ID: Must match same ID in ItemViewInfo, ItemInfoServer, Scroll to the bottom to add new items. Use a new ID InxName: You can create the item using this name with &makeitem Admin command. No Spaces Allowed Name: Name players will see on the item (Spaces allowed) Type: Unknown sorta. 0-3, one 5 item. Doesn't seem to do anything. Most items are 0,1 Class: 29 - Cen (doesn't work), Capsules 28 - Coin gift cards (don't work) 27 - Dances 26 - Weapon Skins 25 - Gold Nines 24 - HP magic potions and earth day magic potion 23 - Mounts 22 - Mount rations 20 - Blue Miles 19 - Red Eyes 18 - Mini houses 17 - KQ keys and items that act as keys to unlock a door or something 16 - Licenses 15 - Random event/seasonal bags, trick or treat 14 - Stones (Elrue, lix, xir, blessed, etc.) 13 - Silver Wing, Goddess Wing 12 - Warp Scrolls 11 - Skills active and production 10 - Random premium costumes/hats/mini pets 9 - Furniture, scrolls, dice inxname = IN_ Prolly minihouse only stuff 8 - Set items mainly. but mixture of them 7 - SHIELDS 6 - Random set items, mixture, prem items too 5 - Weapons and skins too 4 - Jewelery 3 - Quest Items/random items, awards, pieces 0 - Random mats, scrolls, Cash shop items I don't know if class info has to match when adding new items but it's good to classify things MaxLot: Max number of item in a stack in your inventory, usually 1, 50, 99, 100 are how many can be stacked together Don't know if you can change this around Equip: Spots according to New Inventory (Main and premium separated) If using old inventory go with this anyway, just note equip spots will be diff 0 - Doesnt equip, Skills, items, Mounts, Quest items, return scrolls, cash shop items 1 - HEAD: Hoods, Hats, Googles 2 - PREMIUM HEAD: Includes prem items, and Masks that cover head too 3 - Only one item Top right prem spot. Idk what it does. Random (Glas_Gamble01) 4 - PREMIUM MASK: Left spot under weapon 6 - NECKLACES: Necklaces 7 - ARMOUR: Shirt, top, armours 8 - PREMIUM ARMOUR: Middle spot, shirts, etc. 9 - BACK wear: Wings, etc. 10 - SHIELD AND BOW: Right Slot. No skins 11 - PREMIUM SHIELD AND BOW SKIN: Right premium slot ONE DOWN 12 - WEAPONS: Left slot 13 - PREMIUM WEAPONS: Left slot on premium 15 - RINGS AND BADGES: RINGS GO TO RING SPOTS, BADGES GOES TO Right Spot, and other badge items 18 - PREMIUM TAILS: Bottom Left Spot 19 - PANTS 20 - PREMIUM PANTS: CANNOT BE WORN WHILE Costume is on 21 - BOOTS 22 - PREMIUM SHOES 23 - EARRINGS 26 - PREMIUM FACE: Masks, glasses, patches, moustaches, beards 28 - Minipets TwoHand: 0 for False, 1 for True Trues include 2 handers, axes, wands, staffs, etc. Because they cannot equip a shield AtkSpeed: Unsure, I think it is the speed of attack for weapons, or maybe how fast item is used too? Note maces have faster attack rate (which makes sense) In MILLISECONDS (1000 = 1 sec) DemandLv: Level you can wear/use the item Grade: 0: anyone can wear, no grade 1: Level 0+ Class dependent items 2: Level 20+ 3: Level 60+ 4: Level 80+ 5: Level 100+ MinWC: Min Damage item puts out (Just like in character window for the next entries) MaxWC: Max Damage item puts out AC: Defense Increase MinMA: Min M. Dmg MaxMA: Max M. Dmg MR: Magical Defense WCRate: Dmg rate. 1000 = 100%. Most have this. Costume items/skins have More than that 10 = 1%. So on costumes. 1010 = +1% physical dmg. This setup applies for the other rates MARate: M. Dmg rate. ACRate: Defense Rate. (NOT SHIELD BLOCK RATE) MRRate: Magical Defense rate CritRate: 10 = 1% . Rate of Critical (max damage or high dmg Hits based on below) CriMinWc: Every one has set to Zero. Im guessing minimum damage on successful crit? CriMaxWc: Same as above but Max dmg CriMinMa: Same CriMaxMa: Same.. All these Crit columns have zeroes MaxHP: HP the item gives (same as char window) MaxSP: Same but SP MaxAP: All zereos. No idea WhoEquip: 62 - Fighter 60 - CleverFighter 56 - Warrior 48 = Glad/Knight 16 - Gladiator 32 - Knight 62 - Fighter and higher 1848 - Warrior Paladin 1824 - Knight Paladin 1984- Cleric ++ 1920 - HighCleric 1792 - Paladin 512 - HolyKnight 1536 - HolyKnight + Guard 1024 - Guardian 63488 - Archer 61440 - HawkArcher 57344 - Scout 16384 - SharpShooter 32768 - Ranger 2031616 - Mage 1966080 - WizMage 1835008 - Enchanter 1572864 - Warlock + Wiz 524288 - Warlock 1048576 - Wizard 58720256 - Renegade 33554432 - Reaper 16777216 - Spectre 65011712 - Trixter 62914560 - Gambit 50331648 - Spectre / Reaper Common/Everything else - 67108862 Thanks whoever compiled this list Credits to them There might be some randoms outside this list but don't worry they won't show up as anything BuyPrice: Based on copper. 1 = 1 copper. 1,000 copper = 1 silver. 10,000 = 10 100,000 = 100 silver etc. 0 = Item cannot be bought Sell Price: Same as above. 0 = Cannot be sold BuyFame: 0 = cannot be bought with fame. Amount of fame points needed to buy item BuyGToken: Guild tournie tokens. 0 = cannot be bought with them WeaponType: 0 = No type. 1: 1h, 2h Sword + skins 2: Bows + skins 3: Staffs + skins 4: Axes + skins 5: Maces + skins 10: Crossbows + skins 11: Wand + skins 13: Hammer + skins 15: Pickaxes, hoes, and yeah for kq'same 16: INVINCIBLE HAMMER 17: Dual swords (DS) + skins 18: Claws + skins ArmorType: ? Unknown. 0 = none. 1-4 = sets. You can sort by this to see sets UpLimit: Enhancement Limit (1-12) UpSucRatio: For red/gold/blues Success ratio of upgrades UpLuckRatio: get 2 in a row + UpResource: 0,2,5,8,9,12 0 = none 2 = works for 1-3 enhance 5 = same for 4-6 enhance 8 = same for 7-9 9 = same for 9-10 : Karis More (11, 12) = 12 = Niles/Golds/Blues So 12 = max u can enhance to if uplimit is high enough? Unsure BasicUpInx: This tells how much def/dmg exactly increased when you + it. Credits to Cybere AddUpInx: ? No idea. Maybe addup adds to Basicup? All are Zero. TH: Aim TB: Evasion ShieldAC: Shield block rate 100 = 10%, etc. HitRatePlus: ? Possibly these fields add to these rates respectively EvaRatePlus: ? A little bonus if u want them. All set to 0 MACriPlus: ? CriDamPlus: ? MagCriDamPlus: ? Belonged: Is the item BOUND or not? 0: Not bound 1: bound NoDrop: 0 or 1 for all these 1 Means Yes You can't blank the item e.g. drop NoSell: same NoStorage: same NoTrade: same NoDelete: same TitleName: ? No idea ItemGradeType: 0 is White 1 is Green 2 is Blue 3 is Orange 4 is Purple 5 is Settle items ItemUseSkill: Usually a Dash meaning none Other values: UsePotion UseSkill UsePresentBox UseRide UseScroll UseSilverWings UseStageRecallScroll I don't know if we can put anything else in this field or if this calls a C# function by this name or what SetItemIndex: The name of whatever set the item is included with , Dash otherwise so e.g. LifeSet, or MageBlastSet Lookup setitem indexes in SetItem.shn ItemFunc: Don't know if other files have these referenced anywhere yet Rest are Zeroes 6: Binding reset item has this number 5: Name change (and deletes friends list) 4: Name change 3: Tear of legal (revive) 2: Furniture repair kits 1: Weapon Repair kit AutoMon: 1 or 0. 1 If they have auto pickup 0 if they dont. Just Minipets ofc.