-- ½ºÅ©¸³Æ®ÀÇ ¸®Åϰª -- ¸÷ AIScript ReturnAI = {} ReturnAI.END = 1 -- Return_AI_END = 1;// -- ¸ðµç AI·çƾ ³¡ ReturnAI.CPP = 2 -- Return_AI_CPP = 2;// -- ·ç¾Æ·Î ÀϺΠó¸®ÇÑ ÈÄ cppÀÇ AI·çƾ µ¹¸² -- ¿ÀºêÁ§Æ® ŸÀÔ ObjectType = {} ObjectType.Invalid = - 1 ObjectType.Flag = 0 ObjectType.DropItem = 1 ObjectType.Player = 2 ObjectType.MiniHouse = 3 ObjectType.NPC = 4 ObjectType.Mob = 5 ObjectType.MagicField = 6 ObjectType.Door = 7 ObjectType.Bandit = 8 ObjectType.Effect = 9 ObjectType.Servant = 10 ObjectType.Max = 11 BasicClass = {} BasicClass.None = 0 BasicClass.Fighter = 1 BasicClass.Cleric = 6 BasicClass.Archer = 11 BasicClass.Mage = 16 BasicClass.Joker = 21 --Àδø Çʵå Á¤º¸ InstanceField = {} function InstanceDungeonClear( Field ) cExecCheck "InstanceDungeonClear" InstanceField[Field] = nil end