| Miles Sound System SDK 7.2a |
The function AIL_quick_load loads a sound file, returning a handle that can be used with the other quick API functions.
HAUDIO AIL_quick_load( char const * filename ); |
A new audio handle if the function was successful, NULL otherwise.
This function can load Microsoft .WAV files (uncompressed, XMA, or IMA ADPCM compressed), MPEG Layer-3 files, Ogg Vorbis files, Creative Labs .VOC files, or XMIDI files.
You must call AIL_quick_unload on all handles returned by this function.
Under DOS and MacOS 9, this function must not be invoked from an interrupt-based callback function.
Example files that use this function: Quick.C, Play.C
Group:
Quick Integration Services
Related Functions:
AIL_quick_copy, AIL_quick_fss_load, AIL_quick_fss_load_and_play, AIL_quick_load_and_play, AIL_quick_load_mem, AIL_quick_load_named_mem, AIL_quick_unload
Related Basic Types:
HAUDIO, char const *
Related FAQs:
How do I play a digital sound?
For technical support, e-mail Miles3@radgametools.com
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