 N 8835 7001 0 0 350 #Record WarL14 N 9612 7404 0 0 350 #Record WarL15 N 10050 6755 0 0 350 #Record WarL16 N 8482 4900 0 0 350 #Record WarL17 N 8428 4293 0 0 350 #Record WarL18 N 9059 4640 0 0 350 #Record WarL19 N 9386 4325 0 0 350 #Record WarL20 N 9754 4966 0 0 350 #Record WarL21 N 10161 4594 0 0 350 #Record WarL22 N 8325 9099 0 0 350 #Record WarL23 N 8559 9809 0 0 350 #Record WarL24 N 8052 9414 0 0 350 #Record WarL25 N 8960 9020 0 0 350 #Record WarL26 N 9367 9408 0 0 350 #Record WarL27 N 9816 9031 0 0 350 #Record WarL28 N 9967 9738 0 0 350 #Record WarL29 N 10502 9328 0 0 350 #Record WarLBoss N 10915 6967 0 0 350 ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #table MobRegen #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #Record WarL01 FireLich 1 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL02 DarkFog 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL03 DarkFog 1 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL04 FireLich 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL05 DarkFog 1 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL06 DarkFog 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL07 IceLich 3 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL08 DarkFog 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL09 FireLich 3 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL10 FireLich 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL11 IceLich 3 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL12 FireLich 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL13 IceLich 3 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL14 FireLich 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL15 IceLich 1 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL16 DarkFog 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL17 IceLich 1 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL18 DarkFog 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL19 DarkFog 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL20 DarkFog 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL21 DarkFog 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL22 IceLich 1 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL23 DarkFog 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL24 FireLich 1 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL25 DarkFog 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL26 DarkFog 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL27 DarkFog 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL28 FireLich 1 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarL29 DarkFog 2 0 5 1 5 0 2 0 3 0 4 0 5 0 #Record WarLBoss Salare 1 0 21600 21600 21600 0 2 0 3 0 4 0 5 0 ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #end