open [main] var InterruptBlock 1 InterruptArg 2 Door1 3 Door2 4 Door3 5 Guard "6" EffDoor1 "7" EffDoor2 "8" EffDoor3 "9" KingSlime "ABCDE". ;ReturnGate "" ;¸ÅĪ ÀδøÀ¸·Î ÇØ´ç ³»¿ë ÁÖ¼® ;CompleteGate "". ;¸ÅĪ ÀδøÀ¸·Î ÇØ´ç ³»¿ë ÁÖ¼® doorbuild Door1 "KQ_SlimeGate" 9860 6094 272 1000 "Normal". ; 1Ãþ°ú 2Ãþ »çÀÌ doorbuild Door2 "KQ_SlimeGate" 6692 3944 6 1000 "Normal". ; 2Ãþ°ú 3Ãþ »çÀÌ doorbuild Door3 "KQ_SlimeGate" 5894 6098 88 1000 "Normal". ; 3Ãþ°ú 4Ãþ »çÀÌ doorclose Door1 "CloseGate01". ; ¸ðµç ¹®À» ´ÝÀ½ doorclose Door2 "CloseGate02". doorclose Door3 "CloseGate03". ;npcstand ReturnGate "Gate_ID_Exit" 1284 11381 0 1000 "Normal". ;¸ÅĪ ÀδøÀ¸·Î ÇØ´ç ³»¿ë ÁÖ¼® ;;;;;;;;;; ¿©±â¼­ ºÎÅÍ ÀÔÀå½Ã ÀÏÁ¤½Ã°£ µ¿¾È µé¾î¿ÀÁö ¸øÇÏ¸é ½ÇÆÐ·Î Ã³¸® waitlogin Guard. if Guard == 0 ; ÀÏÁ¤½Ã°£ Áö³ªµµ·Ï ·Î±ä ¾ÈÇÔ then open call "QuestFail". close ;;;;;;;;;; ¿©±â±îÁö pause Sec 5. scriptfile "KQKingSlime". npcstand Guard "EldSpeGuard01" 2099 10440 180 1000 "Normal". chatwin "EldSpeGuard01" "StartWarn0". pause Sec 3. ; 3Ãʰ£ ´ë±â chatwin "EldSpeGuard01" "StartWarn1". pause Sec 3. ; 3Ãʰ£ ´ë±â chatwin "EldSpeGuard01" "StartWarn2". pause Sec 3. ; 3Ãʰ£ ´ë±â chatwin "EldSpeGuard01" "StartWarn3". pause Sec 3. ; 3Ãʰ£ ´ë±â chatwin "EldSpeGuard01" "StartWarn4". pause Sec 3. ; 3Ãʰ£ ´ë±â vanish Guard. chatwin "KQ_KingSlime" "King1StaageBoss10". ;timelimit Min 50. call "FirstFloor". call "SecondFloor". call "ThirdFloor". call "TopFloor". close ;; ¹® Å×½ºÆ®¿ë, 10Ãʸ¶´Ù ¹® ¿©´Ý±â ;open [FirstFloor] ; interruptclear. ; interruptset TimeInterval 10000 "DoorOC". ; var DoorState. ; DoorState = "Close". ; infinite ; open ; waitinterrupt InterruptBlock "InterruptArg". ; call InterruptBlock. ; close ;close ; ;open [DoorOC] ; if DoorState === "Close" ; then open ; dooropen Door1 "CloseGate01". ; DoorState = "Open". ; close ; else open ; doorclose Door1 "CloseGate01". ; DoorState = "Close". ; close ;close ; ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [FirstFloor] regengroup "KDEddyHill" "KDEddyHillArea05". regengroup "KDEddyHill" "KDEddyHillArea07". regengroup "KDEddyHill" "KDEddyHillArea06". regengroup "KDEddyHill" "KDEddyHillArea11". regengroup "KDEddyHill" "KDEddyHillArea14". regengroup "KDEddyHill" "KDEddyHillArea13". regengroup "KDEddyHill" "KDEddyHillArea12". regengroup "KDEddyHill" "KDEddyHillArea16". regengroup "KDEddyHill" "KDEddyHillArea09". regengroup "KDEddyHill" "KDEddyHillArea10". regengroup "KDEddyHill" "KDEddyHillArea08". regengroup "KDEddyHill" "KDEddyHillArea24". regengroup "KDEddyHill" "KDEddyHillArea15". mobregen KingSlime "KQ_PrinceSlime" 10275 6088 90 1000 "Normal". pause Sec 5. interruptclear. ;interruptset PlayerEliminate "" 1 "QuestFail". ;interruptset TimeOut "" 1 "QuestFail". interruptset DeadIndex "" 1 "KQ_PrinceSlime" "FirstBosDie". ;interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick".;Àδø >¿øÁ¤´ë ÀδøÀ¸·Î ÇØ´ç ³»¿ë ÁÖ¼®ÇØÁ¦ÇÔ pause Sec 5. infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [FirstBosDie] suicide all. chatwin "KQ_KingSlime" "King1StaageBoss11". pause Sec 3. chatwin "KQ_KingSlime" "King2StaageBoss20". dooropen Door1 "CloseGate01". break "FirstFloor". close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [SecondFloor] regengroup "KDEddyHill" "KDEddyHillArea17". regengroup "KDEddyHill" "KDEddyHillArea49". regengroup "KDEddyHill" "KDEddyHillArea50". regengroup "KDEddyHill" "KDEddyHillArea48". regengroup "KDEddyHill" "KDEddyHillArea28". regengroup "KDEddyHill" "KDEddyHillArea53". regengroup "KDEddyHill" "KDEddyHillArea18". regengroup "KDEddyHill" "KDEddyHillArea19". regengroup "KDEddyHill" "KDEddyHillArea51". regengroup "KDEddyHill" "KDEddyHillArea52". regengroup "KDEddyHill" "KDEddyHillArea20". regengroup "KDEddyHill" "KDEddyHillArea21". regengroup "KDEddyHill" "KDEddyHillArea56". regengroup "KDEddyHill" "KDEddyHillArea57". mobregen KingSlime "KQ_QueenSlime" 6667 3678 90 1000 "Normal". pause Sec 5. interruptclear. ;interruptset PlayerEliminate "" 1 "QuestFail". ;interruptset TimeOut "" 1 "QuestFail". interruptset DeadIndex "" 1 "KQ_QueenSlime" "SecondMobBosDie". ;interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick".;Àδø >¿øÁ¤´ë ÀδøÀ¸·Î ÇØ´ç ³»¿ë ÁÖ¼®ÇØÁ¦ÇÔ pause Sec 5. infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [SecondMobBosDie] suicide all. chatwin "KQ_KingSlime" "King2StaageBoss21". dooropen Door2 "CloseGate02". break "SecondFloor". close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [ThirdFloor] regengroup "KDEddyHill" "KDEddyHillArea26". regengroup "KDEddyHill" "KDEddyHillArea22". regengroup "KDEddyHill" "KDEddyHillArea27". regengroup "KDEddyHill" "KDEddyHillArea25". regengroup "KDEddyHill" "KDEddyHillArea23". regengroup "KDEddyHill" "KDEddyHillArea30". regengroup "KDEddyHill" "KDEddyHillArea29". regengroup "KDEddyHill" "KDEddyHillArea03". regengroup "KDEddyHill" "KDEddyHillArea04". regengroup "KDEddyHill" "KDEddyHillArea45". regengroup "KDEddyHill" "KDEddyHillArea46". regengroup "KDEddyHill" "KDEddyHillArea47". regengroup "KDEddyHill" "KDEddyHillArea44". pause Sec 5. interruptclear. ;interruptset PlayerEliminate "" 1 "QuestFail". ;interruptset TimeOut "" 1 "QuestFail". interruptset MobEliminate "" 1 "ThirdMobEleminate". ;interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick".;Àδø >¿øÁ¤´ë ÀδøÀ¸·Î ÇØ´ç ³»¿ë ÁÖ¼®ÇØÁ¦ÇÔ pause Sec 5. infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [ThirdMobEleminate] dooropen Door3 "CloseGate03". break "ThirdFloor". close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [TopFloor] mobregen KingSlime "KQ_KingSlime" 7081 5972 90 1000 "Normal". chatwin "KQ_KingSlime" "KingSlime0". pause Sec 2. ; 2Ãʰ£ ´ë±â chatwin "KQ_KingSlime" "KingSlime1". pause Sec 3. interruptclear. ;interruptset PlayerEliminate "" 1 "QuestFail". ;interruptset TimeOut "" 1 "QuestFail". interruptset MobEliminate "" 1 "QuestSuccess". interruptset HPLow "" 1 KingSlime 800 "KingSlimeSummon1". interruptset HPLow "" 1 KingSlime 600 "KingSlimeSummon2". interruptset HPLow "" 1 KingSlime 400 "KingSlimeSummon3". interruptset HPLow "" 1 KingSlime 200 "KingSlimeSummon4". interruptset DeadHandle "" 1 KingSlime "KingSlimeDead". ;interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick". ;Àδø >¿øÁ¤´ë ÀδøÀ¸·Î ÇØ´ç ³»¿ë ÁÖ¼®ÇØÁ¦ÇÔ infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [KingSlimeSummon1] npcshout KingSlime "KingSlimeSummon". summonmob KingSlime "KQ_Slime" 3. close open [KingSlimeSummon2] npcshout KingSlime "KingSlimeSummon". summonmob KingSlime "KQ_FireSlime" 3. close open [KingSlimeSummon3] npcshout KingSlime "KingSlimeSummon". summonmob KingSlime "KQ_IronSlime" 4. close open [KingSlimeSummon4] npcshout KingSlime "KingSlimeSummon". summonmob KingSlime "KQ_QueenSlime" 1. summonmob KingSlime "KQ_PrinceSlime" 2. close open [KingSlimeDead] npcshout KingSlime "KingSlimeDead". close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [QuestSuccess] questresult Suc. ; ¼º°øÆÐŶ ³¯¸² revival all. ;¸ðµÎ ºÎȰ ½ÃÅ´(20111209 Ãß°¡) reward MID. ; Å·Äù ¸ÅĪÀ¸·Î º¸»ó ¸í·É¾î º¯°æµÊ MIDClearCount Online.;Å·Äù Ç÷¹ÀÌ Ä«¿îÆ® ¼³Á¤ someoneshout "Guardian" "GuardianSuc0". pause Sec 2. ; 2Ãʰ£ ´ë±â someoneshout "Guardian" "GuardianSuc1". pause Sec 2. ; 2Ãʰ£ ´ë±â someoneshout "Guardian" "GuardianSuc2". broadcast all "KQReturn30". pause sec 10. broadcast all "KQReturn20". pause sec 10. broadcast all "KQReturn10". pause sec 5. broadcast all "KQReturn5". pause sec 5. endofmid. ;¸ÅĪ ÀδøÀ¸·Î ¼öÁ¤ÇÔ break "main". ;;;;;;;;;;;;;;;;;;;;;;;;;;;; Å·Äù ¸ÅĪÀ¸·Î ÁÖ¼® ó¸® ;open [QuestSuccess] ; questresult Suc. ; ¼º°øÆÐŶ ³¯¸² ; interruptclear. ; npcstand ReturnGate "Gate_ID_Exit" 1284 11381 0 1000 "Normal". ; npcstand CompleteGate "Gate_ID_Complete" 7227 6143 0 1000 "Normal". ; interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick". ; interruptset NPCClickHandle "CompleteGateClick" 1 CompleteGate "onCompleteGateClick". ; infinite ; open ; waitinterrupt InterruptBlock "InterruptArg". ; call InterruptBlock. ; close ;¿©±â±îÁö close open [QuestFail] questresult Fail. ; ½ÇÆÐÆÐŶ ³¯¸² revival all. ;¸ðµÎ ºÎȰ ½ÃÅ´(20111209 Ãß°¡) broadcast all "KQReturn30". pause sec 10. broadcast all "KQReturn20". pause sec 10. broadcast all "KQReturn10". pause sec 5. broadcast all "KQReturn5". pause sec 5. endofmid. ;¸ÅĪ ÀδøÀ¸·Î ¼öÁ¤ÇÔ break "main". ;;;;;;;;;;;;;;;;;;;;;;;;;;;; Å·Äù ¸ÅĪÀ¸·Î ÁÖ¼® ó¸® ;open [onReturnGateClick] ; var mclicker 0. ; whoclickme mclicker InterruptArg. ; linkto mclicker "RouCos02" "RouCos02" 19389 18421. ; interruptset NPCClickHandle "ReturnGateClick" 1 ReturnGate "onReturnGateClick". ;close ;open [onCompleteGateClick] ; var mclicker 0. ; whoclickme mclicker InterruptArg. ; linkto mclicker "RouCos02" "RouCos02" 19389 18421. ; interruptset NPCClickHandle "CompleteGateClick" 1 CompleteGate "onCompleteGateClick". ;¿©±â±îÁö close