;	Shine Monster Regeneration Table							
;	Monster Group							
#ignore	\o042							
#exchange	#	\x20						

#table	MobRegenGroup							
;		GroupID	Family	Regen Region				
;			Y/N	X	Y	X	Y	Range/Degree
#columntype		INDEX	STRING[1]	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		GroupIndex	IsFamily	CenterX	CenterY	Width	Height	RangeDegree
#record		KQArea01	N	7907 	8572	0	0	200
#record		KQArea02	N	7907 	8572	0	0	100
#record		KQArea03	N	7907 	8572	0	0	100



#table	MobRegen											
;		GroupID	MobIndex	number	Regen Time(sec)							Base
;					Standard	Min	Max	delta	sec	delta	sec	delta	sec	delta	sec	delta
#columntype		INDEX	STRING[33]	BYTE	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		RegenIndex	MobIndex	MobNum	RegStandard	RegMin	RegMax	RegDelta0	RegSec0	RegDelta1	RegSec1	RegDelta2	RegSec2	RegDelta3	RegSec3	RegDelta4
#record		KQArea01	Slime	5	9	1	15	-4	5	-2	8	0	10	2	13	4
#record		KQArea02	Honeying	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#record		KQArea03	Kebing	1	9	1	15	-4	5	-2	8	0	10	2	13	4

#end																
