SCRIPT_MAIN = "ID/Tower01/Tower01" ROUTINE_CHECK_DELAY = 1 ROUTINE_CHECK_DELAY_INIT = 2 -- [ 類滌 等檜攪 ] FloorDataTable = { -- [ 1類 ] : 煎綠 { Dialog = { { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat0101", Delay = 8 }, { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat0102", Delay = 2 }, { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat0103", Delay = 2 }, }, }, -- [ 2類 ] { Door = { InxName = "T_Gate", BlockInx = "DOOR00", x = 1184, y = 3723, Dir = 0, Scale = 1000 }, RegenGroup = { "201", "202" }, Dialog = { { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat0201", Delay = 0 }, }, }, -- [ 3類 ] { Door = { InxName = "T_Gate", BlockInx = "DOOR01", x = 2732, y = 1863, Dir = 0, Scale = 1000 }, RegenGroup = { "301", "302" }, Dialog = { { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat0301", Delay = 0 }, }, }, -- [ 4類 ] { Door = { InxName = "T_Gate", BlockInx = "DOOR02", x = 5069, y = 1058, Dir = 0, Scale = 1000 }, RegenGroup = { "401", "402" }, Dialog = { { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat0401", Delay = 0 }, }, }, -- [ 5類 ] : 爾蝶 [ T_DustGolem ] { Door = { InxName = "T_Gate", BlockInx = "DOOR03", x = 7556, y = 937, Dir = 0, Scale = 1000 }, RegenGroup = { "501", "502" }, Boss = { InxName = "T_DustGolem", x = 6900, y = 963, Dir = 0 }, BossSummon = { { -- Check Step 1 HPPercent = 800, -- 80 % MonsterData = { { InxName = "T_Imp", Number = 2 }, { InxName = "T_GangImp", Number = 2 }, }, Dialog = { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat0501Boss" }, }, { -- Check Step 2 HPPercent = 200, -- 20 % MonsterData = { { InxName = "T_HungryWolf", Number = 1 }, { InxName = "Sum_T_Ratman", Number = 1 }, }, Dialog = { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat0502Boss" }, }, }, Dialog = { { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat0501", Delay = 0 }, { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat0502", Delay = 2 }, { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat0503", Delay = 2 }, }, }, -- [ 6類 ] { Door = { InxName = "T_Gate", BlockInx = "DOOR04", x = 10035, y = 951, Dir = 0, Scale = 1000 }, RegenGroup = { "601" }, Dialog = { { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat0601", Delay = 0 }, { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat0602", Delay = 2 }, }, }, -- [ 7類 ] { Door = { InxName = "T_Gate", BlockInx = "DOOR05", x = 10241, y = 3883, Dir = 0, Scale = 1000 }, RegenGroup = { "701" }, Dialog = { { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat0701", Delay = 0 }, }, }, -- [ 8類 ] { Door = { InxName = "T_Gate", BlockInx = "DOOR06", x = 11531, y = 5975, Dir = 0, Scale = 1000 }, RegenGroup = { "801", "802" }, Dialog = { { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat0801", Delay = 0 }, }, }, -- [ 9類 ] { Door = { InxName = "T_Gate", BlockInx = "DOOR07", x = 11727, y = 8426, Dir = 0, Scale = 1000 }, RegenGroup = { "901", "902", "903", "904", "905", "906" }, Dialog = { { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat0901", Delay = 0 }, { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat0902", Delay = 2 }, }, }, -- [ 10類 ] : 爾蝶 [ T_StoneGolem ] { Door = { InxName = "T_Gate", BlockInx = "DOOR08", x = 10190, y = 10335, Dir = 0, Scale = 1000 }, RegenGroup = { "1001", "1002" }, Boss = { InxName = "T_StoneGolem", x = 10709, y = 9808, Dir = 0 }, BossSummon = { { -- Check Step 1 HPPercent = 700, -- 80 % MonsterData = { { InxName = "T_SkelArcher01", Number = 2 }, }, Dialog = { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat1001Boss" }, }, { -- Check Step 2 HPPercent = 200, -- 20 % MonsterData = { { InxName = "T_SkelWarrior", Number = 2 }, { InxName = "T_SkelArcher02", Number = 1 }, }, Dialog = { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat1002Boss" }, }, }, Dialog = { { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat1001", Delay = 0 }, { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat1002", Delay = 2 }, { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat1003", Delay = 2 }, }, }, -- [ 11類 ] { Door = { InxName = "T_Gate", BlockInx = "DOOR09", x = 8139, y = 11611, Dir = 0, Scale = 1000 }, RegenGroup = { "1101", "1102" }, Dialog = { { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat1101", Delay = 0 }, }, }, -- [ 12類 ] { Door = { InxName = "T_Gate", BlockInx = "DOOR10", x = 5701, y = 11825, Dir = 0, Scale = 1000 }, RegenGroup = { "1201", "1202" }, Dialog = { { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat1201", Delay = 0 }, }, }, -- [ 13類 ] { Door = { InxName = "T_Gate", BlockInx = "DOOR11", x = 3564, y = 10499, Dir = 0, Scale = 1000 }, RegenGroup = { "1301" }, Dialog = { { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat1301", Delay = 0 }, { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat1302", Delay = 2 }, }, }, -- [ 14類 ] : 爾蝶 [ T_PoisonGolem ] { Door = { InxName = "T_Gate", BlockInx = "DOOR12", x = 3278, y = 8097, Dir = 0, Scale = 1000 }, RegenGroup = { "1401", "1402" }, Boss = { InxName = "T_PoisonGolem", x = 3262, y = 8795, Dir = 0 }, BossSummon = { { -- Check Step 1 HPPercent = 700, -- 80 % MonsterData = { { InxName = "T_OldFox", Number = 2 }, { InxName = "T_DesertWolf", Number = 2 }, }, Dialog = { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat1401Boss" }, }, { -- Check Step 2 HPPercent = 200, -- 20 % MonsterData = { { InxName = "T_Ghost", Number = 2 }, { InxName = "T_IceViVi", Number = 2 }, }, Dialog = { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat1402Boss" }, }, }, Dialog = { { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat1401", Delay = 0 }, { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat1402", Delay = 2 }, { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat1403", Delay = 2 }, }, }, -- [ 15類 ] { Door = { InxName = "T_Gate", BlockInx = "DOOR13", x = 3276, y = 5629, Dir = 0, Scale = 1000 }, RegenGroup = { "1501", "1502" }, Dialog = { { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat1501", Delay = 0 }, }, }, -- [ 16類 ] { Door = { InxName = "T_Gate", BlockInx = "DOOR14", x = 5394, y = 4529, Dir = 0, Scale = 1000 }, RegenGroup = { "1601" }, Dialog = { { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat1601", Delay = 0 }, { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat1602", Delay = 2 }, }, }, -- [ 17類 ] { Door = { InxName = "T_Gate", BlockInx = "DOOR15", x = 7902, y = 4434, Dir = 0, Scale = 1000 }, RegenGroup = { "1701" }, Dialog = { { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat1701", Delay = 0 }, { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat1702", Delay = 2 }, { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat1703", Delay = 2 }, }, }, -- [ 18類 ] { Door = { InxName = "T_Gate", BlockInx = "DOOR16", x = 8976, y = 6493, Dir = 0, Scale = 1000 }, RegenGroup = { "1801" }, Dialog = { { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat1801", Delay = 0 }, { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat1802", Delay = 2 }, { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat1803", Delay = 2 }, }, }, -- [ 19類 ] { Door = { InxName = "T_Gate", BlockInx = "DOOR17", x = 7003, y = 7615, Dir = 0, Scale = 1000 }, RegenGroup = { "1901" }, }, -- [ 20類 ] : 爾蝶 [ T_IronGolem ] { RegenGroup = { "2001", "2002", "2003" }, Boss = { InxName = "T_IronGolem", x = 4950, y = 7606, Dir = 0 }, BossSummon = { { -- Check Step 1 HPPercent = 700, -- 80 % MonsterData = { { InxName = "T_Prock", Number = 1 }, { InxName = "T_Spider00", Number = 4 }, }, Dialog = { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat2001Boss" }, }, { -- Check Step 2 HPPercent = 500, -- 80 % MonsterData = { { InxName = "T_KingCall", Number = 2 }, }, Dialog = { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat2002Boss" }, }, { -- Check Step 3 HPPercent = 200, -- 20 % MonsterData = { { InxName = "T_FlyingStaff01", Number = 2 }, { InxName = "T_IronSlime01", Number = 2 }, }, Dialog = { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat2003Boss" }, }, }, Dialog = { { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat2001", Delay = 0 }, { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat2002", Delay = 2 }, { Facecut = "EldSpeGuard01", FileName = "Tower01", Index = "Chat2003", Delay = 2 }, }, }, } -- [ 啪檜お 等檜攪 ] GateData = { ReturnGate = { InxName = "T_Gate02", x = 1179, y = 7721, Dir = 0, LinkData = { Map = "RouVal01", x = 4664, y = 8416 }, }, CompleteGate = { InxName = "Gate_ID_Complete", x = 4704, y = 7618, Dir = 0, LinkData = { Map = "RouVal01", x = 4664, y = 8416 }, }, }