; ÀüÁ÷Çʵå open [main] var InterruptBlock "" InterruptArg "" PlayerHandle "" ShadowHandle "" Door1 "" ; ù°¹æ Ãⱸ Door2 "" ; µÑ°¹æ ÀÔ±¸ Door3 "" ; µÑ°¹æ Ãⱸ Door4 "" ; ¼Â°¹æ ÀÔ±¸ ChiefA "" ChiefD "" ; Ä¡ÇÁ¸÷µé ChiefAA "" ChiefDD "" ; Ä¡ÇÁ¸÷µé ShadowKebingA "" ShadowKebingB "" ShadowKebingC "" ShadowKebingDead "" ; ÀÌ ¾Æ·¡´Â ÀÌÆåÆ® Status0 "" Status1 "" Status2 "" Status3 "" Status4 "" Status5 "" Status6 "" ; ¼®»óµé Gem "" ; ¸÷ index ShadowMobIndex "" LoginWait "" Temp "". ; ¹® ¸®Á¨/¹®´Ý±â doorbuild Door1 "KQ_Gate4" 1018 1560 0 1000 "Normal". doorclose Door1 "Door01". doorbuild Door2 "KQ_Gate4" 2098 3291 270 1000 "Normal". doorclose Door2 "Door02". doorbuild Door3 "KQ_Gate4" 3845 3266 90 1000 "Normal". doorclose Door3 "Door03". doorbuild Door4 "KQ_Gate4" 5162 4629 0 1000 "Normal". dooropen Door4 "Door04". scriptfile "JobChange1". waitlogin LoginWait. ; Ç÷¹À̾îÀÇ ·Î±ä ±â´Ù¸² if LoginWait == 0 then open call "QuestFail". close findhandle PlayerHandle "Player" 0. ; Ç÷¹À̾îÀÇ ÇÚµéÀ» ãÀ½(óÀ½ Çϳª¸¸) ShadowMobIndex = "Job1_" % @CharClass(PlayerHandle) % "-m". call "FirstContact". call "FightSkeletons". call "RoadToLastRoom". call "LastBattle". close open [QuestSuccess] effectobj Temp PlayerHandle "Job1_Dn_ShadowEnd" 4000 1000. npcchat ShadowHandle "ShadowDead0". npcchat ShadowHandle "ShadowDead1". questresult Suc. ; ¼º°øÆÐŶ ³¯¸² itemcreate PlayerHandle "JOB_GradeSymbol". broadcast all "KQReturn30". pause sec 10. broadcast all "KQReturn20". pause sec 10. broadcast all "KQReturn10". pause sec 5. broadcast all "KQReturn5". pause sec 5. linkto all "RouVal01" "RouVal01" 12842 6467. break "main". close open [QuestFail] questresult Fail. ; ½ÇÆÐÆÐŶ ³¯¸² broadcast all "RouReturn30". pause sec 10. broadcast all "RouReturn20". pause sec 10. broadcast all "RouReturn10". pause sec 5. broadcast all "RouReturn5". pause sec 5. linkto all "RouVal01" "RouVal01" 12842 6467. break "main". close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [FirstContact] abstateset PlayerHandle "StaQuestEntangle" 1 4200000000. ; Ç÷¹ÀÌ¾î ¸ØÃã effectloc Temp "Job1_Dn_ShadowStart" 1028 575 0 4000 1000. ; 4Ãʰ£ pause sec 2. mobregen ShadowHandle ShadowMobIndex 1033 704 180 1000 "Shadow" PlayerHandle. ; ¸÷ ¸¸µé¾îÁü npcchat ShadowHandle "StartDear0". pause sec 2. npcchat ShadowHandle "StartDear1". pause sec 2. npcchat ShadowHandle "StartDear2". abstatereset PlayerHandle "StaQuestEntangle". ; Ç÷¹À̾î ǯ change2mob ShadowHandle ShadowMobIndex. ; ¸÷µµ ǯ mobregen ShadowKebingA "Job1_Phouch" 1677 3140 0 1000 "Normal". abstateset ShadowKebingA "StaQuestEntangle" 1 4200000000. ; ±úºù ¸¸µé°í ÀÏ´Ü ¹­¾î³õÀ½ mobregen ShadowKebingB "Job1_Phouch" 1677 3140 0 1000 "Normal". abstateset ShadowKebingB "StaQuestEntangle" 1 4200000000. ; ±úºù ¸¸µé°í ÀÏ´Ü ¹­¾î³õÀ½ ShadowKebingDead = 0. timelimit Min 30. ; Á¦Çѽð£ 30ºÐ interruptclear all. interruptset PlayerEliminate "" 1 "QuestFail". interruptset TimeOut "" 1 "QuestFail". interruptset HPLow "" 1 ShadowHandle 750 "First_ShadowFlie". ; ¸÷ ü·ÂÀÌ ´â¾ÒÀ»¶§ ¸÷ ´Þ¾Æ³² interruptset AreaEntry "" 1 "Zone_Mob01" "FirstKebing". interruptset DeadIndex "" 1 "Job1_Phouch" "FirstKebingDead". infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [First_ShadowFlie] abstateset PlayerHandle "StaQuestEntangle" 1 10000. ; Ç÷¹ÀÌ¾î ¸ØÃã(10Ãʰ£) npcchat ShadowHandle "ShadowFlie". change2npc ShadowHandle ShadowMobIndex. dooropen Door1 "Door01". run ShadowHandle 1120 2978. run ShadowHandle 1383 3257. run ShadowHandle 3785 3275. run ShadowHandle 3780 3275. close open [FirstKebing] abstatereset ShadowKebingA "StaQuestEntangle". ; Ç®¾î³õÀ½ abstatereset ShadowKebingB "StaQuestEntangle". ; Ç®¾î³õÀ½ doorclose Door2 "Door02". close open [FirstKebingDead] ; #ifdef ±úºù ÇѲ¨¹ø¿¡ Á×¾úÀ» ¶§ ó¸® ShadowKebingDead = @Count("Job1_Phouch"). if ShadowKebingDead > 0 then open interruptset DeadIndex "" 1 "Job1_Phouch" "FirstKebingDead". break "FirstKebingDead". close dooropen Door2 "Door02". break "FirstContact". ; #else ±úºù ÇѲ¨¹ø¿¡ Á×¾úÀ» ¶§ ó¸® ;ShadowKebingDead = ShadowKebingDead + 1. ;if ShadowKebingDead < 2 ;then open ; interruptset DeadIndex "" 1 "Job1_Phouch" "FirstKebingDead". ; break "FirstKebingDead". ;close ;dooropen Door2 "Door02". ;break "FirstContact". ; #endif ±úºù ÇѲ¨¹ø¿¡ Á×¾úÀ» ¶§ ó¸® close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [FightSkeletons] interruptclear all. interruptset PlayerEliminate "" 1 "QuestFail". interruptset TimeOut "" 1 "QuestFail". interruptset AreaEntry "" 1 "Zone_Mob02" "SkelRegen". infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [SkelRegen] doorclose Door2 "Door02". doorclose Door3 "Door03". npcchat ShadowHandle "SkellBreed0". pause Sec 2. npcchat ShadowHandle "SkellBreed2". mobregen Temp "Job1_Lence" 2773 3306 0 1000 "Normal". mobregen Temp "Job1_Lence" 3619 3786 0 1000 "Normal". mobregen Temp "Job1_Lence" 2340 2868 0 1000 "Normal". mobregen Temp "Job1_Nepilim" 2446 3302 0 1000 "Normal". mobregen Temp "Job1_Nepilim" 3582 2803 0 1000 "Normal". mobregen Temp "Job1_Nepilim" 2476 3774 0 1000 "Normal". vanish ShadowHandle. interruptset MobEliminate "" 1 "SkelBreak". close open [SkelBreak] break "FightSkeletons". close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [RoadToLastRoom] mobregen ShadowKebingA "Job1_Phouch" 5004 4056 0 1000 "Normal". abstateset ShadowKebingA "StaQuestEntangle" 1 4200000000. ; ±úºù ¸¸µé°í ÀÏ´Ü ¹­¾î³õÀ½ mobregen ShadowKebingB "Job1_Phouch" 5004 4056 0 1000 "Normal". abstateset ShadowKebingB "StaQuestEntangle" 1 4200000000. ; ±úºù ¸¸µé°í ÀÏ´Ü ¹­¾î³õÀ½ mobregen ShadowKebingC "Job1_Phouch" 5004 4056 0 1000 "Normal". abstateset ShadowKebingC "StaQuestEntangle" 1 4200000000. ; ±úºù ¸¸µé°í ÀÏ´Ü ¹­¾î³õÀ½ dooropen Door3 "Door03". interruptclear all. interruptset PlayerEliminate "" 1 "QuestFail". interruptset TimeOut "" 1 "QuestFail". interruptset AreaEntry "" 1 "Zone_Mob03" "AnotherKebing". interruptset AreaEntry "" 1 "Zone_Mob04" "LightOff". infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [AnotherKebing] abstatereset ShadowKebingA "StaQuestEntangle". ; ±úºù Ç®¾îÁÜ abstatereset ShadowKebingB "StaQuestEntangle". ; ±úºù Ç®¾îÁÜ abstatereset ShadowKebingC "StaQuestEntangle". ; ±úºù Ç®¾îÁÜ close open [LightOff] doorclose Door4 "Door04". maplight 0 0 0. effectloc Status0 "Job1_Dn_Gob01" 109 4832 180 3600000 1000. effectloc Status1 "Job1_Dn_Gob02" 106 4161 180 3600000 1000. effectloc Status2 "Job1_Dn_Gob03" 578 3690 180 3600000 1000. effectloc Status3 "Job1_Dn_Gob04" 1245 3689 180 3600000 1000. effectloc Status4 "Job1_Dn_Gob05" 1719 4157 180 3600000 1000. effectloc Status5 "Job1_Dn_Gob06" 1720 4826 180 3600000 1000. effectloc Status6 "Job1_Dn_Gob07" 1250 5300 180 3600000 1000. ; Ä¡ÇÁ¸÷µé ¸¸µê mobregen ChiefA "Job1_Alca" 5867 6072 0 1000 "Normal". mobregen ChiefD "Job1_Baridon" 4700 6049 0 1000 "Normal". break "RoadToLastRoom". close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [LastBattle] interruptclear all. interruptset PlayerEliminate "" 1 "QuestFail". interruptset TimeOut "" 1 "QuestFail". interruptset AreaEntry "" 1 "Zone_Mob05" "LightOn". interruptset DeadHandle "" 1 ChiefA "ChiefADead". interruptset DeadHandle "" 1 ChiefD "ChiefDDead". infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [ChiefADead] ChiefA = 0. close open [ChiefDDead] ChiefD = 0. close open [LightOn] effectloc Temp "Job1_Dn_Red" 129 4491 180 3600000 1000. pause MilliSec 500. effectloc Temp "Job1_Dn_GoblinFire" 122 4827 273 3600000 1000. maplight 36 36 36. pause MilliSec 500. effectloc Temp "Job1_Dn_GoblinFire" 119 4169 227 3600000 1000. maplight 72 72 72. pause MilliSec 500. effectloc Temp "Job1_Dn_GoblinFire" 585 3704 182 3600000 1000. maplight 108 108 108. pause MilliSec 500. effectloc Temp "Job1_Dn_GoblinFire" 1240 3700 137 3600000 1000. maplight 144 144 144. pause MilliSec 500. effectloc Temp "Job1_Dn_GoblinFire" 1707 4162 91 3600000 1000. maplight 180 180 180. pause MilliSec 500. effectloc Temp "Job1_Dn_GoblinFire" 1711 4819 48 3600000 1000. maplight 216 216 216. pause MilliSec 500. effectloc Temp "Job1_Dn_GoblinFire" 1249 5288 3 3600000 1000. maplight 255 255 255. abstateset PlayerHandle "StaQuestEntangle" 1 4200000000. ; Ç÷¹ÀÌ¾î ¸ØÃã mobregen ShadowHandle ShadowMobIndex 1380 4500 90 1000 "Normal" PlayerHandle. ; ¸÷ ¸¸µé¾îÁü npcchat ShadowHandle "Last0". pause Sec 2. npcchat ShadowHandle "Last1". pause Sec 2. npcchat ShadowHandle "Last2". abstatereset PlayerHandle "StaQuestEntangle". change2mob ShadowHandle ShadowMobIndex. ; ¸÷µµ ǯ ; Á×ÀÌÁö ¾Ê°í Áö³ª¿Â Ä¡ÇÁ¸÷ ¼Òȯ if ChiefA =!= 0 then open vanish ChiefA. ChiefA = 0. mobregen ChiefAA "Job1_Alca" 1380 4500 0 1000 "Normal". close else open ChiefAA = 0. close if ChiefD =!= 0 then open vanish ChiefD. ChiefD = 0. mobregen ChiefDD "Job1_Baridon" 1380 4500 0 1000 "Normal". close else open ChiefDD = 0. close call "AggroPlus". interruptset Sec "" 99999 5 "AggroPlus". ; ¼öµ¿¸÷ÀÇ ¾î±×·Î´Â ÀÏÁ¤½Ã°£¸¶´Ù Ç®¸®¹Ç·Î °è¼Ó ´õÇØÁÖ¾î¾ß ÇÔ interruptset DeadHandle "" 1 ShadowHandle "QuestSuccess". ; ¿©±â¼­ºÎÅÍ´Â ¼®»óÀÌ ±úÁú °£°ÝÀ» °è»êÇÏ´Â ºÎºÐ ; ÀÛµ¿ÀÌ ³Ê¹« ´À¸®¸é ´ÙÀ½°ú °°Àº ÇÑ ¹®ÀåÀ¸·Î ¹Ù²Ü°Í ;interruptset Sec "" 7 @CalcInterval(@RestSec() 8 60) "Step_Room4_StatusBreak". var Interval "". Interval = @RestSec() / 6. if Interval < 5 then open Interval = 5. close if Interval > 60 then open Interval = 60. close call "StatusBreak". interruptset Sec "" 7 Interval "StatusBreak". close open [AggroPlus] aggro ChiefAA PlayerHandle 1. aggro ChiefDD PlayerHandle 1. close open [StatusBreak] if Status0 != 0 then open mobregen Temp "Job1_Goblin" 109 4832 273 1000 "Normal". effectloc Temp "Job1_Dn_Goblinskin" 109 4832 93 3600000 1000. vanish Status0. Status0 = 0. break "StatusBreak". close if Status1 != 0 then open mobregen Temp "Job1_Goblin" 106 4161 227 1000 "Normal". effectloc Temp "Job1_Dn_Goblinskin" 106 4161 47 3600000 1000. vanish Status1. Status1 = 0. break "StatusBreak". close if Status2 != 0 then open mobregen Temp "Job1_Goblin" 578 3690 182 1000 "Normal". effectloc Temp "Job1_Dn_Goblinskin" 578 3690 2 3600000 1000. vanish Status2. Status2 = 0. break "StatusBreak". close if Status3 != 0 then open mobregen Temp "Job1_Goblin" 1245 3689 137 1000 "Normal". effectloc Temp "Job1_Dn_Goblinskin" 1245 3689 317 3600000 1000. vanish Status3. Status3 = 0. break "StatusBreak". close if Status4 != 0 then open mobregen Temp "Job1_Goblin" 1719 4157 91 1000 "Normal". effectloc Temp "Job1_Dn_Goblinskin" 1719 4157 271 3600000 1000. vanish Status4. Status4 = 0. break "StatusBreak". close if Status5 != 0 then open mobregen Temp "Job1_Goblin" 1720 4826 48 1000 "Normal". effectloc Temp "Job1_Dn_Goblinskin" 1720 4826 228 3600000 1000. vanish Status5. Status5 = 0. break "StatusBreak". close if Status6 != 0 then open mobregen Temp "Job1_Goblin" 1250 5300 3 1000 "Normal". effectloc Temp "Job1_Dn_Goblinskin" 1250 5300 183 3600000 1000. vanish Status6. Status6 = 0. break "StatusBreak". close close