; Shine Monster Regeneration Table V0.3 ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #record Money01 N 1586 1405 0 0 13 #record Money02 N 1265 1576 0 0 13 #record Money03 N 1306 1924 0 0 13 #record Money04 N 1658 1903 0 0 13 #table MobRegen ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #record Money01 MoneyChest 50 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Money02 MoneyChest 50 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Money03 MoneyChest 50 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Money04 MoneyChest 50 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #end