open [main] var InterruptBlock 1 InterruptArg 2 Door1 3 Door2 4 Door3 5 Guard "6" EffDoor1 "7" EffDoor2 "8" EffDoor3 "9" KingSlime "ABCDE". ; ReturnGate "" ;Àδø >¿øÁ¤´ë ÀδøÀ¸·Î ÇØ´ç ³»¿ë ÁÖ¼® ; CompleteGate "". ;Àδø >¿øÁ¤´ë ÀδøÀ¸·Î ÇØ´ç ³»¿ë ÁÖ¼® doorbuild Door1 "KQ_SlimeGate" 9860 6094 272 1000 "Normal". ; 1Ãþ°ú 2Ãþ »çÀÌ doorbuild Door2 "KQ_SlimeGate" 6692 3944 6 1000 "Normal". ; 2Ãþ°ú 3Ãþ »çÀÌ doorbuild Door3 "KQ_SlimeGate" 5894 6098 88 1000 "Normal". ; 3Ãþ°ú 4Ãþ »çÀÌ doorclose Door1 "CloseGate01". ; ¸ðµç ¹®À» ´ÝÀ½ doorclose Door2 "CloseGate02". doorclose Door3 "CloseGate03". ; npcstand ReturnGate "Gate_ID_Exit" 1284 11381 0 1000 "Normal". ;Àδø >¿øÁ¤´ë ÀδøÀ¸·Î ÇØ´ç ³»¿ë ÁÖ¼® waitlogin Guard. if Guard == 0 ; ÀÏÁ¤½Ã°£ Áö³ªµµ·Ï ·Î±ä ¾ÈÇÔ then open call "QuestFail". close pause Sec 5. scriptfile "KQKingSlime". npcstand Guard "EldSpeGuard01" 2099 10440 180 1000 "Normal". chatwin "EldSpeGuard01" "StartWarn0". pause Sec 3. ; 3Ãʰ£ ´ë±â chatwin "EldSpeGuard01" "StartWarn1". pause Sec 3. ; 3Ãʰ£ ´ë±â chatwin "EldSpeGuard01" "StartWarn2". pause Sec 3. ; 3Ãʰ£ ´ë±â chatwin "EldSpeGuard01" "StartWarn3". pause Sec 3. ; 3Ãʰ£ ´ë±â chatwin "EldSpeGuard01" "StartWarn4". pause Sec 3. ; 3Ãʰ£ ´ë±â vanish Guard. chatwin "KQ_KingSlime" "King1StaageBoss10".;NPC ´ÙÀ̾ó·Î±× ±×³É µÒ(¿À¸®Áö³Î¿¡ ¾ø¾úÀ½) ;timelimit Min 50. ;Àδø >¿øÁ¤´ë Å·Äù ÀüȯÀ¸·Î ÁÖ¼® ÇØÁ¦ (Ç÷¹ÀÌ ½Ã°£ ¼³Á¤) call "FirstFloor". call "SecondFloor". call "ThirdFloor". call "TopFloor". close ;; ¹® Å×½ºÆ®¿ë, 10Ãʸ¶´Ù ¹® ¿©´Ý±â ;open [FirstFloor] ; interruptclear. ; interruptset TimeInterval 10000 "DoorOC". ; var DoorState. ; DoorState = "Close". ; infinite ; open ; waitinterrupt InterruptBlock "InterruptArg". ; call InterruptBlock. ; close ;close ; ;open [DoorOC] ; if DoorState === "Close" ; then open ; dooropen Door1 "CloseGate01". ; DoorState = "Open". ; close ; else open ; doorclose Door1 "CloseGate01". ; DoorState = "Close". ; close ;close ; ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [FirstFloor] regengroup "MI_R_Slime" "KDEddyHillArea05". regengroup "MI_R_Slime" "KDEddyHillArea07". regengroup "MI_R_Slime" "KDEddyHillArea06". regengroup "MI_R_Slime" "KDEddyHillArea11". regengroup "MI_R_Slime" "KDEddyHillArea14". regengroup "MI_R_Slime" "KDEddyHillArea13". regengroup "MI_R_Slime" "KDEddyHillArea12". regengroup "MI_R_Slime" "KDEddyHillArea16". regengroup "MI_R_Slime" "KDEddyHillArea09". regengroup "MI_R_Slime" "KDEddyHillArea10". regengroup "MI_R_Slime" "KDEddyHillArea08". regengroup "MI_R_Slime" "KDEddyHillArea24". regengroup "MI_R_Slime" "KDEddyHillArea15". mobregen KingSlime "MID_PrinceSlime01" 10275 6088 90 1000 "Normal". pause Sec 5. interruptclear. ;interruptset PlayerEliminate "" 1 "QuestFail".;Àδø >¿øÁ¤´ë ÀδøÀ¸·Î ÇØ´ç ³»¿ë ÁÖ¼®ÇØÁ¦ÇÔ ;interruptset TimeOut "" 1 "QuestFail". ;Àδø >¿øÁ¤´ë ÀδøÀ¸·Î ÇØ´ç ³»¿ë ÁÖ¼®ÇØÁ¦ÇÔ interruptset DeadIndex "" 1 "MID_PrinceSlime01" "FirstBosDie". ;interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick". pause Sec 5. infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [FirstBosDie] suicide all. chatwin "KQ_KingSlime" "King1StaageBoss11". pause Sec 3. chatwin "KQ_KingSlime" "King2StaageBoss20". dooropen Door1 "CloseGate01". break "FirstFloor". close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [SecondFloor] regengroup "MI_R_Slime" "KDEddyHillArea17". regengroup "MI_R_Slime" "KDEddyHillArea49". regengroup "MI_R_Slime" "KDEddyHillArea50". regengroup "MI_R_Slime" "KDEddyHillArea48". regengroup "MI_R_Slime" "KDEddyHillArea28". regengroup "MI_R_Slime" "KDEddyHillArea53". regengroup "MI_R_Slime" "KDEddyHillArea18". regengroup "MI_R_Slime" "KDEddyHillArea19". regengroup "MI_R_Slime" "KDEddyHillArea51". regengroup "MI_R_Slime" "KDEddyHillArea52". regengroup "MI_R_Slime" "KDEddyHillArea20". regengroup "MI_R_Slime" "KDEddyHillArea21". regengroup "MI_R_Slime" "KDEddyHillArea56". regengroup "MI_R_Slime" "KDEddyHillArea57". mobregen KingSlime "MID_QueenSlime01" 6667 3678 90 1000 "Normal". pause Sec 5. interruptclear. ;interruptset PlayerEliminate "" 1 "QuestFail".;Àδø >¿øÁ¤´ë ÀδøÀ¸·Î ÇØ´ç ³»¿ë ÁÖ¼®ÇØÁ¦ÇÔ ;interruptset TimeOut "" 1 "QuestFail".;Àδø >¿øÁ¤´ë ÀδøÀ¸·Î ÇØ´ç ³»¿ë ÁÖ¼®ÇØÁ¦ÇÔ interruptset DeadIndex "" 1 "MID_QueenSlime01" "SecondMobBosDie". ;interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick". pause Sec 5. infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [SecondMobBosDie] suicide all. chatwin "KQ_KingSlime" "King2StaageBoss21". dooropen Door2 "CloseGate02". break "SecondFloor". close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [ThirdFloor] regengroup "MI_R_Slime" "KDEddyHillArea26". regengroup "MI_R_Slime" "KDEddyHillArea22". regengroup "MI_R_Slime" "KDEddyHillArea27". regengroup "MI_R_Slime" "KDEddyHillArea25". regengroup "MI_R_Slime" "KDEddyHillArea23". regengroup "MI_R_Slime" "KDEddyHillArea30". regengroup "MI_R_Slime" "KDEddyHillArea29". regengroup "MI_R_Slime" "KDEddyHillArea03". regengroup "MI_R_Slime" "KDEddyHillArea04". regengroup "MI_R_Slime" "KDEddyHillArea45". regengroup "MI_R_Slime" "KDEddyHillArea46". regengroup "MI_R_Slime" "KDEddyHillArea47". regengroup "MI_R_Slime" "KDEddyHillArea44". pause Sec 5. interruptclear. ;interruptset PlayerEliminate "" 1 "QuestFail".;Àδø >¿øÁ¤´ë ÀδøÀ¸·Î ÇØ´ç ³»¿ë ÁÖ¼®ÇØÁ¦ÇÔ ;interruptset TimeOut "" 1 "QuestFail".;Àδø >¿øÁ¤´ë ÀδøÀ¸·Î ÇØ´ç ³»¿ë ÁÖ¼®ÇØÁ¦ÇÔ interruptset MobEliminate "" 1 "ThirdMobEleminate". ;interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick". pause Sec 5. infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [ThirdMobEleminate] dooropen Door3 "CloseGate03". break "ThirdFloor". close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [TopFloor] mobregen KingSlime "MID_KingSlime" 7081 5972 90 1000 "Normal". chatwin "KQ_KingSlime" "KingSlime0". pause Sec 2. ; 2Ãʰ£ ´ë±â chatwin "KQ_KingSlime" "KingSlime1". pause Sec 3. interruptclear. ;interruptset PlayerEliminate "" 1 "QuestFail".;Àδø >¿øÁ¤´ë ÀδøÀ¸·Î ÇØ´ç ³»¿ë ÁÖ¼®ÇØÁ¦ÇÔ ;interruptset TimeOut "" 1 "QuestFail".;Àδø >¿øÁ¤´ë ÀδøÀ¸·Î ÇØ´ç ³»¿ë ÁÖ¼®ÇØÁ¦ÇÔ interruptset MobEliminate "" 1 "QuestSuccess". interruptset HPLow "" 1 KingSlime 800 "KingSlimeSummon1". interruptset HPLow "" 1 KingSlime 600 "KingSlimeSummon2". interruptset HPLow "" 1 KingSlime 400 "KingSlimeSummon3". interruptset HPLow "" 1 KingSlime 200 "KingSlimeSummon4". interruptset DeadHandle "" 1 KingSlime "KingSlimeDead". ;interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick". infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [KingSlimeSummon1] npcshout KingSlime "KingSlimeSummon". summonmob KingSlime "MID_Slime" 3. close open [KingSlimeSummon2] npcshout KingSlime "KingSlimeSummon". summonmob KingSlime "MID_FireSlime" 3. close open [KingSlimeSummon3] npcshout KingSlime "KingSlimeSummon". summonmob KingSlime "MID_IronSlime" 4. close open [KingSlimeSummon4] npcshout KingSlime "KingSlimeSummon". summonmob KingSlime "MID_QueenSlime" 1. summonmob KingSlime "MID_PrinceSlime" 2. close open [KingSlimeDead] npcshout KingSlime "KingSlimeDead". close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [QuestSuccess] questresult Suc. ; ¼º°øÆÐŶ ³¯¸² revival all. ;¸ðµÎ ºÎȰ ½ÃÅ´(20111209 Ãß°¡) reward MID. ; Å·Äù ¸ÅĪÀ¸·Î º¸»ó ¸í·É¾î º¯°æµÊ MIDClearCount Online.;Å·Äù Ç÷¹ÀÌ Ä«¿îÆ® ¼³Á¤ someoneshout "Guardian" "GuardianSuc0". pause Sec 2. ; 2Ãʰ£ ´ë±â someoneshout "Guardian" "GuardianSuc1". pause Sec 2. ; 2Ãʰ£ ´ë±â someoneshout "Guardian" "GuardianSuc2". broadcast all "KQReturn30". pause sec 10. broadcast all "KQReturn20". pause sec 10. broadcast all "KQReturn10". pause sec 5. broadcast all "KQReturn5". pause sec 5. endofmid. ;¸ÅĪ ÀδøÀ¸·Î ¼öÁ¤ÇÔ break "main". ;;;;;;;;;;;;;;;;;;;;;;;;;;;; Àδø > ¿øÁ¤´ë ÀδøÀ¸·Î Àüȯ ¾Æ·¡ ³»¿ë ÁÖ¼® ó¸® ; interruptclear. ; npcstand ReturnGate "Gate_ID_Exit" 1284 11381 0 1000 "Normal". ; npcstand CompleteGate "Gate_ID_Complete" 7227 6143 0 1000 "Normal". ; interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick". ; interruptset NPCClickHandle "CompleteGateClick" 1 CompleteGate "onCompleteGateClick". ; infinite ; open ; waitinterrupt InterruptBlock "InterruptArg". ; call InterruptBlock. ; close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;¿©±â±îÁö close open [QuestFail] questresult Fail. ; ½ÇÆÐÆÐŶ ³¯¸² revival all. ;¸ðµÎ ºÎȰ ½ÃÅ´(20111209 Ãß°¡) broadcast all "KQReturn30". pause sec 10. broadcast all "KQReturn20". pause sec 10. broadcast all "KQReturn10". pause sec 5. broadcast all "KQReturn5". pause sec 5. endofmid. ;¸ÅĪ ÀδøÀ¸·Î ¼öÁ¤ÇÔ break "main". ;;;;;;;;;;;;;;;;;;;;;;; ;Àδø > ¿øÁ¤´ë ÀδøÀ¸·Î Àüȯ ¾Æ·¡ ³»¿ë ÁÖ¼® ó¸® ;open [onReturnGateClick] ; var mclicker 0. ; whoclickme mclicker InterruptArg. ; linkto mclicker "RouCos02" "RouCos02" 19389 18421. ; interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick". ;close ;open [onCompleteGateClick] ; var mclicker 0. ; whoclickme mclicker InterruptArg. ; linkto mclicker "RouCos02" "RouCos02" 19389 18421. ; interruptset NPCClickHandle "CompleteGateClick" 1 CompleteGate "onCompleteGateClick". ;;;;;;;;;;;;;;;;;;;;;;;;¿©±â±îÁö close