; Shine Monster Regeneration Table V0.3 ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #record 1 N 140 100 0 0 0 #record 2 N 470 100 0 0 0 #record 3 N 800 100 0 0 0 #record 4 N 1100 100 0 0 0 #record 5 N 1450 100 0 0 0 #record 6 N 1800 100 0 0 0 #record 7 N 2150 100 0 0 0 #record 8 N 2500 100 0 0 0 #record 9 N 2900 100 0 0 0 #table MobRegen ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #record 1 Slime 1 0 1 1 1 0 0 0 0 0 0 0 0 0 #record 2 Slime 1 0 1 1 1 0 0 0 0 0 0 0 0 0 #record 3 Slime 1 0 1 1 1 0 0 0 0 0 0 0 0 0 #record 4 Slime 1 0 1 1 1 0 0 0 0 0 0 0 0 0 #record 5 Slime 1 0 1 1 1 0 0 0 0 0 0 0 0 0 #record 6 Slime 1 0 1 1 1 0 0 0 0 0 0 0 0 0 #record 7 Slime 1 0 1 1 1 0 0 0 0 0 0 0 0 0 #record 8 Slime 1 0 1 1 1 0 0 0 0 0 0 0 0 0 #record 9 Slime 1 0 1 1 1 0 0 0 0 0 0 0 0 0 #end