; Shine Monster Regeneration Table V0.3 ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #record Money01 N 10417 6722 0 0 13 #record Money02 N 10801 6430 0 0 13 #record Money03 N 10999 6024 0 0 13 #record Money04 N 10947 5288 0 0 13 #record Money05 N 10199 5712 0 0 13 #record Money06 N 9845 6048 0 0 13 #record Money07 N 9691 6498 0 0 13 #record Money08 N 10504 5963 0 0 13 #record MoneyB N 10661 5709 0 0 13 #table MobRegen ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #record Money01 Skel1 3 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Money02 Skel2 3 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Money03 Skel3 3 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Money04 Skel4 3 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Money05 Skel5 3 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Money06 Skel6 3 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Money07 Skel7 3 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Money08 SkelB1 1 0 23200 21400 25000 -4 5 -2 8 0 10 2 13 4 #record Money08 SkelB2 1 0 23200 21400 25000 -4 5 -2 8 0 10 2 13 4 #record Money08 SkelB3 1 0 23200 21400 25000 -4 5 -2 8 0 10 2 13 4 #record MoneyB Karen 1 0 43200 41400 45000 -4 5 -2 8 0 10 2 13 4 #record MoneyB NathelChest 50 0 43200 41400 45000 -4 5 -2 8 0 10 2 13 4 #end