| Miles Sound System SDK 7.2a |
The function AIL_set_sample_occlusion sets the occlusion for the specified 3D sample.
void AIL_set_sample_occlusion( HSAMPLE S, F32 occlusion ); |
Occlusion means the sound is completely blocked - a sound playing in another room separated by a wall, for example.
By default, samples are completely non-occluded.
On most providers, occlusions are emulated with volume control. On the Miles Fast 2D, Dolby Surround, DTS, and EAX 2/3/4 providers, however, occlusions are performed in with a low-pass filter and sound really cool (they aren't completely linear across the frequency scale - you can still faintly hear low-frequency sounds - just like the guy with the stereo upstairs).
Example files that use this function: examms.cpp
Group:
Digital Audio Services
Related Sections:
Creative's EAX 2 Properties
Related Functions:
AIL_sample_occlusion, AIL_set_sample_exclusion, AIL_set_sample_obstruction
Related Basic Types:
F32, HSAMPLE, void
Related FAQs:
How do I apply a low-pass filter?, What's the best way to port my older Miles application to MSS 7?
For technical support, e-mail Miles3@radgametools.com
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