; Server Info for HunterKingdom (JP) ; 2015.08 By StormyRain ;----------------------------------------------------------------------------------- ; DEFINE SCRIPTOR COMMAND ;----------------------------------------------------------------------------------- #DEFINE NATION_NAME ; Nation Name #ENDDEFINE #DEFINE WORLD_NAME ; World No ; Name ; Data path #ENDDEFINE #DEFINE SERVER_INFO ; Listen socket information ; Name ; Server ID ; Server World No ; Server Zone No ; From Server ID ; IP Address == '' then Use my IP Address ; Port Number ; Backlog Count == 0 then Use SOMAXCONN ; Maximum of accept socket #ENDDEFINE #DEFINE ODBC_INFO ; DB Name ; DB ID ; World No ; ODBC Connection info ; DB Startup command #ENDDEFINE ;----------------------------------------------------------------------------------- ; Server ID ;----------------------------------------------------------------------------------- ; 0 SERVER_ID_DB_ACCOUNT ; 1 SERVER_ID_DB_ACCOUNTLOG ; 2 SERVER_ID_DB_CHARACTER ; 3 SERVER_ID_DB_GAMELOG ; 4 SERVER_ID_LOGIN ; 5 SERVER_ID_WORLDMANAGER ; 6 SERVER_ID_ZONE ; 7 SERVER_ID_PATCH ; 8 SERVER_ID_OPTOOL ; 9 SERVER_ID_WEB ;10 SERVER_ID_UNKNOWN ;19 SERVER_ID_LAUNCHER ;20 SERVER_ID_CLIENT ;----------------------------------------------------------------------------------- ; DB ID ;----------------------------------------------------------------------------------- ;define DB_ID_ACCOUNT 0 ;define DB_ID_ACCOUNTLOG 1 ;define DB_ID_STATICSTICS 2 ;define DB_ID_OPTOOL_LOG 3 ;define DB_ID_CHARACTER 10 ;define DB_ID_GAMELOG 11 ;----------------------------------------------------------------------------------- ; DEFINE NATION NAME ;----------------------------------------------------------------------------------- NATION_NAME "Hero" ;----------------------------------------------------------------------------------- ; DEFINE WORLD NAME ;----------------------------------------------------------------------------------- WORLD_NAME 0, "Hunter Kingdom", "../9Data/Hero" ;----------------------------------------------------------------------------------- ; CJC SERVER INFO ;----------------------------------------------------------------------------------- ; [ID] = Server ID, [W] = World No, [Z] = Zone No, [F] = From Server ID ; ; [Name] [ID, W, Z, F] [IP] [Port] [Backlog] [Maximum of accept socket] ; ; DB,Login server ------------------------------------------------------------ SERVER_INFO "_JP_Account", 0, 0, 0, 0, "127.0.0.1", 9000, 1, 100 ; From ALL SERVER_INFO "_JP_AccountLog", 1, 0, 0, 0, "127.0.0.1", 9005, 1, 100 ; From ALL SERVER_INFO "_JP_AccountLogin", 4, 0, 0,20, "127.0.0.1", 9010, 10, 2000 ; From Client SERVER_INFO "_JP_AccountLogin", 4, 0, 0, 5, "127.0.0.1", 9015, 1, 50 ; From World manager SERVER_INFO "_JP_AccountLogin", 4, 0, 0, 8, "127.0.0.1", 9016, 1, 30 ; From OPTOOL ; [ID] = Server ID, [W] = World No, [Z] = Zone No, [F] = From Server ID ; ; [Name] [ID, W, Z, F] [IP] [Port] [Backlog] [Maximum of accept socket] ; ; World #0 ------------------------------------------------------------------- SERVER_INFO "_JP_Character", 2, 0, 0, 0, "127.0.0.1", 9100, 1, 100 ; From ALL SERVER_INFO "_JP_GameLog", 3, 0, 0, 0, "127.0.0.1", 9101, 1, 100 ; From ALL SERVER_INFO "_JP_WorldManager", 5, 0, 0,20, "127.0.0.1", 9110, 200, 2000 ; From Client SERVER_INFO "_JP_WorldManager", 5, 0, 0, 6, "127.0.0.1", 9115, 1, 200 ; From Zone SERVER_INFO "_JP_WorldManager", 5, 0, 0, 8, "127.0.0.1", 9116, 1, 30 ; From OPTOOL SERVER_INFO "_JP_Zone_00", 6, 0, 0,20, "127.0.0.1", 9120, 100, 2000 ; From Client SERVER_INFO "_JP_Zone_00", 6, 0, 0, 8, "127.0.0.1", 9121, 1, 30 ; From OPTOOL SERVER_INFO "_JP_Zone_01", 6, 0, 1,20, "127.0.0.1", 9122, 100, 2000 ; From Client SERVER_INFO "_JP_Zone_01", 6, 0, 1, 8, "127.0.0.1", 9123, 1, 30 ; From OPTOOL SERVER_INFO "_JP_Zone_02", 6, 0, 2,20, "127.0.0.1", 9124, 100, 2000 ; From Client SERVER_INFO "_JP_Zone_02", 6, 0, 2, 8, "127.0.0.1", 9125, 1, 30 ; From OPTOOL SERVER_INFO "_JP_Zone_03", 6, 0, 3,20, "127.0.0.1", 9126, 100, 2000 ; From Client SERVER_INFO "_JP_Zone_03", 6, 0, 3, 8, "127.0.0.1", 9127, 1, 30 ; From OPTOOL SERVER_INFO "_JP_Zone_04", 6, 0, 4,20, "127.0.0.1", 9128, 100, 2000 ; From Client SERVER_INFO "_JP_Zone_04", 6, 0, 4, 8, "127.0.0.1", 9129, 1, 30 ; From OPTOOL SERVER_INFO "_JP_Zone_05", 6, 0, 5,20, "127.0.0.1", 9130, 100, 2000 ; From Client SERVER_INFO "_JP_Zone_05", 6, 0, 5, 8, "127.0.0.1", 9131, 1, 30 ; From OPTOOL ;----------------------------------------------------------------------------------- ; ODBC INFO ;----------------------------------------------------------------------------------- ;For Login Server ODBC_INFO "Account_JP" , 0 , 0 , "DRIVER={SQL Server}; SERVER=Stormy-PC\JAPANSERVER", "USE Account; SET LOCK_TIMEOUT 5000" ODBC_INFO "AccountLog_JP" , 1 , 0 , "DRIVER={SQL Server}; SERVER=Stormy-PC\JAPANSERVER", "USE AccountLog; SET LOCK_TIMEOUT 5000" ODBC_INFO "Statistics_CN" , 2 , 0 , "DRIVER={SQL Server}; SERVER=Stormy-PC\JAPANSERVER", "USE StatisticsData; SET LOCK_TIMEOUT 5000" ODBC_INFO "OPTool_JP" , 3 , 0 , "DRIVER={SQL Server}; SERVER=Stormy-PC\JAPANSERVER", "USE OperatorTool; SET LOCK_TIMEOUT 5000" ; NAME nDBID nWorldNoConnection INFO Startup Command ;For First World ODBC_INFO "Character_JP" , 10 , 0 , "DRIVER={SQL Server}; SERVER=Stormy-PC\JAPANSERVER", "USE World00_Character; SET LOCK_TIMEOUT 5000" ODBC_INFO "GameLog_JP" , 11 , 0 , "DRIVER={SQL Server}; SERVER=Stormy-PC\JAPANSERVER", "USE World00_GameLog; SET LOCK_TIMEOUT 5000 " #END