#ignore	\o042																	
#exchange	#	\x20																
																		
;	Shine Monster Regeneration Table			V0.2														
;	Monster Group																	

#table	MobRegenGroup																	
#columntype		INDEX	STRING[1]	DWRD	DWRD	DWRD	DWRD	DWRD										
#columnname		GroupIndex	IsFamily	CenterX	CenterY	Width	Height	RangeDegree										
#Record		FighterWave	N	558	920	0	0	51										
#Record		ClericWave	N	922	736	0	0	51										
#Record		ArcherWave	N	925	373	0	0	51										
#Record		MageWave	N	557	189	0	0	51										
#Record		TricksterWave	N	184	372	0	0	51										
;		GroupID	Family	Regen Region														
;			Y/N	X	Y	X	Y	Range/Degree										

#table	MobRegen																	
#columntype		INDEX	STRING[33]	BYTE	BYTE	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	
#columnname		RegenIndex	MobIndex	MobNum	KillNum	RegStandard	RegMin	RegMax	RegDelta0	RegSec0	RegDelta1	RegSec1	RegDelta2	RegSec2	RegDelta3	RegSec3	RegDelta4	
#Record		FighterWave	P_Fighter2F	10	0	9	1	15	-4	5	-2	8	0	10	2	13	4	
#Record		ClericWave	P_Cleric2M	10	0	9	1	15	-4	5	-2	8	0	10	2	13	4	
#Record		ArcherWave	P_Archer2F	10	0	9	1	15	-4	5	-2	8	0	10	2	13	4	
#Record		MageWave	P_Mage2M	10	0	9	1	15	-4	5	-2	8	0	10	2	13	4	
#Record		TricksterWave	P_Fighter2F	10	0	9	1	15	-4	5	-2	8	0	10	2	13	4	
;		GroupID	MobIndex	number	number	Regen Time(sec)							Base					
;						Standard	Min	Max	delta	sec	delta	sec	delta	sec	delta	sec	delta	
#end
