; Shine Monster Regeneration Table V0.2 ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #record Boss N 1595 1589 0 0 50 #record Crystal1 N 1268 596 0 0 0 #record Crystal2 N 1917 596 0 0 0 #table MobRegen ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #record Boss BH_Helga 1 0 86400 86395 86405 -5 5 -2 8 0 10 2 13 5 #record Boss BH_Helga_O 40 0 86400 86395 86405 -5 5 -2 8 0 10 2 13 5 #record Crystal1 BH_PowerCrystal 1 0 450 450 450 -5 5 -2 8 0 10 2 13 5 #record Crystal2 BH_EnergyCrystal 1 0 450 450 450 -5 5 -2 8 0 10 2 13 5 #end