#ignore \o042 #exchange # \x20 ; Shine Monster Regeneration Table V0.3 ; Monster Group #table MobRegenGroup #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #Record EldGuard01 N 13738 16758 0 0 10 #Record EldGuard02 N 13443 16762 0 0 10 #Record EldGuard03 N 18501 13575 0 0 10 #Record EldGuard04 N 18501 13224 0 0 10 #Record EldGuard05 N 16768 9305 0 0 10 #Record EldGuard06 N 16456 9304 0 0 10 #Record EldGuard07 N 13332 9016 0 0 10 #Record EldGuard08 N 13111 9021 0 0 10 #Record EldGuard09 N 17746 14001 0 0 10 #Record EldGuard10 N 11484 10930 0 0 17 ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #table MobRegen #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #Record EldGuard01 GuardMihael01 1 0 15 11 20 -6 11 -3 14 6 17 8 20 0 #Record EldGuard02 GuardMihael01 1 0 15 11 20 -6 11 -3 14 6 17 8 20 0 #Record EldGuard03 GuardMihael01 1 0 15 11 20 -6 11 -3 14 6 17 8 20 0 #Record EldGuard04 GuardMihael01 1 0 15 11 20 -6 11 -3 14 6 17 8 20 0 #Record EldGuard05 GuardMihael01 1 0 15 11 20 -6 11 -3 14 6 17 8 20 0 #Record EldGuard06 GuardMihael01 1 0 15 11 20 -6 11 -3 14 6 17 8 20 0 #Record EldGuard07 GuardMihael01 1 0 15 11 20 -6 11 -3 14 6 17 8 20 0 #Record EldGuard08 GuardMihael01 1 0 15 11 20 -6 11 -3 14 6 17 8 20 0 #Record EldGuard09 GuardLue01 1 0 15 11 20 -6 11 -3 14 6 17 8 20 0 #Record EldGuard10 GuardLue01 1 0 15 11 20 -6 11 -3 14 6 17 8 20 0 ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #end