; Shine Monster Regeneration Table V0.2 ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #record v1 N 1393 3543 0 0 500 #record v2 N 5708 5052 0 0 500 #record v3 N 5847 6966 0 0 500 #record v4 N 6999 3712 0 0 500 #record v5 N 6582 6492 0 0 200 #record b1 N 1403 6535 0 0 50 #record b2 N 4334 1142 0 0 50 #table MobRegen ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #record v1 WarBL_Devildom 10 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #record v2 WarBL_Devildom 15 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #record v3 WarBL_Devildom 10 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #record v4 WarBL_Devildom 10 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #record v5 WarBL_Devildom 5 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #record b1 WarBL_ICitrie 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #record b2 WarBL_SCitrie 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #end