#ignore \o042 #exchange # \x20 ; Shine Monster Regeneration Table V0.2 ; Monster Group #table MobRegenGroup #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #Record 1 N 4161 2552 199 1208 0 #Record 2 N 4189 655 687 512 0 #Record 3 N 6167 2569 217 1167 0 #Record 4 N 6195 638 711 507 0 #Record 5 N 5139 3290 1784 947 0 #Record 6 N 4184 7485 232 1173 0 #Record 7 N 4175 9412 713 469 0 #Record 8 N 6165 7458 245 1185 0 #Record 9 N 6191 9390 711 470 0 #Record 10 N 5134 6854 1811 918 0 #Record 11 N 2264 5044 1453 148 0 #Record 12 N 844 4962 245 2167 0 #Record 13 N 851 7895 674 689 0 #Record 14 N 826 1940 663 701 0 #Record 15 N 8918 5067 1575 187 0 #Record 16 N 9705 3286 970 972 0 #Record 17 N 11195 6817 969 948 0 #Record 18 N 11810 4566 612 407 0 #Record M_1 N 5148 3426 1729 909 0 #Record M_2 N 5104 6774 1826 942 0 #Record M_3 N 11171 6785 993 952 0 #Record M_4 N 9724 3349 889 880 0 #Record C_1 N 3879 5101 0 0 643 #Record C_2 N 9740 3278 0 0 1046 #Record C_3 N 11276 6857 0 0 1011 #Record C_4 N 856 5040 130 1126 0 #Record C_5 N 5166 7855 1222 1628 0 #Record C_6 N 5229 2244 1083 1557 0 #Record QuestBoss N 544 5048 0 0 5000 #Record Boss N 12164 4506 0 0 200 ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #table MobRegen #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #Record 1 P_KaraSolider1 5 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 2 P_KaraSolider1 10 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 2 P_LightingViVi 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 2 P_KaraSolider2 6 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 3 P_KaraSolider2 5 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 4 P_LightingViVi 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 4 P_KaraSolider1 5 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 4 P_KaraSolider2 15 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 5 P_LightingViVi 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 5 P_KaraSolider1 5 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 6 P_LightingViVi 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 6 P_KaraSolider1 5 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 7 P_LightingViVi 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 7 P_KaraSolider1 12 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 7 P_KaraSolider2 5 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 8 P_KaraSolider2 5 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 8 P_LightingViVi 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 9 P_LightingViVi 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 9 P_KaraSolider1 5 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 9 P_KaraSolider2 15 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 10 P_LightingViVi 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 10 P_KaraSolider2 5 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 11 P_KaraSolider2 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 11 P_KaraSolider3 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 12 P_KaraSolider3 5 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 12 P_KaraSolider4 5 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 13 P_KaraSolider3 12 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 13 P_KaraSolider4 12 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 13 P_LightingViVi 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 14 P_KaraSolider3 12 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 14 P_KaraSolider4 12 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 14 P_LightingViVi 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 15 P_KaraSolider2 5 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 15 P_KaraSolider3 5 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 15 P_LightingViVi 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 16 P_KaraSolider3 15 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 16 P_KaraSolider4 25 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 16 P_LightingViVi 5 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 17 P_LightingViVi 5 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 17 P_KaraSolider3 15 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 17 P_KaraSolider4 25 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 18 P_KaraSolider4 10 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record 18 P_LightingViVi 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record M_1 MINE4 1 0 160 150 170 -10 20 -5 40 0 50 5 60 10 #Record M_1 MINE5 2 0 160 150 170 -10 20 -5 40 0 50 5 60 10 #Record M_1 MINE6 1 0 160 150 170 -10 20 -5 40 0 50 5 60 10 #Record M_2 MINE4 2 0 160 150 170 -10 20 -5 40 0 50 5 60 10 #Record M_2 MINE5 2 0 160 150 170 -10 20 -5 40 0 50 5 60 10 #Record M_2 MINE6 1 0 160 150 170 -10 20 -5 40 0 50 5 60 10 #Record M_3 MINE6 2 0 160 150 170 -10 20 -5 40 0 50 5 60 10 #Record M_3 MINE5 2 0 160 150 170 -10 20 -5 40 0 50 5 60 10 #Record M_4 MINE5 2 0 160 150 170 -10 20 -5 40 0 50 5 60 10 #Record M_4 MINE6 3 0 160 150 170 -10 20 -5 40 0 50 5 60 10 #Record C_1 P_Fighter2F 1 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record C_1 P_Archer2F 1 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record C_2 P_Cleric2M 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record C_3 P_Archer2F 1 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record C_3 P_Fighter2F 1 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record C_4 P_Mage2M 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record C_4 P_Cleric2M 1 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record C_5 P_Cleric2M 1 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record C_5 P_Fighter2F 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record C_5 P_Archer2F 1 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record C_6 P_Mage2M 1 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record C_6 P_Cleric2M 1 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record C_6 P_Fighter2F 2 0 70 60 80 -10 20 -5 40 0 50 5 60 10 #Record Boss AB_Boss5x 1 0 900 900 900 -10 20 -5 40 0 50 5 60 10 #Record QuestBoss Q_GoldenHoneying 1 0 1800 1800 1800 -10 20 -5 40 0 50 5 60 10 ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #end