ID: Must match ItemInfo InxName: Must match IconIndex: Number starting from Zero. From left to right (counting) which icon in the icon file. which box it is IconFile: File name e.g. ItemEqu000 SubIconIndex: No idea, Some cash shop items use em SubIconFile: Goes with above. mostly ItemGrade PeriodIconIndex: No idea, ranges 12-18 PeriodIconFile: Goes with above R: rgb, color code for background of item (box) G: B: SUB_R, SUB_G, SUB_B , same as above but for subicon background EquipType: 0 = regular items 1 = Costumes/regular 2 = Mostly costumes LinkFile: Links the nif. Sometimes have to use, sometimes not depending on MSetNo, FSetNo TextureFile: name of it. MSetNo: What Set nif already made, that this item goes with for male and female FSetNo: GrnItemSize: Item size when dropped on the groun? for the icon? Unsure GrnItemTex: texture for drop on group? Descript: Description of item UpEffect: No idea DropSnd: Sounds, drop, equip, move? EquSnd: PutSnd: MDummyType01: Extra rows for extra nifs/textures . . . CosArmor: 0,1 Armour/shirt CosPants: 0, 1 Pants CosBOots: 0, 1 Boots Cos = Costume HairVisibleState: USually 1 for showing, 128, 129, 132, 196, 204, 236, 252 Hats n other things (don't show hair)