;	Shine Monster Regeneration Table			V0.2				
;	Monster Group							
#ignore	\o042							
#exchange	#	\x20						

#table	MobRegenGroup							
;		GroupID	Family	Regen Region				
;			Y/N	X	Y	X	Y	Range/Degree
#columntype		INDEX	STRING[1]	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		GroupIndex	IsFamily	CenterX	CenterY	Width	Height	RangeDegree
#record		Boss	N	3320	3881	0	0	50
#record		Looter	N	2335	3345	0	0	15
#record		Guardian	N	2539	3897	0	0	15

#table	MobRegen																
;		GroupID	MobIndex	number	number	Regen Time(sec)							Base				
;						Standard	Min	Max	delta	sec	delta	sec	delta	sec	delta	sec	delta
#columntype		INDEX	STRING[33]	BYTE	BYTE	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		RegenIndex	MobIndex	MobNum	KillNum	RegStandard	RegMin	RegMax	RegDelta0	RegSec0	RegDelta1	RegSec1	RegDelta2	RegSec2	RegDelta3	RegSec3	RegDelta4
#record		Boss	BH_Humar	1	1	86400	86395	86405	-5	5	-2	8	0	10	2	13	5
#record		Boss	BH_Humar_O	40	0	86400	86395	86405	-5	5	-2	8	0	10	2	13	5
#record		Looter	BH_Looter	1	0	43200	43150	43250	-4	5	-2	8	0	10	2	13	4
#record		Guardian	BH_Guardian	1	0	43200	43150	43250	-4	5	-2	8	0	10	2	13	4

#end																	
