open [main] var InterruptBlock 1 InterruptArg 2 Door1 3 Door2 4 Door3 5 Guard "6" EffDoor1 "7" EffDoor2 "8" EffDoor3 "9" Boss "ABCDE". ;ReturnGate "" ; ¿øÁ¤´ë Àδø ±¸¼º ÁÖ¼® ó¸® ;CompleteGate "". ; ¿øÁ¤´ë Àδø ±¸¼º ÁÖ¼® ó¸® doorbuild Door1 "KQ_SlimeGate" 9860 6094 272 1000 "Normal". ; 1Ãþ°ú 2Ãþ »çÀÌ doorbuild Door2 "KQ_SlimeGate" 6692 3944 6 1000 "Normal". ; 2Ãþ°ú 3Ãþ »çÀÌ doorbuild Door3 "KQ_SlimeGate" 5894 6098 88 1000 "Normal". ; 3Ãþ°ú 4Ãþ »çÀÌ doorclose Door1 "CloseGate01". ; ¸ðµç ¹®À» ´ÝÀ½ doorclose Door2 "CloseGate02". doorclose Door3 "CloseGate03". effectobj EffDoor1 Door1 "KQ_SlimeGate" 3600000 1000. effectobj EffDoor2 Door2 "KQ_SlimeGate" 3600000 1000. effectobj EffDoor3 Door3 "KQ_SlimeGate" 3600000 1000. ; npcstand ReturnGate "Gate_ID_Exit" 1287 11371 0 1000 "Normal".; ¿øÁ¤´ë Àδø ±¸¼º ÁÖ¼® ó¸® waitlogin Guard. if Guard == 0 ; ÀÏÁ¤½Ã°£ Áö³ªµµ·Ï ·Î±ä ¾ÈÇÔ then open call "QuestFail". close pause Sec 5. scriptfile "KQHoneying". ; º¯°æµÈ ½ºÅ©¸³Æ® À̸§À¸·Î º¯°æÇÔ timelimit Min 30.; ¿øÁ¤´ë Àδø ±¸¼º ÁÖ¼® ÇØÁ¦ call "FirstFloor". call "SecondFloor". call "ThirdFloor". call "TopFloor". close ;; ¹® Å×½ºÆ®¿ë, 10Ãʸ¶´Ù ¹® ¿©´Ý±â ;open [FirstFloor] ; interruptclear. ; interruptset TimeInterval 10000 "DoorOC". ; var DoorState. ; DoorState = "Close". ; infinite ; open ; waitinterrupt InterruptBlock "InterruptArg". ; call InterruptBlock. ; close ;close ; ;open [DoorOC] ; if DoorState === "Close" ; then open ; dooropen Door1 "CloseGate01". ; DoorState = "Open". ; close ; else open ; doorclose Door1 "CloseGate01". ; DoorState = "Close". ; close ;close ; ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ¸®Á¨ÆÄÀÏ À̸§ º¯°æÇÔ open [FirstFloor] regengroup "MI_R_Honey" "HONY_F1_AREA01". regengroup "MI_R_Honey" "HONY_F1_AREA02". regengroup "MI_R_Honey" "HONY_F1_AREA03". regengroup "MI_R_Honey" "HONY_F1_AREA04". regengroup "MI_R_Honey" "HONY_F1_AREA05". regengroup "MI_R_Honey" "HONY_F1_AREA07". regengroup "MI_R_Honey" "HONY_F1_AREA08". regengroup "MI_R_Honey" "HONY_F1_AREA10". regengroup "MI_R_Honey" "HONY_F1_AREA11". regengroup "MI_R_Honey" "HONY_F1_AREA12". regengroup "MI_R_Honey" "HONY_F1_AREA13". regengroup "MI_R_Honey" "HONY_F1_AREA14". regengroup "MI_R_Honey" "HONY_F1_AREA15". regengroup "MI_R_Honey" "HONY_F1_AREA17". pause Sec 5. interruptclear. interruptset PlayerEliminate "" 1 "QuestFail". ;¿øÁ¤´ë Àδø ±¸¼º ÁÖ¼® ÇØÁ¦ interruptset TimeOut "" 1 "QuestFail". ;¿øÁ¤´ë Àδø ±¸¼º ÁÖ¼® ÇØÁ¦ interruptset MobEliminate "" 1 "FirstMobEleminate". ;interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick".;¿øÁ¤´ë Àδø ±¸¼º ÁÖ¼® ó¸® infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [FirstMobEleminate] dooropen Door1 "CloseGate01". vanish EffDoor1. break "FirstFloor". close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ¸®Á¨ÆÄÀÏ À̸§ º¯°æÇÔ open [SecondFloor] regengroup "MI_R_Honey" "HONY_F2_AREA01". regengroup "MI_R_Honey" "HONY_F2_AREA02". regengroup "MI_R_Honey" "HONY_F2_AREA03". regengroup "MI_R_Honey" "HONY_F2_AREA04". regengroup "MI_R_Honey" "HONY_F2_AREA05". regengroup "MI_R_Honey" "HONY_F2_AREA06". regengroup "MI_R_Honey" "HONY_F2_AREA07". regengroup "MI_R_Honey" "HONY_F2_AREA08". regengroup "MI_R_Honey" "HONY_F2_AREA09". regengroup "MI_R_Honey" "HONY_F2_AREA10". regengroup "MI_R_Honey" "HONY_F2_AREA11". regengroup "MI_R_Honey" "HONY_F2_AREA12". regengroup "MI_R_Honey" "HONY_F2_AREA13". regengroup "MI_R_Honey" "HONY_F2_AREA14". regengroup "MI_R_Honey" "HONY_F2_AREA15". regengroup "MI_R_Honey" "HONY_F2_AREA16". regengroup "MI_R_Honey" "HONY_F2_AREA17". regengroup "MI_R_Honey" "HONY_F2_AREA18". regengroup "MI_R_Honey" "HONY_F2_AREA19". pause Sec 5. interruptclear. interruptset PlayerEliminate "" 1 "QuestFail". ;¿øÁ¤´ë Àδø ±¸¼º ÁÖ¼® ÇØÁ¦ interruptset TimeOut "" 1 "QuestFail". ;¿øÁ¤´ë Àδø ±¸¼º ÁÖ¼® ÇØÁ¦ interruptset MobEliminate "" 1 "SecondMobEleminate". ;interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick". ;¿øÁ¤´ë Àδø ±¸¼º ÁÖ¼® ó¸® infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [SecondMobEleminate] dooropen Door2 "CloseGate02". vanish EffDoor2. break "SecondFloor". close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ¸®Á¨ÆÄÀÏ À̸§ º¯°æÇÔ open [ThirdFloor] regengroup "MI_R_Honey" "HONY_F3_AREA01". regengroup "MI_R_Honey" "HONY_F3_AREA02". regengroup "MI_R_Honey" "HONY_F3_AREA03". regengroup "MI_R_Honey" "HONY_F3_AREA04". regengroup "MI_R_Honey" "HONY_F3_AREA05". regengroup "MI_R_Honey" "HONY_F3_AREA06". regengroup "MI_R_Honey" "HONY_F3_AREA07". regengroup "MI_R_Honey" "HONY_F3_AREA08". regengroup "MI_R_Honey" "HONY_F3_AREA09". regengroup "MI_R_Honey" "HONY_F3_AREA10". regengroup "MI_R_Honey" "HONY_F3_AREA11". regengroup "MI_R_Honey" "HONY_F3_AREA12". regengroup "MI_R_Honey" "HONY_F3_AREA13". regengroup "MI_R_Honey" "HONY_F3_AREA14". regengroup "MI_R_Honey" "HONY_F3_AREA15". regengroup "MI_R_Honey" "HONY_F3_AREA16". pause Sec 5. interruptclear. interruptset PlayerEliminate "" 1 "QuestFail". ;¿øÁ¤´ë Àδø ±¸¼º ÁÖ¼® ÇØÁ¦ interruptset TimeOut "" 1 "QuestFail". ;¿øÁ¤´ë Àδø ±¸¼º ÁÖ¼® ÇØÁ¦ interruptset MobEliminate "" 1 "ThirdMobEleminate". ;interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick". ;¿øÁ¤´ë Àδø ±¸¼º ÁÖ¼® ó¸® infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [ThirdMobEleminate] dooropen Door3 "CloseGate03". vanish EffDoor3. break "ThirdFloor". close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [TopFloor] regengroup "MI_R_Honey" "HONY_F4_AREA01". regengroup "MI_R_Honey" "HONY_F4_AREA02". regengroup "MI_R_Honey" "HONY_F4_AREA03". regengroup "MI_R_Honey" "HONY_F4_AREA04". mobregen Boss "MID_H_GHoneying" 7081 5972 90 1000 "Normal". chatwin "KQ_H_GHoneying" "Honeying01". pause Sec 2. ; 2Ãʰ£ ´ë±â chatwin "KQ_H_GHoneying" "Honeying02". pause Sec 2. ; 2Ãʰ£ ´ë±â interruptclear. interruptset PlayerEliminate "" 1 "QuestFail". interruptset TimeOut "" 1 "QuestFail". ;¿øÁ¤´ë Àδø ±¸¼º ÁÖ¼® ÇØÁ¦ interruptset MobEliminate "" 1 "QuestSuccess". ;¿øÁ¤´ë Àδø ±¸¼º ÁÖ¼® ÇØÁ¦ interruptset HPLow "" 1 Boss 800 "Summon1". interruptset HPLow "" 1 Boss 600 "Summon2". interruptset HPLow "" 1 Boss 400 "Summon3". interruptset HPLow "" 1 Boss 150 "Summon4". interruptset DeadHandle "" 1 Boss "Dead". ;interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick". ;¿øÁ¤´ë Àδø ±¸¼º ÁÖ¼® ó¸® infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [Summon1] npcshout Boss "Summon01". summonmob Boss "MID_H_Honeying" 2. close open [Summon2] npcshout Boss "Summon01". summonmob Boss "MID_H_Honeying" 4. close open [Summon3] npcshout Boss "Summon01". summonmob Boss "MID_H_Honeying" 8. close open [Summon4] npcshout Boss "Summon01". summonmob Boss "MID_H_Honeying" 10. summonmob Boss "MID_H_Honeying" 10. close open [Dead] npcshout Boss "MID_H_GHoneyingDead". close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [QuestSuccess] questresult Suc. ; ¼º°øÆÐŶ ³¯¸² ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;¿øÁ¤´ë Àδø ±¸¼º ÁÖ¼® ó¸® ;interruptclear. ;npcstand ReturnGate "Gate_ID_Exit" 1287 11371 0 1000 "Normal". ;npcstand CompleteGate "Gate_ID_Complete" 7058 5887 0 1000 "Normal". ;interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick". ;interruptset NPCClickHandle "CompleteGateClick" 1 CompleteGate "onCompleteGateClick". ;infinite ; open ; waitinterrupt InterruptBlock "InterruptArg". ; call InterruptBlock. ; close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;¿©±â±îÁö reward KingdomQuest. broadcast all "KQReturn30". pause sec 10. broadcast all "KQReturn20". pause sec 10. broadcast all "KQReturn10". pause sec 5. broadcast all "KQReturn5". pause sec 5. linkto all "Eld" "Eld" 17214 13445. endofkq. break "main". close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;¿øÁ¤´ë Àδø ±¸¼º ÁÖ¼® ó¸® ;open [onReturnGateClick] ; var mclicker 0. ; whoclickme mclicker InterruptArg. ; linkto mclicker "RouVal02" "RouVal02" 4836 8506. ; interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick". ;close ;open [onCompleteGateClick] ; var mclicker 0. ; whoclickme mclicker InterruptArg. ; linkto mclicker "RouVal02" "RouVal02" 4836 8506. ; interruptset NPCClickHandle "CompleteGateClick" 1 CompleteGate "onCompleteGateClick". ;close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;¿©±â±îÁö open [QuestFail] questresult Fail. ; ½ÇÆÐÆÐŶ ³¯¸² broadcast all "KQReturn30". pause sec 10. broadcast all "KQReturn20". pause sec 10. broadcast all "KQReturn10". pause sec 5. broadcast all "KQReturn5". pause sec 5. linkto all "Eld" "Eld" 17214 13445. endofkq. break "main". close