; Àü¿ª½ºÅ³¿¡ ´ëÇÑ ¹æ½Ä ; 1. ½ºÅ³Å×ÀÌºí¿¡ »óÅÂÀÌ»ó ºÎ¿© - ½ºÅ³½ÃÀü½Ã ¿ø°Å¸®¸¶¹ý¸¸ ÅëÇÏ´Â »óÅÂÀÌ»ó ºÎ¿© ; 2. ½ºÅ³À» ½ºÅ©¸³Æ®¿¡¼­ Á¦¾î open [main] var Players "" Kingkong "" SubKingkong "" SelfHealQuantity "" ; ¸Åƽ¸¶´Ù ¾ó¸¶¾¿ Â÷´Â°¡ InterruptBlock "" InterruptArg "" Boss_1 "" Boss_2 "" Boss_3 "" Boss_4 "" Kingkong "" Temp "" ReturnGate "" CompleteGate "". npcstand ReturnGate "Gate_ID_Exit" 9636 6263 0 1000 "Normal". pause Sec 10. scriptfile "KQKingkong". ;timelimit Min 50. call "Fi_Boss". call "S_Boss". call "T_Boss". call "Fo_Boss". call "Last_Boss". ;;;;;;;;;;;;;;; Á¶±Ý ÀÖ´Ù°¡ close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [Fi_Boss] regengroup "KDKingkong" "KQ_Kingkong_01_01". regengroup "KDKingkong" "KQ_Kingkong_01_02". regengroup "KDKingkong" "KQ_Kingkong_01_03". regengroup "KDKingkong" "KQ_Kingkong_01_04". regengroup "KDKingkong" "KQ_Kingkong_01_05". regengroup "KDKingkong" "KQ_Kingkong_01_06". regengroup "KDKingkong" "KQ_Kingkong_01_07". regengroup "KDKingkong" "KQ_Kingkong_01_08". regengroup "KDKingkong" "KQ_Kingkong_01_09". regengroup "KDKingkong" "KQ_Kingkong_01_10". mobregen Boss_1 "KQ_K_Mara" 8877 10999 53 1000 "Normal". ; mobregen Boss_1 "HeroSlime" 8877 10999 53 1000 "Normal". interruptclear. ;interruptset PlayerEliminate "" 1 "QuestFail". ; ÀÎÅÍ·´Æ® À妽º Ãß°¡ - ÄÚµùÇÊ¿ä ;interruptset TimeOut "" 1 "QuestFail". interruptset DeadHandle "" 1 Boss_1 "Fi_BossClear". interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick". ; --------------------------------------------------------------- ; infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close ; --------------------------------------------------------------- ; open [Fi_BossClear] suicide all. ; ¸ðµç ¸÷À» Á×ÀÓ break "Fi_Boss". ; ù¹øÂ° º¸½º ½ºÅ©¸³Æ® ¿©±â¼­ ¸ØÃç close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [S_Boss] ; 2¹øÂ° ½ºÅ©¸³Æ® regengroup "KDKingkong" "KQ_Kingkong_02_01". regengroup "KDKingkong" "KQ_Kingkong_02_02". regengroup "KDKingkong" "KQ_Kingkong_02_03". regengroup "KDKingkong" "KQ_Kingkong_02_04". regengroup "KDKingkong" "KQ_Kingkong_02_05". regengroup "KDKingkong" "KQ_Kingkong_02_06". regengroup "KDKingkong" "KQ_Kingkong_02_07". regengroup "KDKingkong" "KQ_Kingkong_02_08". mobregen Boss_2 "KQ_K_Marlone" 4299 7556 53 1000 "Normal". interruptclear. interruptset DeadHandle "" 1 Boss_2 "S_BossClear". interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick". ; --------------------------------------------------------------- ; infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close ; --------------------------------------------------------------- ; open [S_BossClear] suicide all. ; ¸ðµç ¸÷À» Á×ÀÓ break "S_Boss". close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [T_Boss] regengroup "KDKingkong" "KQ_Kingkong_03_01". regengroup "KDKingkong" "KQ_Kingkong_03_02". regengroup "KDKingkong" "KQ_Kingkong_03_03". regengroup "KDKingkong" "KQ_Kingkong_03_04". regengroup "KDKingkong" "KQ_Kingkong_03_05". regengroup "KDKingkong" "KQ_Kingkong_03_06". regengroup "KDKingkong" "KQ_Kingkong_03_07". regengroup "KDKingkong" "KQ_Kingkong_03_08". regengroup "KDKingkong" "KQ_Kingkong_03_09". regengroup "KDKingkong" "KQ_Kingkong_03_10". regengroup "KDKingkong" "KQ_Kingkong_03_11". mobregen Boss_3 "KQ_K_G_Slime" 10635 2210 90 1000 "Normal". ; mobregen Boss_3 "HeroSlime" 10635 2210 90 1000 "Normal". interruptclear. ;interruptset PlayerEliminate "" 1 "QuestFail". ; ÀÎÅÍ·´Æ® À妽º Ãß°¡ - ÄÚµùÇÊ¿ä ;interruptset TimeOut "" 1 "QuestFail". interruptset DeadHandle "" 1 Boss_3 "T_BossClear". ; º¸½º 3ÀÌ Á×¾úÀ» °æ¿ì 3½ºÅ×ÀÌÁö È£ÃâÇØ¶ó interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick". ; --------------------------------------------------------------- ; infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close ; --------------------------------------------------------------- ; open [T_BossClear] suicide all. ; ¸ðµç ¸÷À» Á×ÀÓ break "T_Boss". close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [Fo_Boss] regengroup "KDKingkong" "KQ_Kingkong_04_01". regengroup "KDKingkong" "KQ_Kingkong_04_02". regengroup "KDKingkong" "KQ_Kingkong_04_03". regengroup "KDKingkong" "KQ_Kingkong_04_04". regengroup "KDKingkong" "KQ_Kingkong_04_05". regengroup "KDKingkong" "KQ_Kingkong_04_06". regengroup "KDKingkong" "KQ_Kingkong_04_07". regengroup "KDKingkong" "KQ_Kingkong_04_08". regengroup "KDKingkong" "KQ_Kingkong_04_09". regengroup "KDKingkong" "KQ_Kingkong_04_10". regengroup "KDKingkong" "KQ_Kingkong_04_11". regengroup "KDKingkong" "KQ_Kingkong_04_12". regengroup "KDKingkong" "KQ_Kingkong_04_13". regengroup "KDKingkong" "KQ_Kingkong_04_14". mobregen Boss_4 "KQ_K_Robo" 2052 2086 53 1000 "Normal". ; mobregen Boss_4 "HeroSlime" 2052 2086 53 1000 "Normal". interruptclear. ;interruptset PlayerEliminate "" 1 "QuestFail". ; ÀÎÅÍ·´Æ® À妽º Ãß°¡ - ÄÚµùÇÊ¿ä ;interruptset TimeOut "" 1 "QuestFail". interruptset DeadHandle "" 1 Boss_4 "Fo_BossClear". ; º¸½º 4°¡ Á×¾úÀ» °æ¿ì 4½ºÅ×ÀÌÁö È£ÃâÇØ¶ó interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick". ; --------------------------------------------------------------- ; infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close ; --------------------------------------------------------------- ; open [Fo_BossClear] suicide all. ; ¸ðµç ¸÷À» Á×ÀÓ break "Fo_Boss". close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ¼º°ø°ú ½ÇÆÐ open [Last_Boss] regengroup "KDKingkong" "KQ_Kingkong_05_01". regengroup "KDKingkong" "KQ_Kingkong_05_02". regengroup "KDKingkong" "KQ_Kingkong_05_03". regengroup "KDKingkong" "KQ_Kingkong_05_04". regengroup "KDKingkong" "KQ_Kingkong_05_05". regengroup "KDKingkong" "KQ_Kingkong_05_06". regengroup "KDKingkong" "KQ_Kingkong_05_07". regengroup "KDKingkong" "KQ_Kingkong_05_08". regengroup "KDKingkong" "KQ_Kingkong_05_09". regengroup "KDKingkong" "KQ_Kingkong_05_10". regengroup "KDKingkong" "KQ_Kingkong_05_11". regengroup "KDKingkong" "KQ_Kingkong_05_12". regengroup "KDKingkong" "KQ_Kingkong_05_13". regengroup "KDKingkong" "KQ_Kingkong_05_14". regengroup "KDKingkong" "KQ_Kingkong_05_15". regengroup "KDKingkong" "KQ_Kingkong_05_16". regengroup "KDKingkong" "KQ_Kingkong_05_17". regengroup "KDKingkong" "KQ_Kingkong_05_18". regengroup "KDKingkong" "KQ_Kingkong_05_19". regengroup "KDKingkong" "KQ_Kingkong_05_20". ; ¿À¸®Áö³¯ ÇdzëÇø® ¸®Á¨ mobregen SubKingkong "KQ_K_PhinoFlie" 5521 11532 53 1000 "Normal". pause sec 1. chatwin "KQ_K_PhinoFlie" "Phinoflie01". pause sec 1. chatwin "KQ_K_PhinoFlie" "Phinoflie02". pause sec 1. chatwin "KQ_K_PhinoFlie" "Phinoflie03". pause sec 1. chatwin "KQ_K_BossPhino" "Kingkong01". pause sec 1. chatwin "KQ_K_BossPhino" "Kingkong02". pause sec 1. chatwin "KQ_K_BossPhino" "Kingkong03". pause sec 1. chatwin "KQ_K_BossPhino" "Kingkong04". pause sec 1. chatwin "KQ_K_BossPhino" "Kingkong05". pause sec 3. chatwin "KQ_K_PhinoFlie" "Phinoflie04". pause sec 1. chatwin "KQ_K_PhinoFlie" "Phinoflie05". pause sec 1. chatwin "KQ_K_PhinoFlie" "Phinoflie06". pause sec 1. ; ¿À¸®Áö³¯ ÇÇ³ë ¸®Á¨ mobregen Kingkong "KQ_K_BossPhino" 5521 11532 53 1000 "Normal". ;Temp Å×½ºÆ® ÁÂÇ¥ ; mobregen Kingkong "KQ_K_BossPhino" 4028 2055 53 1000 "Normal". mobdetectrange Kingkong 150. interruptclear. interruptset DeadHandle "" 1 Kingkong "QuestSuccess". ; interruptset DeadHandle "" 1 SubKingkong "QuestFail". interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick". interruptset TargetChange "" 1 Kingkong "ViewEnemy". ; KingkongÀÌ ÀûÀ» °¨ÁöÇßÀ»¶§ call "HP1000". ; Èú interruptset HPLow "" 1 Kingkong 750 "Heal750". ; ¼Òȯ interruptset HPLow "" 1 Kingkong 800 "Summon800". ; ºÐ½Å interruptset HPLow "" 1 Kingkong 120 "Duplicate120". ; -------------------------------------------------------- ; infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close ; ---------------------------------------------------------; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [ViewEnemy] mobdetectrange Kingkong 1000. ; µðÅØÆ®¹üÀ§ ´Ã¸² close ; ±â¼úºóµµ ¹Ù²Ù±â open [HP1000] mobweaponrate Kingkong 1000 200 100 0. interruptset HPLow "" 1 Kingkong 900 "HP900". close open [HP900] mobweaponrate Kingkong 1000 200 200 0. interruptset HPLow "" 1 Kingkong 800 "HP800". close open [HP800] mobweaponrate Kingkong 1000 200 150 150. interruptset HPLow "" 1 Kingkong 700 "HP700". close open [HP700] mobweaponrate Kingkong 1000 300 200 0. interruptset HPLow "" 1 Kingkong 600 "HP600". close open [HP600] mobweaponrate Kingkong 1000 350 150 200. interruptset HPLow "" 1 Kingkong 500 "HP500". close open [HP500] mobweaponrate Kingkong 1000 400 300 0. interruptset HPLow "" 1 Kingkong 400 "HP400". close open [HP400] mobweaponrate Kingkong 1000 200 250 250. interruptset HPLow "" 1 Kingkong 300 "HP300". close open [HP300] mobweaponrate Kingkong 1000 300 400 0. interruptset HPLow "" 1 Kingkong 200 "HP200". close open [HP200] mobweaponrate Kingkong 1000 400 400 0. interruptset HPLow "" 1 Kingkong 100 "HP100". close open [HP100] mobweaponrate Kingkong 1000 300 400 30. close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ÀÚ±âÈú¸µ open [Heal750] chatwin "KQ_K_BossPhino" "Heal01". pause sec 2. SelfHealQuantity = 750. ; ¸Åƽ¸¶´Ù ¾ó¸¶¾¿ Â÷´Â°¡ call "SelfHealStart". interruptset HPLow "" 1 Kingkong 550 "Heal550". close open [Heal550] chatwin "KQ_K_BossPhino" "Heal01". pause sec 2. SelfHealQuantity = 1000. ; ¸Åƽ¸¶´Ù ¾ó¸¶¾¿ Â÷´Â°¡ call "SelfHealStart". interruptset HPLow "" 1 Kingkong 350 "Heal350". close open [Heal350] chatwin "KQ_K_BossPhino" "Heal01". pause sec 2. SelfHealQuantity = 1250. ; ¸Åƽ¸¶´Ù ¾ó¸¶¾¿ Â÷´Â°¡ call "SelfHealStart". interruptset HPLow "" 1 Kingkong 150 "Heal150". close open [Heal150] chatwin "KQ_K_BossPhino" "Heal01". pause sec 2. SelfHealQuantity = 1500. ; ¸Åƽ¸¶´Ù ¾ó¸¶¾¿ Â÷´Â°¡ call "SelfHealStart". close open [SelfHealStart] waitidle. ; ½ºÅ³ ij½ºÆÃ ÁßÀ̶ó¸é ij½ºÆÃÀÌ ³¡³¯ ¶§±îÁö ±â´Ù¸² abstateset Kingkong "StaQuestEntangle" 1 15000. animate Kingkong "Pino_Bip01_heal". ; Èú¿ë ¾Ö´Ï¸ÞÀ̼Ç(15ÃÊÂ¥¸®) interruptset Sec "" 15 1 "SelfHeal". ; 1Ãʸ¶´Ù 15¹ø ½ÇÇà close open [SelfHeal] heal Kingkong SelfHealQuantity. close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ¼Òȯ open [Summon800] chatwin "KQ_K_BossPhino" "Summon01". pause sec 2. summonmob Kingkong "KQ_K_Ogre" 1. summonmob Kingkong "KQ_K_VampireBat" 1. interruptset HPLow "" 1 Kingkong 600 "Summon600". close open [Summon600] chatwin "KQ_K_BossPhino" "Summon01". pause sec 2. summonmob Kingkong "KQ_K_KingCall" 1. summonmob Kingkong "KQ_K_VampireBat" 1. interruptset HPLow "" 1 Kingkong 500 "Summon500". close open [Summon500] chatwin "KQ_K_BossPhino" "Summon01". pause sec 2. summonmob Kingkong "KQ_K_Mara" 1. interruptset HPLow "" 1 Kingkong 300 "Summon300". close open [Summon300] chatwin "KQ_K_BossPhino" "Summon01". pause sec 2. summonmob Kingkong "KQ_K_Marlone" 1. interruptset HPLow "" 1 Kingkong 100 "Summon100". close open [Summon100] chatwin "KQ_K_BossPhino" "Summon01". pause sec 2. summonmob Kingkong "KQ_K_Robo" 1. close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ºÐ½Å open [Duplicate120] ;@#$ duplicate Kingkong 1. close open [QuestFail] interruptclear. ID_Fail. close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [QuestSuccess] questresult Suc. ; ¼º°øÆÐŶ ³¯¸² interruptclear. npcstand ReturnGate "Gate_ID_Exit" 9636 6263 0 1000 "Normal". npcstand CompleteGate "Gate_ID_Complete" 5478 10609 0 1000 "Normal". interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick". interruptset NPCClickHandle "CompleteGateClick" 1 CompleteGate "onCompleteGateClick". infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [onReturnGateClick] var mclicker 0. whoclickme mclicker InterruptArg. linkto mclicker "Linkfield02" "Linkfield02" 9545 4555. interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick". close open [onCompleteGateClick] var mclicker 0. whoclickme mclicker InterruptArg. linkto mclicker "Linkfield02" "Linkfield02" 9545 4555. interruptset NPCClickHandle "CompleteGateClick" 1 CompleteGate "onCompleteGateClick". close