open [main] var InterruptBlock "" InterruptArg "" LoginWait "" Door4th "" ; °¡Àå À§ Door3rd "" Door2nd "" Door1st "" TotalCore "" KeyCore0 "" KeyCore1 "" KeyCore2 "" KeyCore3 "" CoreBreak "" TombRaiderDeath "" PickaxeDrop "" Slot "" Opener "" GateHandle "" BossHandle "". ;ReturnGate "" ; ¿øÁ¤´ë Àδø ±¸¼º ÁÖ¼® ó¸® ;CompleteGate "". ; ¿øÁ¤´ë Àδø ±¸¼º ÁÖ¼® ó¸® ; ¸ðµç ¹®À» ¼¼¿ò doorbuild Door1st "KQ_Gate5" 6055 6090 88 1000 "Normal". ; 3Ãþ°ú 4Ãþ »çÀÌ doorbuild Door2nd "KQ_Gate5" 6703 4374 1 1000 "Normal". ; 2Ãþ°ú 3Ãþ »çÀÌ doorbuild Door3rd "KQ_Gate5" 9186 6099 89 1000 "Normal". ; 1Ãþ°ú 2Ãþ »çÀÌ doorbuild Door4th "KQ_Gate5" 2895 9962 90 2000 "Normal". ; ÀÔ±¸ ; ¸ðµç ¹®À» ´ÝÀ½ doorclose Door1st "KDGOLDBLOCK01". doorclose Door2nd "KDGOLDBLOCK02". doorclose Door3rd "KDGOLDBLOCK03". doorclose Door4th "KDGOLDBLOCK04". ; ÀÏÁ¤½Ã°£ Áö³ªµµ·Ï ·Î±ä ¾ÈÇÔ waitlogin LoginWait. if LoginWait == 0 then open call "QuestFail". close pause Sec 5. scriptfile "KQGoldHill". ;npcstand ReturnGate "Gate_ID_Exit" 7280 6329 0 1000 "Normal".; ¿øÁ¤´ë Àδø ±¸¼º ÁÖ¼® ó¸® chatwin "KQ_G_BossTombRaider" "Intro0". pause Sec 3. ; 3Ãʰ£ ´ë±â chatwin "KQ_G_BossTombRaider" "Intro1". call "Layer1st". call "Layer2nd". call "Layer3rd". call "Layer4th". call "LastBattle". close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [Layer1st] deathcountclear. regengroup "KDGoldHill" "KDGold_1_Mine01". regengroup "KDGoldHill" "KDGold_1_Mine02". regengroup "KDGoldHill" "KDGold_1_Mine03". regengroup "KDGoldHill" "KDGold_1_Mine04". regengroup "KDGoldHill" "KDGold_1_Mob01". regengroup "KDGoldHill" "KDGold_1_Mob02". regengroup "KDGoldHill" "KDGold_1_Mob03". regengroup "KDGoldHill" "KDGold_1_Mob04". chatwin "KQ_G_BossTombRaider" "Intro2". ; 5. interruptclear. interruptset PlayerEliminate "" 1 "QuestFail". ; "" 1 "QuestFail". interruptset NPCClickHandle "" 1 Door1st "Door1stClick". interruptset DeadIndex "" 1 "KQ_Core01" "Core1stBreakA". interruptset DeadIndex "" 1 "KQ_Core02" "Core1stBreakB". interruptset DeadIndex "" 1 "KQ_Core03" "Core1stBreakC". interruptset DeadIndex "" 1 "KQ_Core04" "Core1stBreakD". ;interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick".; ¿øÁ¤´ë Àδø ±¸¼º ÁÖ¼® ó¸® interruptset DeadIndex "" 1 "KQ_G_TombRaider" "DropPickaxe". PickaxeDrop = 5. CoreBreak = 0. TotalCore = @Count("KQ_Core01") + @Count("KQ_Core02") + @Count("KQ_Core03") + @Count("KQ_Core04"). KeyCore0 = @Random(40 70). KeyCore1 = @Random(60 80). KeyCore2 = @Random(60 90). KeyCore3 = @Random(70 95). KeyCore0 = (KeyCore0 * TotalCore) / 100. ; ¼ö½ÄÀº µÚ¿¡¼­ºÎÅÍ °è»êµÇ¹Ç·Î () ÇÊ¿ä KeyCore1 = (KeyCore1 * TotalCore) / 100. KeyCore2 = (KeyCore2 * TotalCore) / 100. KeyCore3 = (KeyCore3 * TotalCore) / 100. infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [Door1stClick] whoclickme Opener InterruptArg. ; InterruptArg¸¦ Ŭ¸¯ÇÑ »ç¶÷À» ãÀ½ invensearch Slot Opener "KQ_Key01". ; OpenerÀÇ Àκ¥Å丮¿¡¼­ KQ_Key01¸¦ ãÀ½ if Slot === "" ; ãÁö ¸øÇßÀ½ then open interruptset NPCClickHandle "" 1 Door1st "Door1stClick". ; Çѹø À̺¥Æ®ÈÄ »ç¶óÁö¹Ç·Î ´Ù½Ã ÀÎÅÍ·´Æ® ¼¼ÆÃ break "Door1stClick". close dooropen Door1st "KDGOLDBLOCK01". itemerase all "KQ_Key01". ; suicide all. ; ¸ðµç ¸÷À» Á×ÀÌ´Â ÄÚµå »©¹ö¸² break "Layer1st". close open [Core1stBreakA] call "Core1stBreak". interruptset DeadIndex "" 1 "KQ_Core01" "Core1stBreakA". close open [Core1stBreakB] call "Core1stBreak". interruptset DeadIndex "" 1 "KQ_Core02" "Core1stBreakB". close open [Core1stBreakC] call "Core1stBreak". interruptset DeadIndex "" 1 "KQ_Core03" "Core1stBreakC". close open [Core1stBreakD] call "Core1stBreak". interruptset DeadIndex "" 1 "KQ_Core04" "Core1stBreakD". close open [Core1stBreak] CoreBreak = @DeathNum("KQ_Core01") + @DeathNum("KQ_Core02") + @DeathNum("KQ_Core03") + @DeathNum("KQ_Core04"). if CoreBreak >= KeyCore0 then open itemdrop InterruptArg "KQ_Key01" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) broadcast all "ItemDrop". KeyCore0 = 100000. close else if CoreBreak >= KeyCore1 then open itemdrop InterruptArg "KQ_Key01" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) broadcast all "ItemDrop". KeyCore1 = 100000. close else if CoreBreak >= KeyCore2 then open itemdrop InterruptArg "KQ_Key01" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) broadcast all "ItemDrop". KeyCore2 = 100000. close else if CoreBreak >= KeyCore3 then open itemdrop InterruptArg "KQ_Key01" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) broadcast all "ItemDrop". KeyCore3 = 100000. close close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [DropPickaxe] TombRaiderDeath = @DeathNum("KQ_G_TombRaider"). if TombRaiderDeath <= PickaxeDrop ;>comment here to erase then open itemdrop InterruptArg "Pickaxe" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) interruptset DeadIndex "" 1 "KQ_G_TombRaider" "DropPickaxe". close ; else if TombRaiderDeath > PickaxeDrop ; then open ; itemdrop InterruptArg "Pickaxe" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) ; PickaxeDrop = 0. ; close close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [Layer2nd] ;;timelimit Min 8. deathcountclear. regengroup "KDGoldHill" "KDGold_2_Mine01". regengroup "KDGoldHill" "KDGold_2_Mine02". regengroup "KDGoldHill" "KDGold_2_Mine03". regengroup "KDGoldHill" "KDGold_2_Mine04". regengroup "KDGoldHill" "KDGold_2_Mine05". regengroup "KDGoldHill" "KDGold_2_Mine07". regengroup "KDGoldHill" "KDGold_2_Mine08". regengroup "KDGoldHill" "KDGold_2_Mine09". regengroup "KDGoldHill" "KDGold_2_Mine10". regengroup "KDGoldHill" "KDGold_2_Mine11". regengroup "KDGoldHill" "KDGold_2_Mob01". regengroup "KDGoldHill" "KDGold_2_Mob02". regengroup "KDGoldHill" "KDGold_2_Mob03". regengroup "KDGoldHill" "KDGold_2_Mob04". regengroup "KDGoldHill" "KDGold_2_Mob05". regengroup "KDGoldHill" "KDGold_2_Mob06". regengroup "KDGoldHill" "KDGold_2_Mob07". regengroup "KDGoldHill" "KDGold_2_Mob08". regengroup "KDGoldHill" "KDGold_2_Mob09". regengroup "KDGoldHill" "KDGold_2_Mob10". regengroup "KDGoldHill" "KDGold_2_Mob11". regengroup "KDGoldHill" "KDGold_2_Mob12". chatwin "KQ_G_BossTombRaider" "FirstGateOpen". interruptclear. interruptset PlayerEliminate "" 1 "QuestFail". ;;interruptset TimeOut "" 1 "QuestFail". interruptset NPCClickHandle "" 1 Door2nd "Door2ndClick". interruptset DeadIndex "" 1 "KQ_Core01" "Core2ndBreakA". interruptset DeadIndex "" 1 "KQ_Core02" "Core2ndBreakB". interruptset DeadIndex "" 1 "KQ_Core03" "Core2ndBreakC". interruptset DeadIndex "" 1 "KQ_Core04" "Core2ndBreakD". ;interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick".; ¿øÁ¤´ë Àδø ±¸¼º ÁÖ¼® ó¸® CoreBreak = 0. TotalCore = @Count("KQ_Core01") + @Count("KQ_Core02") + @Count("KQ_Core03") + @Count("KQ_Core04"). KeyCore0 = @Random(40 70). KeyCore1 = @Random(60 80). KeyCore2 = @Random(60 90). KeyCore0 = (KeyCore0 * TotalCore) / 100. ; ¼ö½ÄÀº µÚ¿¡¼­ºÎÅÍ °è»êµÇ¹Ç·Î () ÇÊ¿ä KeyCore1 = (KeyCore1 * TotalCore) / 100. KeyCore2 = (KeyCore2 * TotalCore) / 100. infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [Door2ndClick] whoclickme Opener InterruptArg. ; InterruptArg¸¦ Ŭ¸¯ÇÑ »ç¶÷À» ãÀ½ invensearch Slot Opener "KQ_Key02". ; OpenerÀÇ Àκ¥Å丮¿¡¼­ KQ_Key01¸¦ ãÀ½ if Slot === "" ; ãÁö ¸øÇßÀ½ then open interruptset NPCClickHandle "" 1 Door2nd "Door2ndClick". ; Çѹø À̺¥Æ®ÈÄ »ç¶óÁö¹Ç·Î ´Ù½Ã ÀÎÅÍ·´Æ® ¼¼ÆÃ break "Door2ndClick". close dooropen Door2nd "KDGOLDBLOCK02". itemerase all "KQ_Key02". ; suicide all. ; ¸ðµç ¸÷À» Á×ÀÌ´Â ÄÚµå »©¹ö¸² break "Layer2nd". close open [Core2ndBreakA] call "Core2ndBreak". interruptset DeadIndex "" 1 "KQ_Core01" "Core2ndBreakA". close open [Core2ndBreakB] call "Core2ndBreak". interruptset DeadIndex "" 1 "KQ_Core02" "Core2ndBreakB". close open [Core2ndBreakC] call "Core2ndBreak". interruptset DeadIndex "" 1 "KQ_Core03" "Core2ndBreakC". close open [Core2ndBreakD] call "Core2ndBreak". interruptset DeadIndex "" 1 "KQ_Core04" "Core2ndBreakD". close open [Core2ndBreak] CoreBreak = @DeathNum("KQ_Core01") + @DeathNum("KQ_Core02") + @DeathNum("KQ_Core03") + @DeathNum("KQ_Core04"). if CoreBreak >= KeyCore0 then open itemdrop InterruptArg "KQ_Key02" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) broadcast all "ItemDrop". KeyCore0 = 100000. close else if CoreBreak >= KeyCore1 then open itemdrop InterruptArg "KQ_Key02" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) broadcast all "ItemDrop". KeyCore1 = 100000. close else if CoreBreak >= KeyCore2 then open itemdrop InterruptArg "KQ_Key02" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) broadcast all "ItemDrop". KeyCore2 = 100000. close close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [Layer3rd] ;timelimit Min 13. deathcountclear. regengroup "KDGoldHill" "KDGold_3_Mine01". regengroup "KDGoldHill" "KDGold_3_Mine02". regengroup "KDGoldHill" "KDGold_3_Mine03". regengroup "KDGoldHill" "KDGold_3_Mine04". regengroup "KDGoldHill" "KDGold_3_Mine05". regengroup "KDGoldHill" "KDGold_3_Mine06". regengroup "KDGoldHill" "KDGold_3_Mine07". regengroup "KDGoldHill" "KDGold_3_Mine08". regengroup "KDGoldHill" "KDGold_3_Mine09". regengroup "KDGoldHill" "KDGold_3_Mine10". regengroup "KDGoldHill" "KDGold_3_Mine11". regengroup "KDGoldHill" "KDGold_3_Mine12". regengroup "KDGoldHill" "KDGold_3_Mine13". regengroup "KDGoldHill" "KDGold_3_Mine14". regengroup "KDGoldHill" "KDGold_3_Mine15". regengroup "KDGoldHill" "KDGold_3_Mob01". regengroup "KDGoldHill" "KDGold_3_Mob02". regengroup "KDGoldHill" "KDGold_3_Mob03". regengroup "KDGoldHill" "KDGold_3_Mob04". regengroup "KDGoldHill" "KDGold_3_Mob05". regengroup "KDGoldHill" "KDGold_3_Mob06". regengroup "KDGoldHill" "KDGold_3_Mob07". regengroup "KDGoldHill" "KDGold_3_Mob08". regengroup "KDGoldHill" "KDGold_3_Mob09". regengroup "KDGoldHill" "KDGold_3_Mob10". regengroup "KDGoldHill" "KDGold_3_Mob11". regengroup "KDGoldHill" "KDGold_3_Mob12". regengroup "KDGoldHill" "KDGold_3_Mob13". regengroup "KDGoldHill" "KDGold_3_Mob14". regengroup "KDGoldHill" "KDGold_3_Mob15". chatwin "KQ_G_BossTombRaider" "SecondGateOpen". interruptclear. interruptset PlayerEliminate "" 1 "QuestFail". ;interruptset TimeOut "" 1 "QuestFail". interruptset NPCClickHandle "" 1 Door3rd "Door3rdClick". interruptset DeadIndex "" 1 "KQ_Core01" "Core3rdBreakA". interruptset DeadIndex "" 1 "KQ_Core02" "Core3rdBreakB". interruptset DeadIndex "" 1 "KQ_Core03" "Core3rdBreakC". interruptset DeadIndex "" 1 "KQ_Core04" "Core3rdBreakD". ;interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick".; ¿øÁ¤´ë Àδø ±¸¼º ÁÖ¼® ó¸® CoreBreak = 0. TotalCore = @Count("KQ_Core01") + @Count("KQ_Core02") + @Count("KQ_Core03") + @Count("KQ_Core04"). KeyCore0 = @Random(40 70). KeyCore1 = @Random(60 80). KeyCore2 = @Random(60 90). KeyCore0 = (KeyCore0 * TotalCore) / 100. ; ¼ö½ÄÀº µÚ¿¡¼­ºÎÅÍ °è»êµÇ¹Ç·Î () ÇÊ¿ä KeyCore1 = (KeyCore1 * TotalCore) / 100. KeyCore2 = (KeyCore2 * TotalCore) / 100. infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [Door3rdClick] whoclickme Opener InterruptArg. ; InterruptArg¸¦ Ŭ¸¯ÇÑ »ç¶÷À» ãÀ½ invensearch Slot Opener "KQ_Key03". ; OpenerÀÇ Àκ¥Å丮¿¡¼­ KQ_Key01¸¦ ãÀ½ if Slot === "" ; ãÁö ¸øÇßÀ½ then open interruptset NPCClickHandle "" 1 Door3rd "Door3rdClick". ; Çѹø À̺¥Æ®ÈÄ »ç¶óÁö¹Ç·Î ´Ù½Ã ÀÎÅÍ·´Æ® ¼¼ÆÃ break "Door3rdClick". close dooropen Door3rd "KDGOLDBLOCK03". itemerase all "KQ_Key03". ; suicide all. ; ¸ðµç ¸÷À» Á×ÀÌ´Â ÄÚµå »©¹ö¸² break "Layer3rd". close open [Core3rdBreakA] call "Core3rdBreak". interruptset DeadIndex "" 1 "KQ_Core01" "Core3rdBreakA". close open [Core3rdBreakB] call "Core3rdBreak". interruptset DeadIndex "" 1 "KQ_Core02" "Core3rdBreakB". close open [Core3rdBreakC] call "Core3rdBreak". interruptset DeadIndex "" 1 "KQ_Core03" "Core3rdBreakC". close open [Core3rdBreakD] call "Core3rdBreak". interruptset DeadIndex "" 1 "KQ_Core04" "Core3rdBreakD". close open [Core3rdBreak] CoreBreak = @DeathNum("KQ_Core01") + @DeathNum("KQ_Core02") + @DeathNum("KQ_Core03") + @DeathNum("KQ_Core04"). if CoreBreak >= KeyCore0 then open itemdrop InterruptArg "KQ_Key03" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) broadcast all "ItemDrop". KeyCore0 = 100000. close else if CoreBreak >= KeyCore1 then open itemdrop InterruptArg "KQ_Key03" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) broadcast all "ItemDrop". KeyCore1 = 100000. close else if CoreBreak >= KeyCore2 then open itemdrop InterruptArg "KQ_Key03" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) broadcast all "ItemDrop". KeyCore2 = 100000. close close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [Layer4th] ;timelimit Min 15. deathcountclear. regengroup "KDGoldHill" "KDGold_4_Mine01". regengroup "KDGoldHill" "KDGold_4_Mine02". regengroup "KDGoldHill" "KDGold_4_Mine03". regengroup "KDGoldHill" "KDGold_4_Mine04". regengroup "KDGoldHill" "KDGold_4_Mine05". regengroup "KDGoldHill" "KDGold_4_Mine06". regengroup "KDGoldHill" "KDGold_4_Mine07". regengroup "KDGoldHill" "KDGold_4_Mine08". regengroup "KDGoldHill" "KDGold_4_Mine09". regengroup "KDGoldHill" "KDGold_4_Mine10". regengroup "KDGoldHill" "KDGold_4_Mine11". regengroup "KDGoldHill" "KDGold_4_Mine12". regengroup "KDGoldHill" "KDGold_4_Mine13". regengroup "KDGoldHill" "KDGold_4_Mine14". regengroup "KDGoldHill" "KDGold_4_Mine15". regengroup "KDGoldHill" "KDGold_4_Mine16". regengroup "KDGoldHill" "KDGold_4_Mine17". regengroup "KDGoldHill" "KDGold_4_Mine18". regengroup "KDGoldHill" "KDGold_4_Mine19". regengroup "KDGoldHill" "KDGold_4_Mine20". regengroup "KDGoldHill" "KDGold_4_Mine21". regengroup "KDGoldHill" "KDGold_4_Mine22". regengroup "KDGoldHill" "KDGold_4_Mine23". regengroup "KDGoldHill" "KDGold_4_Mine24". regengroup "KDGoldHill" "KDGold_4_Mine25". regengroup "KDGoldHill" "KDGold_4_Mob01". regengroup "KDGoldHill" "KDGold_4_Mob02". regengroup "KDGoldHill" "KDGold_4_Mob03". regengroup "KDGoldHill" "KDGold_4_Mob04". regengroup "KDGoldHill" "KDGold_4_Mob05". regengroup "KDGoldHill" "KDGold_4_Mob06". regengroup "KDGoldHill" "KDGold_4_Mob07". regengroup "KDGoldHill" "KDGold_4_Mob08". regengroup "KDGoldHill" "KDGold_4_Mob09". regengroup "KDGoldHill" "KDGold_4_Mob10". regengroup "KDGoldHill" "KDGold_4_Mob11". regengroup "KDGoldHill" "KDGold_4_Mob12". regengroup "KDGoldHill" "KDGold_4_Mob13". regengroup "KDGoldHill" "KDGold_4_Mob14". regengroup "KDGoldHill" "KDGold_4_Mob15". regengroup "KDGoldHill" "KDGold_4_Mob16". regengroup "KDGoldHill" "KDGold_4_Mob17". regengroup "KDGoldHill" "KDGold_4_Mob18". ;regengroup "KDGoldHill" "KDGold_4_Mob19". º¸½º¸÷ »©±â chatwin "KQ_G_BossTombRaider" "ThirdGateOpen". interruptclear. interruptset PlayerEliminate "" 1 "QuestFail". ;interruptset TimeOut "" 1 "QuestFail". interruptset NPCClickHandle "" 1 Door4th "Door4thClick". interruptset DeadIndex "" 1 "KQ_Core01" "Core4thBreakA". interruptset DeadIndex "" 1 "KQ_Core02" "Core4thBreakB". interruptset DeadIndex "" 1 "KQ_Core03" "Core4thBreakC". interruptset DeadIndex "" 1 "KQ_Core04" "Core4thBreakD". ;interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick".; ¿øÁ¤´ë Àδø ±¸¼º ÁÖ¼® ó¸® CoreBreak = 0. TotalCore = @Count("KQ_Core01") + @Count("KQ_Core02") + @Count("KQ_Core03") + @Count("KQ_Core04"). KeyCore0 = @Random(40 70). KeyCore1 = @Random(60 80). KeyCore0 = (KeyCore0 * TotalCore) / 100. ; ¼ö½ÄÀº µÚ¿¡¼­ºÎÅÍ °è»êµÇ¹Ç·Î () ÇÊ¿ä KeyCore1 = (KeyCore1 * TotalCore) / 100. infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [Door4thClick] whoclickme Opener InterruptArg. ; InterruptArg¸¦ Ŭ¸¯ÇÑ »ç¶÷À» ãÀ½ invensearch Slot Opener "KQ_Key04". ; OpenerÀÇ Àκ¥Å丮¿¡¼­ KQ_Key01¸¦ ãÀ½ if Slot === "" ; ãÁö ¸øÇßÀ½ then open interruptset NPCClickHandle "" 1 Door4th "Door4thClick". ; Çѹø À̺¥Æ®ÈÄ »ç¶óÁö¹Ç·Î ´Ù½Ã ÀÎÅÍ·´Æ® ¼¼ÆÃ break "Door4thClick". close dooropen Door4th "KDGOLDBLOCK04". itemerase all "KQ_Key04". ; suicide all. ; ¸ðµç ¸÷À» Á×ÀÌ´Â ÄÚµå »©¹ö¸² break "Layer4th". close open [Core4thBreakA] call "Core4thBreak". interruptset DeadIndex "" 1 "KQ_Core01" "Core4thBreakA". close open [Core4thBreakB] call "Core4thBreak". interruptset DeadIndex "" 1 "KQ_Core02" "Core4thBreakB". close open [Core4thBreakC] call "Core4thBreak". interruptset DeadIndex "" 1 "KQ_Core03" "Core4thBreakC". close open [Core4thBreakD] call "Core4thBreak". interruptset DeadIndex "" 1 "KQ_Core04" "Core4thBreakD". close open [Core4thBreak] CoreBreak = @DeathNum("KQ_Core01") + @DeathNum("KQ_Core02") + @DeathNum("KQ_Core03") + @DeathNum("KQ_Core04"). if CoreBreak >= KeyCore0 then open itemdrop InterruptArg "KQ_Key04" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) broadcast all "ItemDrop". KeyCore0 = 100000. close else if CoreBreak >= KeyCore1 then open itemdrop InterruptArg "KQ_Key04" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) broadcast all "ItemDrop". KeyCore1 = 100000. close close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [LastBattle] mobregen BossHandle "KQ_G_BossTombRaider" 1727 11068 180 1000 "Normal". ; ¸÷ ¸¸µé¾îÁü chatwin "KQ_G_BossTombRaider" "LastGateOpen0". pause Sec 2. chatwin "KQ_G_BossTombRaider" "LastGateOpen1". interruptclear. interruptset DeadHandle "" 1 BossHandle "QuestSuccess". ;interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick". infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [QuestSuccess] questresult Suc. ; ¼º°øÆÐŶ ³¯¸² revival all. ;¸ðµÎ ºÎȰ ½ÃÅ´(20111209 Ãß°¡) reward MID. ; Å·Äù ¸ÅĪÀ¸·Î º¸»ó ¸í·É¾î º¯°æµÊ MIDClearCount Online.;Å·Äù Ç÷¹ÀÌ Ä«¿îÆ® ¼³Á¤ ; npcchat GateHandle "Suc0". ; pause Sec 2. ; 2Ãʰ£ ´ë±â ; npcchat GateHandle "Suc1". broadcast all "KQReturn30". pause sec 10. broadcast all "KQReturn20". pause sec 10. broadcast all "KQReturn10". pause sec 5. broadcast all "KQReturn5". pause sec 5. endofmid. ;¸ÅĪ ÀδøÀ¸·Î ¼öÁ¤ÇÔ break "main". close open [QuestFail] questresult Fail. ; ½ÇÆÐÆÐŶ ³¯¸² revival all. ;¸ðµÎ ºÎȰ ½ÃÅ´(20111209 Ãß°¡) broadcast all "KQReturn30". pause sec 10. broadcast all "KQReturn20". pause sec 10. broadcast all "KQReturn10". pause sec 5. broadcast all "KQReturn5". pause sec 5. endofmid. ;¸ÅĪ ÀδøÀ¸·Î ¼öÁ¤ÇÔ break "main". close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;open [QuestSuccess] ; questresult Suc. ; ¼º°øÆÐŶ ³¯¸² ; interruptclear. ; npcstand ReturnGate "Gate_ID_Exit" 7332 6116 0 1000 "Normal". ; npcstand CompleteGate "Gate_ID_Complete" 1271 11487 0 1000 "Normal". ; interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick". ; interruptset NPCClickHandle "CompleteGateClick" 1 CompleteGate "onCompleteGateClick". ; infinite ; open ; waitinterrupt InterruptBlock "InterruptArg". ; call InterruptBlock. ; close ;close ;open [onReturnGateClick] ; var mclicker 0. ; whoclickme mclicker InterruptArg. ; linkto mclicker "EldGbl01" "EldGbl01" 1425 831. ; interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick". ;close ;open [onCompleteGateClick] ; var mclicker 0. ; whoclickme mclicker InterruptArg. ; linkto mclicker "EldGbl01" "EldGbl01" 1425 831. ; interruptset NPCClickHandle "CompleteGateClick" 1 CompleteGate "onCompleteGateClick". ;close