ID: Same as ItemInfo InxName: Same MarketIndex: Blank Skill Weapon Item WeaponTitle I think these refer to icons or more. For shops City: Possibley yes if items located in city? Maybe the Zone Server? 0, 1. Most are Zero. UnkCol0: No idea on the purpose of these UnkCol1: Could be random things that need adjusting UnkCol2: Like skills or something UnkCol3: UnkCol4: UnkCol5: UnkCol6: UnkCol7: UnkCol8: DropGroupA: Cooresponds to ItemGroupIdx in World\ItemDroupGroup.txt This is the item that is attached to that drop group. and will drop from monster if monster has this drop group in the ItemDropTable DropGroupB: Same RandomOptionDropGroup: This is for a random drop group. Might be a way to control how random but I don't know. Same as above except for that Vanish: How long in Milliseconds till item vanishes from ground looting: How long till people can loot it from whoever killed it DropRateKilledByMob: I guess controls the drop rate if killed by mob or player DropRateKilledByPlayer: I'm guessing 10 = 0.1%? Equ_Neckles: Equips for all the items (what slot they go in) Kinda mirrors Item Info Equip column but in a different way NECKLACES 0 = False, 1 = True Equ_Head: HEAD: hats, etc. Equ_Ear: EARRINGS Equ_RightHand: 0 = None 1 = Sword, crossbow, axe, wand, staff, hammer, etc. 2 = Just Bows Equ_Body: ARMOURS SHIRTS 0 = False, 1 = True Equ_LeftHand: 0 = False 1 = Shields n Bows 2 = Rest Equ_RingA: 0 = False, 1 = True Equ_Pant: Same Equ_RingB: Same Equ_Boot: Same Equ_AccBoot: 0 = False 1 = Shoes by themselves 2 = Mostly Costumes Equ_AccPant: 0 = False, 1 = True PANTS Equ_AccBody: Same BODY Equ_AccHeadA: 0 = false 2 = for costumes i guess. couldnt find any others. weird Equ_AccShoulderA: 0, 1 Some masks have 1, i don't know if that is a mistake or not Equ_AccShoulderB: 0, 1 Has some auras, not sure if mistake or not, maybe not Equ_AccHeadB: Has some masks 0, 1 Equ_AccHeadC: 0, 1 HATS Equ_AccLeftHand: 0 = False 1 = Bows n Shields 2 = rest Equ_AccRightHand: 0 = false 1 = rest 2 = bows n shields Equ_AccBack: 0, 1 BACK Equ_AccWeast: 0, 1 BADGES Equ_AccHip: 0, 1 TAILS Equ_AccFoot: 0, 1 Minipets KQItem: Drops from KQ probably PK_KQ_USE: What items you can use in the kq, Potions, etc. KQ_Item_Drop: 0, 1 If it is a KQ item drop PreventAttack: No idea only ID_Lab_Key has it set to 1. The rest are 0. Maybe it prevents you from attacking?